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150 lines
4.5 KiB
150 lines
4.5 KiB
<!DOCTYPE html>
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<html>
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<head>
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<title>Threejs实现机械臂运动,机械臂dae格式模型</title>
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<meta charset="UTF-8">
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<script type="text/javascript" src="lib/statistics.js"></script>
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<!-- <script type="text/javascript" src="lib/steak.js"></script> -->
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<script type="text/javascript" src="lib/three.js"></script>
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<script type="text/javascript" src="lib/OrbitControls.js"></script>
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<script type="text/javascript" src="lib/ColladaLoader.js"></script>
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<script type="text/javascript" src="lib/dat.gui.js"></script>
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<script type="text/javascript" charset="UTF-8" src="lib/Tween.min.js"></script>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="dom"></div>
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<script type="text/javascript">
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var camera;
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var renderer;
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let dae;
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let kinematics;
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let kinematicsTween;
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const tweenParameters = {};
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function init() {
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var urls = [
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'assets/bgImage/skyBox6/posx.jpg',
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'assets/bgImage/skyBox6/negx.jpg',
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'assets/bgImage/skyBox6/posy.jpg',
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'assets/bgImage/skyBox6/negy.jpg',
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'assets/bgImage/skyBox6/posz.jpg',
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'assets/bgImage/skyBox6/negz.jpg'
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];
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// 创建一个场景,它将包含我们所有的元素,如物体,相机和灯光。
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var scene = new THREE.Scene();
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var cubeLoader = new THREE.CubeTextureLoader();
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// scene.background = cubeLoader.load(urls);
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scene.opacity = 0;
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// 创建一个摄像机,它定义了我们正在看的地方
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camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100000);
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// 将摄像机对准场景的中心
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camera.position.z = 5;
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camera.lookAt(scene.position);
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var orbit = new THREE.OrbitControls(camera);
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// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
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renderer = new THREE.WebGLRenderer({
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antialias: true,
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logarithmicDepthBuffer: true,
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});
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renderer.setSize(window.innerWidth, window.innerHeight);
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var ambientLight = new THREE.AmbientLight("#ffffff", 1);
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scene.add(ambientLight);
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const light = new THREE.HemisphereLight(0xffeeee, 0x111122);
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scene.add(light);
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// 将呈现器的输出添加到HTML元素
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document.getElementById("dom").appendChild(renderer.domElement);
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// 启动动画
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renderScene();
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initFang();
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// 添加坊的模型
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function initFang() {
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var loader = new THREE.ColladaLoader();
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loader.load('assets/models/abb_irb52_7_120.dae', function (collada) {
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dae = collada.scene;
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dae.traverse(function (child) {
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if (child.isMesh) {
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// model does not have normals
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child.material.flatShading = true;
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}
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});
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// dae.scale = 1000;
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dae.updateMatrix();
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kinematics = collada.kinematics;
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console.log(kinematics)
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scene.add(dae);
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setupTween();
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});
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}
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function setupTween() {
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const duration = THREE.Math.randInt(1000, 2000);
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const target = {};
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for (const prop in kinematics.joints) {
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if (kinematics.joints.hasOwnProperty(prop)) {
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if (!kinematics.joints[prop].static) {
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const joint = kinematics.joints[prop];
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const old = tweenParameters[prop];
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const position = old ? old : joint.zeroPosition;
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tweenParameters[prop] = position;
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target[prop] = THREE.Math.randInt(joint.limits.min, joint.limits.max);
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}
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}
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}
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kinematicsTween = new TWEEN.Tween(tweenParameters).to(target, duration).easing(TWEEN.Easing.Quadratic.Out);
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kinematicsTween.onUpdate(function (object) {
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for (const prop in kinematics.joints) {
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if (kinematics.joints.hasOwnProperty(prop)) {
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if (!kinematics.joints[prop].static) {
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kinematics.setJointValue(prop, this[prop]);
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}
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}
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}
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});
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kinematicsTween.start();
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setTimeout(setupTween, duration);
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}
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var clock = new THREE.Clock(); //声明一个时钟对象
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function renderScene() {
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TWEEN.update();
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orbit.update();
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// 使用requestAnimationFrame函数进行渲染
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requestAnimationFrame(renderScene);
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renderer.render(scene, camera);
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}
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// 渲染的场景
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renderer.render(scene, camera);
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}
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window.onload = init;
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// 随着窗体的变化修改场景
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function onResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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// 监听窗体调整大小事件
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window.addEventListener('resize', onResize, false);
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</script>
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</body>
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</html>
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