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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Material] &rarr;
<h1>阴影材质([name])</h1>
<p class="desc">
此材质可以接收阴影,但在其他方面完全透明。
</p>
<h2>代码示例</h2>
<code>
const geometry = new THREE.PlaneGeometry( 2000, 2000 );
geometry.rotateX( - Math.PI / 2 );
const material = new THREE.ShadowMaterial();
material.opacity = 0.2;
const plane = new THREE.Mesh( geometry, material );
plane.position.y = -200;
plane.receiveShadow = true;
scene.add( plane );
</code>
<h3>例子</h3>
<p>
[example:webgl_geometry_spline_editor geometry / spline / editor]
</p>
<h2>构造函数(Constructor)</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p> [page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />
</p>
<h2>属性(Properties)</h2>
<p>共有属性请参见其基类[page:Material]。</p>
<h3>[property:Color color]</h3>
<p>[page:Color] of the material, by default set to black (0x000000).</p>
<h3>[property:Boolean fog]</h3>
<p>材质是否受雾影响。默认为*true*。</p>
<h3>[property:Boolean transparent]</h3>
<p>定义此材质是否透明。默认值为 *true*。</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:Material]。</p>
<h2>源码(Source)</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>