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export const GPUPrimitiveTopology = {
PointList: 'point-list',
LineList: 'line-list',
LineStrip: 'line-strip',
TriangleList: 'triangle-list',
TriangleStrip: 'triangle-strip',
};
export const GPUCompareFunction = {
Never: 'never',
Less: 'less',
Equal: 'equal',
LessEqual: 'less-equal',
Greater: 'greater',
NotEqual: 'not-equal',
GreaterEqual: 'greater-equal',
Always: 'always'
};
export const GPUStoreOp = {
Store: 'store',
Clear: 'clear'
};
export const GPULoadOp = {
Load: 'load'
};
export const GPUFrontFace = {
CCW: 'ccw',
CW: 'cw'
};
export const GPUCullMode = {
None: 'none',
Front: 'front',
Back: 'back'
};
export const GPUIndexFormat = {
Uint16: 'uint16',
Uint32: 'uint32'
};
export const GPUVertexFormat = {
Uint8x2: 'uint8x2',
Uint8x4: 'uint8x4',
Sint8x2: 'sint8x2',
Sint8x4: 'sint8x4',
Unorm8x2: 'unorm8x2',
Unorm8x4: 'unorm8x4',
Snorm8x2: 'snorm8x2',
Snorm8x4: 'snorm8x4',
Uint16x2: 'uint16x2',
Uint16x4: 'uint16x4',
Sint16x2: 'sint16x2',
Sint16x4: 'sint16x4',
Unorm16x2: 'unorm16x2',
Unorm16x4: 'unorm16x4',
Snorm16x2: 'snorm16x2',
Snorm16x4: 'snorm16x4',
Float16x2: 'float16x2',
Float16x4: 'float16x4',
Float32: 'float32',
Float32x2: 'float32x2',
Float32x3: 'float32x3',
Float32x4: 'float32x4',
Uint32: 'uint32',
Uint32x2: 'uint32x2',
Uint32x3: 'uint32x3',
Uint32x4: 'uint32x4',
Sint32: 'sint32',
Sint32x2: 'sint32x2',
Sint32x3: 'sint32x3',
Sint32x4: 'sint32x4'
};
export const GPUTextureFormat = {
// 8-bit formats
R8Unorm: 'r8unorm',
R8Snorm: 'r8snorm',
R8Uint: 'r8uint',
R8Sint: 'r8sint',
// 16-bit formats
R16Uint: 'r16uint',
R16Sint: 'r16sint',
R16Float: 'r16float',
RG8Unorm: 'rg8unorm',
RG8Snorm: 'rg8snorm',
RG8Uint: 'rg8uint',
RG8Sint: 'rg8sint',
// 32-bit formats
R32Uint: 'r32uint',
R32Sint: 'r32sint',
R32Float: 'r32float',
RG16Uint: 'rg16uint',
RG16Sint: 'rg16sint',
RG16Float: 'rg16float',
RGBA8Unorm: 'rgba8unorm',
RGBA8UnormSRGB: 'rgba8unorm-srgb',
RGBA8Snorm: 'rgba8snorm',
RGBA8Uint: 'rgba8uint',
RGBA8Sint: 'rgba8sint',
BRGA8Unorm: 'bgra8unorm',
BRGA8UnormSRGB: 'bgra8unorm-srgb',
// Packed 32-bit formats
RGB9E5UFloat: 'rgb9e5ufloat',
RGB10A2Unorm: 'rgb10a2unorm',
RG11B10uFloat: 'rgb10a2unorm',
// 64-bit formats
RG32Uint: 'rg32uint',
RG32Sint: 'rg32sint',
RG32Float: 'rg32float',
RGBA16Uint: 'rgba16uint',
RGBA16Sint: 'rgba16sint',
RGBA16Float: 'rgba16float',
// 128-bit formats
RGBA32Uint: 'rgba32uint',
RGBA32Sint: 'rgba32sint',
RGBA32Float: 'rgba32float',
// Depth and stencil formats
Stencil8: 'stencil8',
Depth16Unorm: 'depth16unorm',
Depth24Plus: 'depth24plus',
Depth24PlusStencil8: 'depth24plus-stencil8',
Depth32Float: 'depth32float',
// BC compressed formats usable if 'texture-compression-bc' is both
// supported by the device/user agent and enabled in requestDevice.
BC1RGBAUnorm: 'bc1-rgba-unorm',
BC1RGBAUnormSRGB: 'bc1-rgba-unorm-srgb',
BC2RGBAUnorm: 'bc2-rgba-unorm',
BC2RGBAUnormSRGB: 'bc2-rgba-unorm-srgb',
BC3RGBAUnorm: 'bc3-rgba-unorm',
BC3RGBAUnormSRGB: 'bc3-rgba-unorm-srgb',
BC4RUnorm: 'bc4-r-unorm',
BC4RSNorm: 'bc4-r-snorm',
BC5RGUnorm: 'bc5-rg-unorm',
BC5RGSnorm: 'bc5-rg-snorm',
BC6HRGBUFloat: 'bc6h-rgb-ufloat',
BC6HRGBFloat: 'bc6h-rgb-float',
BC7RGBAUnorm: 'bc7-rgba-unorm',
BC7RGBAUnormSRGB: 'bc7-rgba-srgb',
// 'depth24unorm-stencil8' extension
Depth24UnormStencil8: 'depth24unorm-stencil8',
// 'depth32float-stencil8' extension
Depth32FloatStencil8: 'depth32float-stencil8',
};
export const GPUAddressMode = {
ClampToEdge: 'clamp-to-edge',
Repeat: 'repeat',
MirrorRepeat: 'mirror-repeat'
};
export const GPUFilterMode = {
Linear: 'linear',
Nearest: 'nearest'
};
export const GPUBlendFactor = {
Zero: 'zero',
One: 'one',
SrcColor: 'src-color',
OneMinusSrcColor: 'one-minus-src-color',
SrcAlpha: 'src-alpha',
OneMinusSrcAlpha: 'one-minus-src-alpha',
DstColor: 'dst-color',
OneMinusDstColor: 'one-minus-dst-color',
DstAlpha: 'dst-alpha',
OneMinusDstAlpha: 'one-minus-dst-alpha',
SrcAlphaSaturated: 'src-alpha-saturated',
BlendColor: 'blend-color',
OneMinusBlendColor: 'one-minus-blend-color'
};
export const GPUBlendOperation = {
Add: 'add',
Subtract: 'subtract',
ReverseSubtract: 'reverse-subtract',
Min: 'min',
Max: 'max'
};
export const GPUColorWriteFlags = {
None: 0,
Red: 0x1,
Green: 0x2,
Blue: 0x4,
Alpha: 0x8,
All: 0xF
};
export const GPUStencilOperation = {
Keep: 'keep',
Zero: 'zero',
Replace: 'replace',
Invert: 'invert',
IncrementClamp: 'increment-clamp',
DecrementClamp: 'decrement-clamp',
IncrementWrap: 'increment-wrap',
DecrementWrap: 'decrement-wrap'
};
export const GPUBindingType = {
UniformBuffer: 'uniform-buffer',
StorageBuffer: 'storage-buffer',
ReadonlyStorageBuffer: 'readonly-storage-buffer',
Sampler: 'sampler',
ComparisonSampler: 'comparison-sampler',
SampledTexture: 'sampled-texture',
MultisampledTexture: 'multisampled-texture',
ReadonlyStorageTexture: 'readonly-storage-texture',
WriteonlyStorageTexture: 'writeonly-storage-texture'
};
export const GPUTextureDimension = {
OneD: '1d',
TwoD: '2d',
ThreeD: '3d'
};
export const GPUTextureViewDimension = {
OneD: '1d',
TwoD: '2d',
TwoDArray: '2d-array',
Cube: 'cube',
CubeArray: 'cube-array',
ThreeD: '3d'
};
export const GPUInputStepMode = {
Vertex: 'vertex',
Instance: 'instance'
};
// @TODO: Move to src/constants.js
export const BlendColorFactor = 211;
export const OneMinusBlendColorFactor = 212;