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44 lines
2.4 KiB
44 lines
2.4 KiB
2 years ago
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import {oimo} from './OimoPhysics.js';
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// dynamics
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export const World = oimo.dynamics.World;
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export const RigidBodyType = oimo.dynamics.rigidbody.RigidBodyType;
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export const RigidBodyConfig = oimo.dynamics.rigidbody.RigidBodyConfig;
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export const ShapeConfig = oimo.dynamics.rigidbody.ShapeConfig;
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export const RigidBody = oimo.dynamics.rigidbody.RigidBody;
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export const Shape = oimo.dynamics.rigidbody.Shape;
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export const SphericalJoint = oimo.dynamics.constraint.joint.SphericalJoint;
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export const RevoluteJointConfig = oimo.dynamics.constraint.joint.RevoluteJointConfig;
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export const UniversalJointConfig = oimo.dynamics.constraint.joint.UniversalJointConfig;
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export const CylindricalJoint = oimo.dynamics.constraint.joint.CylindricalJoint;
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export const PrismaticJoint = oimo.dynamics.constraint.joint.PrismaticJoint;
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export const PrismaticJointConfig = oimo.dynamics.constraint.joint.PrismaticJointConfig;
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export const RevoluteJoint = oimo.dynamics.constraint.joint.RevoluteJoint;
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export const RagdollJoint = oimo.dynamics.constraint.joint.RagdollJoint;
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export const CylindricalJointConfig = oimo.dynamics.constraint.joint.CylindricalJointConfig;
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export const SphericalJointConfig = oimo.dynamics.constraint.joint.SphericalJointConfig;
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export const RagdollJointConfig = oimo.dynamics.constraint.joint.RagdollJointConfig;
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export const SpringDamper = oimo.dynamics.constraint.joint.SpringDamper;
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export const TranslationalLimitMotor = oimo.dynamics.constraint.joint.TranslationalLimitMotor;
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export const RotationalLimitMotor = oimo.dynamics.constraint.joint.RotationalLimitMotor;
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export const UniversalJoint = oimo.dynamics.constraint.joint.UniversalJoint;
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// common
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export const Vec3 = oimo.common.Vec3;
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export const Quat = oimo.common.Quat;
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export const Mat3 = oimo.common.Mat3;
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export const MathUtil = oimo.common.MathUtil;
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export const Transform = oimo.common.Transform;
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// collision
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export const OCapsuleGeometry = oimo.collision.geometry.CapsuleGeometry;
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export const OConvexHullGeometry = oimo.collision.geometry.ConvexHullGeometry;
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export const OBoxGeometry = oimo.collision.geometry.BoxGeometry;
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export const OSphereGeometry = oimo.collision.geometry.SphereGeometry;
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export const OCylinderGeometry = oimo.collision.geometry.CylinderGeometry;
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export const OConeGeometry = oimo.collision.geometry.ConeGeometry;
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export const OGeometry = oimo.collision.geometry.Geometry;
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// callback
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export const RayCastClosest = oimo.dynamics.callback.RayCastClosest;
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