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2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - GLTFloader + Sheen</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background: #bbbbbb;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader + <a href="https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_sheen" target="_blank" rel="noopener">KHR_materials_sheen</a><br />
Sheen Chair from <a href="https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/SheenChair" target="_blank" rel="noopener">glTF-Sample-Models</a>
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer, controls;
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 20 );
camera.position.set( - 0.75, 0.7, 1.25 );
scene = new THREE.Scene();
// model
new GLTFLoader()
.setPath( 'models/gltf/' )
.load( 'SheenChair.glb', function ( gltf ) {
scene.add( gltf.scene );
const object = gltf.scene.getObjectByName( 'SheenChair_fabric' );
const gui = new GUI();
gui.add( object.material, 'sheen', 0, 1 );
gui.open();
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
const environment = new RoomEnvironment();
const pmremGenerator = new THREE.PMREMGenerator( renderer );
scene.background = new THREE.Color( 0xbbbbbb );
scene.environment = pmremGenerator.fromScene( environment ).texture;
controls = new OrbitControls( camera, renderer.domElement );
controls.enableDamping = true;
controls.minDistance = 1;
controls.maxDistance = 10;
controls.target.set( 0, 0.35, 0 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
controls.update(); // required if damping enabled
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>