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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - MMD loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #fff;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
Copyright
<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
<a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
</div>
<script src="js/libs/ammo.wasm.js"></script>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
let camera, scene, renderer, effect;
let mesh, helper;
const vpds = [];
Ammo().then( function ( AmmoLib ) {
Ammo = AmmoLib;
init();
animate();
} );
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 25;
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
const ambient = new THREE.AmbientLight( 0x666666 );
scene.add( ambient );
const directionalLight = new THREE.DirectionalLight( 0x887766 );
directionalLight.position.set( - 1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
effect = new OutlineEffect( renderer );
// model
function onProgress( xhr ) {
if ( xhr.lengthComputable ) {
const percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
}
}
const modelFile = 'models/mmd/miku/miku_v2.pmd';
const vpdFiles = [
'models/mmd/vpds/01.vpd',
'models/mmd/vpds/02.vpd',
'models/mmd/vpds/03.vpd',
'models/mmd/vpds/04.vpd',
'models/mmd/vpds/05.vpd',
'models/mmd/vpds/06.vpd',
'models/mmd/vpds/07.vpd',
'models/mmd/vpds/08.vpd',
//'models/mmd/vpds/09.vpd',
//'models/mmd/vpds/10.vpd',
'models/mmd/vpds/11.vpd'
];
helper = new MMDAnimationHelper();
const loader = new MMDLoader();
loader.load( modelFile, function ( object ) {
mesh = object;
mesh.position.y = - 10;
scene.add( mesh );
let vpdIndex = 0;
function loadVpd() {
const vpdFile = vpdFiles[ vpdIndex ];
loader.loadVPD( vpdFile, false, function ( vpd ) {
vpds.push( vpd );
vpdIndex ++;
if ( vpdIndex < vpdFiles.length ) {
loadVpd();
} else {
initGui();
}
}, onProgress, null );
}
loadVpd();
}, onProgress, null );
//
window.addEventListener( 'resize', onWindowResize );
function initGui() {
const gui = new GUI();
const dictionary = mesh.morphTargetDictionary;
const controls = {};
const keys = [];
const poses = gui.addFolder( 'Poses' );
const morphs = gui.addFolder( 'Morphs' );
function getBaseName( s ) {
return s.slice( s.lastIndexOf( '/' ) + 1 );
}
function initControls() {
for ( const key in dictionary ) {
controls[ key ] = 0.0;
}
controls.pose = - 1;
for ( let i = 0; i < vpdFiles.length; i ++ ) {
controls[ getBaseName( vpdFiles[ i ] ) ] = false;
}
}
function initKeys() {
for ( const key in dictionary ) {
keys.push( key );
}
}
function initPoses() {
const files = { default: - 1 };
for ( let i = 0; i < vpdFiles.length; i ++ ) {
files[ getBaseName( vpdFiles[ i ] ) ] = i;
}
poses.add( controls, 'pose', files ).onChange( onChangePose );
}
function initMorphs() {
for ( const key in dictionary ) {
morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
}
}
function onChangeMorph() {
for ( let i = 0; i < keys.length; i ++ ) {
const key = keys[ i ];
const value = controls[ key ];
mesh.morphTargetInfluences[ i ] = value;
}
}
function onChangePose() {
const index = parseInt( controls.pose );
if ( index === - 1 ) {
mesh.pose();
} else {
helper.pose( mesh, vpds[ index ] );
}
}
initControls();
initKeys();
initPoses();
initMorphs();
onChangeMorph();
onChangePose();
poses.open();
morphs.open();
}
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
effect.render( scene, camera );
}
</script>
</body>
</html>