You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
612 B
42 lines
612 B
2 years ago
|
( function () {
|
||
|
|
||
|
/**
|
||
|
* Gamma Correction Shader
|
||
|
* http://en.wikipedia.org/wiki/gamma_correction
|
||
|
*/
|
||
|
|
||
|
const GammaCorrectionShader = {
|
||
|
uniforms: {
|
||
|
'tDiffuse': {
|
||
|
value: null
|
||
|
}
|
||
|
},
|
||
|
vertexShader: /* glsl */`
|
||
|
|
||
|
varying vec2 vUv;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vUv = uv;
|
||
|
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
||
|
|
||
|
}`,
|
||
|
fragmentShader: /* glsl */`
|
||
|
|
||
|
uniform sampler2D tDiffuse;
|
||
|
|
||
|
varying vec2 vUv;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 tex = texture2D( tDiffuse, vUv );
|
||
|
|
||
|
gl_FragColor = LinearTosRGB( tex );
|
||
|
|
||
|
}`
|
||
|
};
|
||
|
|
||
|
THREE.GammaCorrectionShader = GammaCorrectionShader;
|
||
|
|
||
|
} )();
|