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53 lines
1.3 KiB
53 lines
1.3 KiB
2 years ago
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:WebGLRenderer] →
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<h1>[name]</h1>
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<p class="desc">
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自r118起,[page:WebGLRenderer]会自动使用 WebGL 2 渲染上下文。当升级一个已存在的项目到 => r118 ,
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应用程序可能会因为下列两种原因而损坏:
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<ul>
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<li>自定义着色器代码必须符合GLSL 3.0。</li>
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<li>WebGL 1扩展检查到被更改</li>
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</ul>
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如果你不能够花时间来升级你的代码,但仍然想要使用最新版本,那你就可以使用[name]。
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这一版本的渲染器会强制使用 WebGL 1 渲染上下文。
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</p>
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<h2>构造函数</h2>
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<h3>[name]( [param:Object parameters] )</h3>
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<p>
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Creates a new [name].
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</p>
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<h2>属性</h2>
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<p>See the base [page:WebGLRenderer] class for common properties.</p>
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<h3>[property:Boolean isWebGL1Renderer]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h2>方法</h2>
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<p>See the base [page:WebGLRenderer] class for common methods.</p>
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<h2>源码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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