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2 years ago
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
Represents the data source of a texture.
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Any data] )</h3>
<p>
[page:Any data] -- The data definition of a texture. Default is *null*.
</p>
<h2>Properties</h2>
<h3>[property:Any data]</h3>
<p>
The actual data of a texture. The type of this property depends on the texture that uses this instance.
</p>
<h3>[property:Boolean needsUpdate]</h3>
<p>
Set this to *true* to trigger a data upload to the GPU next time the source is used.
</p>
<h3>[property:String uuid]</h3>
<p>
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this object instance.
This gets automatically assigned, so this shouldn't be edited.
</p>
<h3>[property:Integer version]</h3>
<p>
This starts at *0* and counts how many times [page:Source.needsUpdate .needsUpdate] is set to *true*.
</p>
<h2>Methods</h2>
<h3>[method:Object toJSON]( [param:Object meta] )</h3>
<p>
meta -- optional object containing metadata.<br />
Convert the data source to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>