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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>凸包几何体([name])</h1>
<p class="desc">[name] 可被用于为传入的一组点生成凸包。
该任务的平均时间复杂度被认为是O(nlog(n))。</p>
<h2>代码示例</h2>
<code>const geometry = new ConvexGeometry( points );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>例子</h2>
<p>[example:webgl_geometry_convex geometry / convex ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Array points] )</h3>
<p>
points — 所得凸包中将包含的一组[page:Vector3 Vector3]。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
</p>
</body>
</html>