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109 lines
3.6 KiB
109 lines
3.6 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<p class="desc">A loader for loading a `.obj` resource.<br />
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The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
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that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
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each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
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vertices, and texture vertices.
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</p>
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<h2>Code Example</h2>
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<code>
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// instantiate a loader
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const loader = new OBJLoader();
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// load a resource
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loader.load(
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// resource URL
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'models/monster.obj',
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// called when resource is loaded
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function ( object ) {
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scene.add( object );
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},
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// called when loading is in progresses
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function ( xhr ) {
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console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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},
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// called when loading has errors
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function ( error ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_loader_obj]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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</p>
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<p>
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Loader] class for common properties.</p>
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<h2>Methods</h2>
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<p>See the base [page:Loader] class for common methods.</p>
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<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — A string containing the path/URL of the `.obj` file.<br />
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[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
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[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
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</p>
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<p>
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Begin loading from url and call onLoad with the parsed response content.
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</p>
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<h3>[method:Object3D parse]( [param:String text] )</h3>
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<p>
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[page:String text] — The textual `obj` structure to parse.
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</p>
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<p>
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Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
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All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
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If an `obj` object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
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</p>
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<h3>[method:this setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
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<p>
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[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
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</p>
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<p>
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Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
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</p>
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</body>
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</html>
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