three 基础库
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

72 lines
1.5 KiB

( function () {
/**
* Hue and saturation adjustment
* https://github.com/evanw/glfx.js
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
*/
const HueSaturationShader = {
uniforms: {
'tDiffuse': {
value: null
},
'hue': {
value: 0
},
'saturation': {
value: 0
}
},
vertexShader:
/* glsl */
`
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader:
/* glsl */
`
uniform sampler2D tDiffuse;
uniform float hue;
uniform float saturation;
varying vec2 vUv;
void main() {
gl_FragColor = texture2D( tDiffuse, vUv );
// hue
float angle = hue * 3.14159265;
float s = sin(angle), c = cos(angle);
vec3 weights = (vec3(2.0 * c, -sqrt(3.0) * s - c, sqrt(3.0) * s - c) + 1.0) / 3.0;
float len = length(gl_FragColor.rgb);
gl_FragColor.rgb = vec3(
dot(gl_FragColor.rgb, weights.xyz),
dot(gl_FragColor.rgb, weights.zxy),
dot(gl_FragColor.rgb, weights.yzx)
);
// saturation
float average = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) / 3.0;
if (saturation > 0.0) {
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (1.0 - 1.0 / (1.001 - saturation));
} else {
gl_FragColor.rgb += (average - gl_FragColor.rgb) * (-saturation);
}
}`
};
THREE.HueSaturationShader = HueSaturationShader;
} )();