three 基础库
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import Node from '../core/Node.js';
import Object3DNode from '../accessors/Object3DNode.js';
import PositionNode from '../accessors/PositionNode.js';
import ColorNode from '../inputs/ColorNode.js';
import FloatNode from '../inputs/FloatNode.js';
import OperatorNode from '../math/OperatorNode.js';
import MathNode from '../math/MathNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { punctualLightIntensityToIrradianceFactor } from '../functions/BSDFs.js';
import { Color } from 'three';
class LightNode extends Node {
constructor( light = null ) {
super( 'vec3' );
this.updateType = NodeUpdateType.Object;
this.light = light;
this.color = new ColorNode( new Color() );
this.lightCutoffDistance = new FloatNode( 0 );
this.lightDecayExponent = new FloatNode( 0 );
this.lightPositionView = new Object3DNode( Object3DNode.VIEW_POSITION );
this.positionView = new PositionNode( PositionNode.VIEW );
this.lVector = new OperatorNode( '-', this.lightPositionView, this.positionView );
this.lightDirection = new MathNode( MathNode.NORMALIZE, this.lVector );
this.lightDistance = new MathNode( MathNode.LENGTH, this.lVector );
this.lightIntensity = punctualLightIntensityToIrradianceFactor.call( {
lightDistance: this.lightDistance,
cutoffDistance: this.lightCutoffDistance,
decayExponent: this.lightDecayExponent
} );
this.lightColor = new OperatorNode( '*', this.color, this.lightIntensity );
}
update( /* frame */ ) {
this.color.value.copy( this.light.color ).multiplyScalar( this.light.intensity );
this.lightCutoffDistance.value = this.light.distance;
this.lightDecayExponent.value = this.light.decay;
}
generate( builder, output ) {
this.lightPositionView.object3d = this.light;
const directFunctionNode = builder.getContextParameter( 'RE_Direct' );
const indirectDiffuseFunctionNode = builder.getContextParameter( 'RE_IndirectDiffuse' );
const directFunctionCallNode = directFunctionNode.call( {
lightDirection: this.lightDirection,
lightColor: this.lightColor
} );
const indirectDiffuseFunctionCallNode = indirectDiffuseFunctionNode.call( {
lightDirection: this.lightDirection,
lightColor: this.lightColor
} );
builder.addFlowCode( directFunctionCallNode.build( builder ) );
builder.addFlowCode( indirectDiffuseFunctionCallNode.build( builder ) );
return this.color.build( builder, output );
}
}
export default LightNode;