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					76 lines
				
				1.5 KiB
			
		
		
			
		
	
	
					76 lines
				
				1.5 KiB
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											3 years ago
										 
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								import { Command } from '../Command.js';
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								/**
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								 * @param editor Editor
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								 * @param object THREE.Object3D
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								 * @param attributeName string
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								 * @param newValue number, string, boolean or object
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								 * @constructor
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								 */
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								class SetValueCommand extends Command {
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									constructor( editor, object, attributeName, newValue ) {
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										super( editor );
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										this.type = 'SetValueCommand';
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										this.name = `Set ${attributeName}`;
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										this.updatable = true;
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										this.object = object;
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										this.attributeName = attributeName;
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										this.oldValue = ( object !== undefined ) ? object[ attributeName ] : undefined;
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										this.newValue = newValue;
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									}
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									execute() {
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										this.object[ this.attributeName ] = this.newValue;
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										this.editor.signals.objectChanged.dispatch( this.object );
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										// this.editor.signals.sceneGraphChanged.dispatch();
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									}
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									undo() {
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										this.object[ this.attributeName ] = this.oldValue;
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										this.editor.signals.objectChanged.dispatch( this.object );
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										// this.editor.signals.sceneGraphChanged.dispatch();
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									}
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									update( cmd ) {
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										this.newValue = cmd.newValue;
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									}
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									toJSON() {
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										const output = super.toJSON( this );
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										output.objectUuid = this.object.uuid;
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										output.attributeName = this.attributeName;
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										output.oldValue = this.oldValue;
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										output.newValue = this.newValue;
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										return output;
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									}
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									fromJSON( json ) {
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										super.fromJSON( json );
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										this.attributeName = json.attributeName;
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										this.oldValue = json.oldValue;
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										this.newValue = json.newValue;
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										this.object = this.editor.objectByUuid( json.objectUuid );
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									}
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								}
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								export { SetValueCommand };
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