You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
561 lines
19 KiB
561 lines
19 KiB
( function () {
|
|
|
|
class SSRPass extends THREE.Pass {
|
|
|
|
constructor( {
|
|
renderer,
|
|
scene,
|
|
camera,
|
|
width,
|
|
height,
|
|
selects,
|
|
encoding,
|
|
bouncing = false,
|
|
morphTargets = false,
|
|
groundReflector
|
|
} ) {
|
|
|
|
super();
|
|
this.width = width !== undefined ? width : 512;
|
|
this.height = height !== undefined ? height : 512;
|
|
this.clear = true;
|
|
this.renderer = renderer;
|
|
this.scene = scene;
|
|
this.camera = camera;
|
|
this.groundReflector = groundReflector;
|
|
this.opacity = THREE.SSRShader.uniforms.opacity.value;
|
|
this.output = 0;
|
|
this.maxDistance = THREE.SSRShader.uniforms.maxDistance.value;
|
|
this.thickness = THREE.SSRShader.uniforms.thickness.value;
|
|
this.encoding = encoding;
|
|
this.tempColor = new THREE.Color();
|
|
this._selects = selects;
|
|
this.selective = Array.isArray( this._selects );
|
|
Object.defineProperty( this, 'selects', {
|
|
get() {
|
|
|
|
return this._selects;
|
|
|
|
},
|
|
|
|
set( val ) {
|
|
|
|
if ( this._selects === val ) return;
|
|
this._selects = val;
|
|
|
|
if ( Array.isArray( val ) ) {
|
|
|
|
this.selective = true;
|
|
this.ssrMaterial.defines.SELECTIVE = true;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
|
|
} else {
|
|
|
|
this.selective = false;
|
|
this.ssrMaterial.defines.SELECTIVE = false;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
this._bouncing = bouncing;
|
|
Object.defineProperty( this, 'bouncing', {
|
|
get() {
|
|
|
|
return this._bouncing;
|
|
|
|
},
|
|
|
|
set( val ) {
|
|
|
|
if ( this._bouncing === val ) return;
|
|
this._bouncing = val;
|
|
|
|
if ( val ) {
|
|
|
|
this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
|
|
|
|
} else {
|
|
|
|
this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
this.blur = true;
|
|
this._distanceAttenuation = THREE.SSRShader.defines.DISTANCE_ATTENUATION;
|
|
Object.defineProperty( this, 'distanceAttenuation', {
|
|
get() {
|
|
|
|
return this._distanceAttenuation;
|
|
|
|
},
|
|
|
|
set( val ) {
|
|
|
|
if ( this._distanceAttenuation === val ) return;
|
|
this._distanceAttenuation = val;
|
|
this.ssrMaterial.defines.DISTANCE_ATTENUATION = val;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
|
|
}
|
|
|
|
} );
|
|
this._fresnel = THREE.SSRShader.defines.FRESNEL;
|
|
Object.defineProperty( this, 'fresnel', {
|
|
get() {
|
|
|
|
return this._fresnel;
|
|
|
|
},
|
|
|
|
set( val ) {
|
|
|
|
if ( this._fresnel === val ) return;
|
|
this._fresnel = val;
|
|
this.ssrMaterial.defines.FRESNEL = val;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
|
|
}
|
|
|
|
} );
|
|
this._infiniteThick = THREE.SSRShader.defines.INFINITE_THICK;
|
|
Object.defineProperty( this, 'infiniteThick', {
|
|
get() {
|
|
|
|
return this._infiniteThick;
|
|
|
|
},
|
|
|
|
set( val ) {
|
|
|
|
if ( this._infiniteThick === val ) return;
|
|
this._infiniteThick = val;
|
|
this.ssrMaterial.defines.INFINITE_THICK = val;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
|
|
}
|
|
|
|
} ); // beauty render target with depth buffer
|
|
|
|
const depthTexture = new THREE.DepthTexture();
|
|
depthTexture.type = THREE.UnsignedShortType;
|
|
depthTexture.minFilter = THREE.NearestFilter;
|
|
depthTexture.magFilter = THREE.NearestFilter;
|
|
this.beautyRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
|
|
minFilter: THREE.NearestFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat,
|
|
depthTexture: depthTexture,
|
|
depthBuffer: true
|
|
} ); //for bouncing
|
|
|
|
this.prevRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
|
|
minFilter: THREE.NearestFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat
|
|
} ); // normal render target
|
|
|
|
this.normalRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
|
|
minFilter: THREE.NearestFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat,
|
|
type: THREE.HalfFloatType
|
|
} ); // metalness render target
|
|
|
|
this.metalnessRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
|
|
minFilter: THREE.NearestFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat
|
|
} ); // ssr render target
|
|
|
|
this.ssrRenderTarget = new THREE.WebGLRenderTarget( this.width, this.height, {
|
|
minFilter: THREE.NearestFilter,
|
|
magFilter: THREE.NearestFilter,
|
|
format: THREE.RGBAFormat
|
|
} );
|
|
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
|
this.blurRenderTarget2 = this.ssrRenderTarget.clone(); // this.blurRenderTarget3 = this.ssrRenderTarget.clone();
|
|
// ssr material
|
|
|
|
if ( THREE.SSRShader === undefined ) {
|
|
|
|
console.error( 'THREE.SSRPass: The pass relies on THREE.SSRShader.' );
|
|
|
|
}
|
|
|
|
this.ssrMaterial = new THREE.ShaderMaterial( {
|
|
defines: Object.assign( {}, THREE.SSRShader.defines, {
|
|
MAX_STEP: Math.sqrt( this.width * this.width + this.height * this.height )
|
|
} ),
|
|
uniforms: THREE.UniformsUtils.clone( THREE.SSRShader.uniforms ),
|
|
vertexShader: THREE.SSRShader.vertexShader,
|
|
fragmentShader: THREE.SSRShader.fragmentShader,
|
|
blending: THREE.NoBlending
|
|
} );
|
|
this.ssrMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
this.ssrMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
|
|
this.ssrMaterial.defines.SELECTIVE = this.selective;
|
|
this.ssrMaterial.needsUpdate = true;
|
|
this.ssrMaterial.uniforms[ 'tMetalness' ].value = this.metalnessRenderTarget.texture;
|
|
this.ssrMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
|
|
this.ssrMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
|
|
this.ssrMaterial.uniforms[ 'cameraFar' ].value = this.camera.far;
|
|
this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
|
|
this.ssrMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height );
|
|
this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
|
|
this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse ); // normal material
|
|
|
|
this.normalMaterial = new THREE.MeshNormalMaterial( {
|
|
morphTargets
|
|
} );
|
|
this.normalMaterial.blending = THREE.NoBlending; // metalnessOn material
|
|
|
|
this.metalnessOnMaterial = new THREE.MeshBasicMaterial( {
|
|
color: 'white'
|
|
} ); // metalnessOff material
|
|
|
|
this.metalnessOffMaterial = new THREE.MeshBasicMaterial( {
|
|
color: 'black'
|
|
} ); // blur material
|
|
|
|
this.blurMaterial = new THREE.ShaderMaterial( {
|
|
defines: Object.assign( {}, THREE.SSRBlurShader.defines ),
|
|
uniforms: THREE.UniformsUtils.clone( THREE.SSRBlurShader.uniforms ),
|
|
vertexShader: THREE.SSRBlurShader.vertexShader,
|
|
fragmentShader: THREE.SSRBlurShader.fragmentShader
|
|
} );
|
|
this.blurMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
|
|
this.blurMaterial.uniforms[ 'resolution' ].value.set( this.width, this.height ); // blur material 2
|
|
|
|
this.blurMaterial2 = new THREE.ShaderMaterial( {
|
|
defines: Object.assign( {}, THREE.SSRBlurShader.defines ),
|
|
uniforms: THREE.UniformsUtils.clone( THREE.SSRBlurShader.uniforms ),
|
|
vertexShader: THREE.SSRBlurShader.vertexShader,
|
|
fragmentShader: THREE.SSRBlurShader.fragmentShader
|
|
} );
|
|
this.blurMaterial2.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
|
|
this.blurMaterial2.uniforms[ 'resolution' ].value.set( this.width, this.height ); // // blur material 3
|
|
// this.blurMaterial3 = new THREE.ShaderMaterial({
|
|
// defines: Object.assign({}, THREE.SSRBlurShader.defines),
|
|
// uniforms: THREE.UniformsUtils.clone(THREE.SSRBlurShader.uniforms),
|
|
// vertexShader: THREE.SSRBlurShader.vertexShader,
|
|
// fragmentShader: THREE.SSRBlurShader.fragmentShader
|
|
// });
|
|
// this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
|
|
// this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
|
|
// material for rendering the depth
|
|
|
|
this.depthRenderMaterial = new THREE.ShaderMaterial( {
|
|
defines: Object.assign( {}, THREE.SSRDepthShader.defines ),
|
|
uniforms: THREE.UniformsUtils.clone( THREE.SSRDepthShader.uniforms ),
|
|
vertexShader: THREE.SSRDepthShader.vertexShader,
|
|
fragmentShader: THREE.SSRDepthShader.fragmentShader,
|
|
blending: THREE.NoBlending
|
|
} );
|
|
this.depthRenderMaterial.uniforms[ 'tDepth' ].value = this.beautyRenderTarget.depthTexture;
|
|
this.depthRenderMaterial.uniforms[ 'cameraNear' ].value = this.camera.near;
|
|
this.depthRenderMaterial.uniforms[ 'cameraFar' ].value = this.camera.far; // material for rendering the content of a render target
|
|
|
|
this.copyMaterial = new THREE.ShaderMaterial( {
|
|
uniforms: THREE.UniformsUtils.clone( THREE.CopyShader.uniforms ),
|
|
vertexShader: THREE.CopyShader.vertexShader,
|
|
fragmentShader: THREE.CopyShader.fragmentShader,
|
|
transparent: true,
|
|
depthTest: false,
|
|
depthWrite: false,
|
|
blendSrc: THREE.SrcAlphaFactor,
|
|
blendDst: THREE.OneMinusSrcAlphaFactor,
|
|
blendEquation: THREE.AddEquation,
|
|
blendSrcAlpha: THREE.SrcAlphaFactor,
|
|
blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
|
|
blendEquationAlpha: THREE.AddEquation // premultipliedAlpha:true,
|
|
|
|
} );
|
|
this.fsQuad = new THREE.FullScreenQuad( null );
|
|
this.originalClearColor = new THREE.Color();
|
|
|
|
}
|
|
|
|
dispose() {
|
|
|
|
// dispose render targets
|
|
this.beautyRenderTarget.dispose();
|
|
this.prevRenderTarget.dispose();
|
|
this.normalRenderTarget.dispose();
|
|
this.metalnessRenderTarget.dispose();
|
|
this.ssrRenderTarget.dispose();
|
|
this.blurRenderTarget.dispose();
|
|
this.blurRenderTarget2.dispose(); // this.blurRenderTarget3.dispose();
|
|
// dispose materials
|
|
|
|
this.normalMaterial.dispose();
|
|
this.metalnessOnMaterial.dispose();
|
|
this.metalnessOffMaterial.dispose();
|
|
this.blurMaterial.dispose();
|
|
this.blurMaterial2.dispose();
|
|
this.copyMaterial.dispose();
|
|
this.depthRenderMaterial.dispose(); // dipsose full screen quad
|
|
|
|
this.fsQuad.dispose();
|
|
|
|
}
|
|
|
|
render( renderer, writeBuffer
|
|
/*, readBuffer, deltaTime, maskActive */
|
|
) {
|
|
|
|
// render beauty and depth
|
|
if ( this.encoding ) this.beautyRenderTarget.texture.encoding = this.encoding;
|
|
renderer.setRenderTarget( this.beautyRenderTarget );
|
|
renderer.clear();
|
|
|
|
if ( this.groundReflector ) {
|
|
|
|
this.groundReflector.visible = false;
|
|
this.groundReflector.doRender( this.renderer, this.scene, this.camera );
|
|
this.groundReflector.visible = true;
|
|
|
|
}
|
|
|
|
renderer.render( this.scene, this.camera );
|
|
if ( this.groundReflector ) this.groundReflector.visible = false; // render normals
|
|
|
|
this.renderOverride( renderer, this.normalMaterial, this.normalRenderTarget, 0, 0 ); // render metalnesses
|
|
|
|
if ( this.selective ) {
|
|
|
|
this.renderMetalness( renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0 );
|
|
|
|
} // render SSR
|
|
|
|
|
|
this.ssrMaterial.uniforms[ 'opacity' ].value = this.opacity;
|
|
this.ssrMaterial.uniforms[ 'maxDistance' ].value = this.maxDistance;
|
|
this.ssrMaterial.uniforms[ 'thickness' ].value = this.thickness;
|
|
this.renderPass( renderer, this.ssrMaterial, this.ssrRenderTarget ); // render blur
|
|
|
|
if ( this.blur ) {
|
|
|
|
this.renderPass( renderer, this.blurMaterial, this.blurRenderTarget );
|
|
this.renderPass( renderer, this.blurMaterial2, this.blurRenderTarget2 ); // this.renderPass(renderer, this.blurMaterial3, this.blurRenderTarget3);
|
|
|
|
} // output result to screen
|
|
|
|
|
|
switch ( this.output ) {
|
|
|
|
case SSRPass.OUTPUT.Default:
|
|
if ( this.bouncing ) {
|
|
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
|
|
if ( this.blur ) this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NormalBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.prevRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
|
|
} else {
|
|
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
if ( this.blur ) this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NormalBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SSRPass.OUTPUT.SSR:
|
|
if ( this.blur ) this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
|
|
if ( this.bouncing ) {
|
|
|
|
if ( this.blur ) this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssrRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NormalBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.prevRenderTarget );
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case SSRPass.OUTPUT.Beauty:
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.beautyRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
break;
|
|
|
|
case SSRPass.OUTPUT.Depth:
|
|
this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
|
|
break;
|
|
|
|
case SSRPass.OUTPUT.Normal:
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
break;
|
|
|
|
case SSRPass.OUTPUT.Metalness:
|
|
this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.metalnessRenderTarget.texture;
|
|
this.copyMaterial.blending = THREE.NoBlending;
|
|
this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
|
|
break;
|
|
|
|
default:
|
|
console.warn( 'THREE.SSRPass: Unknown output type.' );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
renderPass( renderer, passMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
|
|
// save original state
|
|
this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
|
|
const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
|
|
const originalAutoClear = renderer.autoClear;
|
|
renderer.setRenderTarget( renderTarget ); // setup pass state
|
|
|
|
renderer.autoClear = false;
|
|
|
|
if ( clearColor !== undefined && clearColor !== null ) {
|
|
|
|
renderer.setClearColor( clearColor );
|
|
renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
renderer.clear();
|
|
|
|
}
|
|
|
|
this.fsQuad.material = passMaterial;
|
|
this.fsQuad.render( renderer ); // restore original state
|
|
|
|
renderer.autoClear = originalAutoClear;
|
|
renderer.setClearColor( this.originalClearColor );
|
|
renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
}
|
|
|
|
renderOverride( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
|
|
this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
|
|
const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
|
|
const originalAutoClear = renderer.autoClear;
|
|
renderer.setRenderTarget( renderTarget );
|
|
renderer.autoClear = false;
|
|
clearColor = overrideMaterial.clearColor || clearColor;
|
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
|
|
if ( clearColor !== undefined && clearColor !== null ) {
|
|
|
|
renderer.setClearColor( clearColor );
|
|
renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
renderer.clear();
|
|
|
|
}
|
|
|
|
this.scene.overrideMaterial = overrideMaterial;
|
|
renderer.render( this.scene, this.camera );
|
|
this.scene.overrideMaterial = null; // restore original state
|
|
|
|
renderer.autoClear = originalAutoClear;
|
|
renderer.setClearColor( this.originalClearColor );
|
|
renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
}
|
|
|
|
renderMetalness( renderer, overrideMaterial, renderTarget, clearColor, clearAlpha ) {
|
|
|
|
this.originalClearColor.copy( renderer.getClearColor( this.tempColor ) );
|
|
const originalClearAlpha = renderer.getClearAlpha( this.tempColor );
|
|
const originalAutoClear = renderer.autoClear;
|
|
renderer.setRenderTarget( renderTarget );
|
|
renderer.autoClear = false;
|
|
clearColor = overrideMaterial.clearColor || clearColor;
|
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
|
|
|
if ( clearColor !== undefined && clearColor !== null ) {
|
|
|
|
renderer.setClearColor( clearColor );
|
|
renderer.setClearAlpha( clearAlpha || 0.0 );
|
|
renderer.clear();
|
|
|
|
}
|
|
|
|
this.scene.traverseVisible( child => {
|
|
|
|
child._SSRPassBackupMaterial = child.material;
|
|
|
|
if ( this._selects.includes( child ) ) {
|
|
|
|
child.material = this.metalnessOnMaterial;
|
|
|
|
} else {
|
|
|
|
child.material = this.metalnessOffMaterial;
|
|
|
|
}
|
|
|
|
} );
|
|
renderer.render( this.scene, this.camera );
|
|
this.scene.traverseVisible( child => {
|
|
|
|
child.material = child._SSRPassBackupMaterial;
|
|
|
|
} ); // restore original state
|
|
|
|
renderer.autoClear = originalAutoClear;
|
|
renderer.setClearColor( this.originalClearColor );
|
|
renderer.setClearAlpha( originalClearAlpha );
|
|
|
|
}
|
|
|
|
setSize( width, height ) {
|
|
|
|
this.width = width;
|
|
this.height = height;
|
|
this.ssrMaterial.defines.MAX_STEP = Math.sqrt( width * width + height * height );
|
|
this.ssrMaterial.needsUpdate = true;
|
|
this.beautyRenderTarget.setSize( width, height );
|
|
this.prevRenderTarget.setSize( width, height );
|
|
this.ssrRenderTarget.setSize( width, height );
|
|
this.normalRenderTarget.setSize( width, height );
|
|
this.metalnessRenderTarget.setSize( width, height );
|
|
this.blurRenderTarget.setSize( width, height );
|
|
this.blurRenderTarget2.setSize( width, height ); // this.blurRenderTarget3.setSize(width, height);
|
|
|
|
this.ssrMaterial.uniforms[ 'resolution' ].value.set( width, height );
|
|
this.ssrMaterial.uniforms[ 'cameraProjectionMatrix' ].value.copy( this.camera.projectionMatrix );
|
|
this.ssrMaterial.uniforms[ 'cameraInverseProjectionMatrix' ].value.copy( this.camera.projectionMatrixInverse );
|
|
this.blurMaterial.uniforms[ 'resolution' ].value.set( width, height );
|
|
this.blurMaterial2.uniforms[ 'resolution' ].value.set( width, height );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
SSRPass.OUTPUT = {
|
|
'Default': 0,
|
|
'SSR': 1,
|
|
'Beauty': 3,
|
|
'Depth': 4,
|
|
'Normal': 5,
|
|
'Metalness': 7
|
|
};
|
|
|
|
THREE.SSRPass = SSRPass;
|
|
|
|
} )();
|
|
|