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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">A loader for loading a `.obj` resource.<br />
The <a href="https://en.wikipedia.org/wiki/Wavefront_.obj_file">OBJ file format</a> is a simple data-format
that represents 3D geometry in a human readable format as the position of each vertex, the UV position of
each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of
vertices, and texture vertices.
</p>
<h2>Code Example</h2>
<code>
// instantiate a loader
const loader = new OBJLoader();
// load a resource
loader.load(
// resource URL
'models/monster.obj',
// called when resource is loaded
function ( object ) {
scene.add( object );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Examples</h2>
<p>
[example:webgl_loader_obj]
</p>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — A string containing the path/URL of the `.obj` file.<br />
[page:Function onLoad] — (optional) A function to be called after the loading is successfully completed. The function receives the loaded [page:Object3D] as an argument.<br />
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The function receives a XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
</p>
<p>
Begin loading from url and call onLoad with the parsed response content.
</p>
<h3>[method:Object3D parse]( [param:String text] )</h3>
<p>
[page:String text] — The textual `obj` structure to parse.
</p>
<p>
Returns an [page:Object3D]. It contains the parsed meshes as [page:Mesh] and lines as [page:LineSegments].<br />
All geometry is created as [page:BufferGeometry]. Default materials are created as [page:MeshPhongMaterial].<br />
If an `obj` object or group uses multiple materials while declaring faces, geometry groups and an array of materials are used.
</p>
<h3>[method:this setMaterials]( [param:MTLLoader.MaterialCreator materials] )</h3>
<p>
[page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator materials] - A MaterialCreator instance.
</p>
<p>
Sets materials loaded by MTLLoader or any other supplier of a [page:MTLLoaderMaterialCreator MTLLoader.MaterialCreator].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/OBJLoader.js examples/jsm/loaders/OBJLoader.js]
</p>
</body>
</html>