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2 years ago
( function () {
/**
* Full-screen textured quad shader
*/
const CopyShader = {
uniforms: {
'tDiffuse': {
value: null
},
'opacity': {
value: 1.0
}
},
vertexShader: /* glsl */`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader: /* glsl */`
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
gl_FragColor.a *= opacity;
}`
};
THREE.CopyShader = CopyShader;
} )();