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( function () {
// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
class LUT3dlLoader extends THREE.Loader {
load( url, onLoad, onProgress, onError ) {
const loader = new THREE.FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'text' );
loader.load( url, text => {
try {
onLoad( this.parse( text ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
this.manager.itemError( url );
}
}, onProgress, onError );
}
parse( str ) {
// remove empty lines and comment lints
str = str.replace( /^#.*?(\n|\r)/gm, '' ).replace( /^\s*?(\n|\r)/gm, '' ).trim();
const lines = str.split( /[\n\r]+/g );
// first line is the positions on the grid that are provided by the LUT
const gridLines = lines[ 0 ].trim().split( /\s+/g ).map( e => parseFloat( e ) );
const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
const size = gridLines.length;
for ( let i = 1, l = gridLines.length; i < l; i ++ ) {
if ( gridStep !== gridLines[ i ] - gridLines[ i - 1 ] ) {
throw new Error( 'LUT3dlLoader: Inconsistent grid size not supported.' );
}
}
const dataArray = new Array( size * size * size * 4 );
let index = 0;
let maxOutputValue = 0.0;
for ( let i = 1, l = lines.length; i < l; i ++ ) {
const line = lines[ i ].trim();
const split = line.split( /\s/g );
const r = parseFloat( split[ 0 ] );
const g = parseFloat( split[ 1 ] );
const b = parseFloat( split[ 2 ] );
maxOutputValue = Math.max( maxOutputValue, r, g, b );
const bLayer = index % size;
const gLayer = Math.floor( index / size ) % size;
const rLayer = Math.floor( index / ( size * size ) ) % size;
// b grows first, then g, then r
const pixelIndex = bLayer * size * size + gLayer * size + rLayer;
dataArray[ 4 * pixelIndex + 0 ] = r;
dataArray[ 4 * pixelIndex + 1 ] = g;
dataArray[ 4 * pixelIndex + 2 ] = b;
dataArray[ 4 * pixelIndex + 3 ] = 1.0;
index += 1;
}
// Find the apparent bit depth of the stored RGB values and map the
// values to [ 0, 255 ].
const bits = Math.ceil( Math.log2( maxOutputValue ) );
const maxBitValue = Math.pow( 2.0, bits );
for ( let i = 0, l = dataArray.length; i < l; i += 4 ) {
const r = dataArray[ i + 0 ];
const g = dataArray[ i + 1 ];
const b = dataArray[ i + 2 ];
dataArray[ i + 0 ] = 255 * r / maxBitValue; // r
dataArray[ i + 1 ] = 255 * g / maxBitValue; // g
dataArray[ i + 2 ] = 255 * b / maxBitValue; // b
}
const data = new Uint8Array( dataArray );
const texture = new THREE.DataTexture();
texture.image.data = data;
texture.image.width = size;
texture.image.height = size * size;
texture.format = THREE.RGBAFormat;
texture.type = THREE.UnsignedByteType;
texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.wrapS = THREE.ClampToEdgeWrapping;
texture.wrapT = THREE.ClampToEdgeWrapping;
texture.generateMipmaps = false;
texture.needsUpdate = true;
const texture3D = new THREE.Data3DTexture();
texture3D.image.data = data;
texture3D.image.width = size;
texture3D.image.height = size;
texture3D.image.depth = size;
texture3D.format = THREE.RGBAFormat;
texture3D.type = THREE.UnsignedByteType;
texture3D.magFilter = THREE.LinearFilter;
texture3D.minFilter = THREE.LinearFilter;
texture3D.wrapS = THREE.ClampToEdgeWrapping;
texture3D.wrapT = THREE.ClampToEdgeWrapping;
texture3D.wrapR = THREE.ClampToEdgeWrapping;
texture3D.generateMipmaps = false;
texture3D.needsUpdate = true;
return {
size,
texture,
texture3D
};
}
}
THREE.LUT3dlLoader = LUT3dlLoader;
} )();