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258 lines
5.3 KiB
258 lines
5.3 KiB
export const GPUPrimitiveTopology = {
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PointList: 'point-list',
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LineList: 'line-list',
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LineStrip: 'line-strip',
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TriangleList: 'triangle-list',
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TriangleStrip: 'triangle-strip',
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};
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export const GPUCompareFunction = {
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Never: 'never',
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Less: 'less',
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Equal: 'equal',
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LessEqual: 'less-equal',
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Greater: 'greater',
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NotEqual: 'not-equal',
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GreaterEqual: 'greater-equal',
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Always: 'always'
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};
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export const GPUStoreOp = {
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Store: 'store',
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Clear: 'clear'
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};
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export const GPULoadOp = {
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Load: 'load'
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};
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export const GPUFrontFace = {
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CCW: 'ccw',
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CW: 'cw'
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};
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export const GPUCullMode = {
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None: 'none',
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Front: 'front',
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Back: 'back'
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};
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export const GPUIndexFormat = {
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Uint16: 'uint16',
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Uint32: 'uint32'
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};
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export const GPUVertexFormat = {
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Uint8x2: 'uint8x2',
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Uint8x4: 'uint8x4',
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Sint8x2: 'sint8x2',
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Sint8x4: 'sint8x4',
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Unorm8x2: 'unorm8x2',
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Unorm8x4: 'unorm8x4',
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Snorm8x2: 'snorm8x2',
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Snorm8x4: 'snorm8x4',
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Uint16x2: 'uint16x2',
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Uint16x4: 'uint16x4',
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Sint16x2: 'sint16x2',
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Sint16x4: 'sint16x4',
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Unorm16x2: 'unorm16x2',
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Unorm16x4: 'unorm16x4',
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Snorm16x2: 'snorm16x2',
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Snorm16x4: 'snorm16x4',
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Float16x2: 'float16x2',
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Float16x4: 'float16x4',
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Float32: 'float32',
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Float32x2: 'float32x2',
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Float32x3: 'float32x3',
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Float32x4: 'float32x4',
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Uint32: 'uint32',
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Uint32x2: 'uint32x2',
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Uint32x3: 'uint32x3',
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Uint32x4: 'uint32x4',
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Sint32: 'sint32',
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Sint32x2: 'sint32x2',
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Sint32x3: 'sint32x3',
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Sint32x4: 'sint32x4'
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};
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export const GPUTextureFormat = {
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// 8-bit formats
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R8Unorm: 'r8unorm',
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R8Snorm: 'r8snorm',
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R8Uint: 'r8uint',
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R8Sint: 'r8sint',
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// 16-bit formats
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R16Uint: 'r16uint',
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R16Sint: 'r16sint',
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R16Float: 'r16float',
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RG8Unorm: 'rg8unorm',
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RG8Snorm: 'rg8snorm',
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RG8Uint: 'rg8uint',
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RG8Sint: 'rg8sint',
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// 32-bit formats
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R32Uint: 'r32uint',
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R32Sint: 'r32sint',
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R32Float: 'r32float',
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RG16Uint: 'rg16uint',
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RG16Sint: 'rg16sint',
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RG16Float: 'rg16float',
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RGBA8Unorm: 'rgba8unorm',
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RGBA8UnormSRGB: 'rgba8unorm-srgb',
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RGBA8Snorm: 'rgba8snorm',
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RGBA8Uint: 'rgba8uint',
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RGBA8Sint: 'rgba8sint',
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BRGA8Unorm: 'bgra8unorm',
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BRGA8UnormSRGB: 'bgra8unorm-srgb',
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// Packed 32-bit formats
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RGB9E5UFloat: 'rgb9e5ufloat',
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RGB10A2Unorm: 'rgb10a2unorm',
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RG11B10uFloat: 'rgb10a2unorm',
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// 64-bit formats
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RG32Uint: 'rg32uint',
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RG32Sint: 'rg32sint',
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RG32Float: 'rg32float',
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RGBA16Uint: 'rgba16uint',
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RGBA16Sint: 'rgba16sint',
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RGBA16Float: 'rgba16float',
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// 128-bit formats
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RGBA32Uint: 'rgba32uint',
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RGBA32Sint: 'rgba32sint',
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RGBA32Float: 'rgba32float',
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// Depth and stencil formats
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Stencil8: 'stencil8',
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Depth16Unorm: 'depth16unorm',
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Depth24Plus: 'depth24plus',
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Depth24PlusStencil8: 'depth24plus-stencil8',
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Depth32Float: 'depth32float',
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// BC compressed formats usable if 'texture-compression-bc' is both
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// supported by the device/user agent and enabled in requestDevice.
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BC1RGBAUnorm: 'bc1-rgba-unorm',
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BC1RGBAUnormSRGB: 'bc1-rgba-unorm-srgb',
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BC2RGBAUnorm: 'bc2-rgba-unorm',
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BC2RGBAUnormSRGB: 'bc2-rgba-unorm-srgb',
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BC3RGBAUnorm: 'bc3-rgba-unorm',
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BC3RGBAUnormSRGB: 'bc3-rgba-unorm-srgb',
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BC4RUnorm: 'bc4-r-unorm',
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BC4RSNorm: 'bc4-r-snorm',
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BC5RGUnorm: 'bc5-rg-unorm',
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BC5RGSnorm: 'bc5-rg-snorm',
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BC6HRGBUFloat: 'bc6h-rgb-ufloat',
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BC6HRGBFloat: 'bc6h-rgb-float',
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BC7RGBAUnorm: 'bc7-rgba-unorm',
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BC7RGBAUnormSRGB: 'bc7-rgba-srgb',
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// 'depth24unorm-stencil8' extension
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Depth24UnormStencil8: 'depth24unorm-stencil8',
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// 'depth32float-stencil8' extension
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Depth32FloatStencil8: 'depth32float-stencil8',
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};
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export const GPUAddressMode = {
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ClampToEdge: 'clamp-to-edge',
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Repeat: 'repeat',
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MirrorRepeat: 'mirror-repeat'
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};
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export const GPUFilterMode = {
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Linear: 'linear',
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Nearest: 'nearest'
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};
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export const GPUBlendFactor = {
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Zero: 'zero',
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One: 'one',
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SrcColor: 'src-color',
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OneMinusSrcColor: 'one-minus-src-color',
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SrcAlpha: 'src-alpha',
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OneMinusSrcAlpha: 'one-minus-src-alpha',
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DstColor: 'dst-color',
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OneMinusDstColor: 'one-minus-dst-color',
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DstAlpha: 'dst-alpha',
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OneMinusDstAlpha: 'one-minus-dst-alpha',
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SrcAlphaSaturated: 'src-alpha-saturated',
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BlendColor: 'blend-color',
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OneMinusBlendColor: 'one-minus-blend-color'
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};
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export const GPUBlendOperation = {
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Add: 'add',
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Subtract: 'subtract',
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ReverseSubtract: 'reverse-subtract',
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Min: 'min',
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Max: 'max'
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};
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export const GPUColorWriteFlags = {
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None: 0,
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Red: 0x1,
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Green: 0x2,
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Blue: 0x4,
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Alpha: 0x8,
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All: 0xF
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};
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export const GPUStencilOperation = {
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Keep: 'keep',
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Zero: 'zero',
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Replace: 'replace',
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Invert: 'invert',
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IncrementClamp: 'increment-clamp',
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DecrementClamp: 'decrement-clamp',
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IncrementWrap: 'increment-wrap',
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DecrementWrap: 'decrement-wrap'
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};
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export const GPUBindingType = {
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UniformBuffer: 'uniform-buffer',
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StorageBuffer: 'storage-buffer',
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ReadonlyStorageBuffer: 'readonly-storage-buffer',
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Sampler: 'sampler',
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ComparisonSampler: 'comparison-sampler',
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SampledTexture: 'sampled-texture',
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MultisampledTexture: 'multisampled-texture',
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ReadonlyStorageTexture: 'readonly-storage-texture',
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WriteonlyStorageTexture: 'writeonly-storage-texture'
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};
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export const GPUTextureDimension = {
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OneD: '1d',
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TwoD: '2d',
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ThreeD: '3d'
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};
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export const GPUTextureViewDimension = {
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OneD: '1d',
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TwoD: '2d',
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TwoDArray: '2d-array',
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Cube: 'cube',
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CubeArray: 'cube-array',
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ThreeD: '3d'
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};
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export const GPUInputStepMode = {
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Vertex: 'vertex',
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Instance: 'instance'
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};
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// @TODO: Move to src/constants.js
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export const BlendColorFactor = 211;
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export const OneMinusBlendColorFactor = 212;
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