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					67 lines
				
				1.5 KiB
			
		
		
			
		
	
	
					67 lines
				
				1.5 KiB
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											3 years ago
										 
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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Curve] →
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										<h1>[name]</h1>
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										<p class="desc">
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										Create a smooth 2d spline curve from a series of points. Internally this uses
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										[page:Interpolations.CatmullRom] to create the curve.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										// Create a sine-like wave
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										const curve = new THREE.SplineCurve( [
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											new THREE.Vector2( -10, 0 ),
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											new THREE.Vector2( -5, 5 ),
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											new THREE.Vector2( 0, 0 ),
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											new THREE.Vector2( 5, -5 ),
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											new THREE.Vector2( 10, 0 )
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										] );
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										const points = curve.getPoints( 50 );
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										const geometry = new THREE.BufferGeometry().setFromPoints( points );
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										const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
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										// Create the final object to add to the scene
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										const splineObject = new THREE.Line( geometry, material );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array points] )</h3>
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										<p>points – An array of [page:Vector2] points that define the curve.</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Curve] class for common properties.</p>
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										<h3>[property:Array points]</h3>
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										<p>The array of [page:Vector2] points that define the curve.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Curve] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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