You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
205 lines
4.6 KiB
205 lines
4.6 KiB
import {
|
|
BufferAttribute,
|
|
BufferGeometry,
|
|
Color,
|
|
DynamicDrawUsage,
|
|
Matrix4,
|
|
Mesh,
|
|
MeshStandardMaterial,
|
|
Vector3
|
|
} from '../../../build/three.module.js';
|
|
|
|
function TubePainter() {
|
|
|
|
const BUFFER_SIZE = 1000000 * 3;
|
|
|
|
const positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
|
positions.usage = DynamicDrawUsage;
|
|
|
|
const normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
|
normals.usage = DynamicDrawUsage;
|
|
|
|
const colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
|
|
colors.usage = DynamicDrawUsage;
|
|
|
|
const geometry = new BufferGeometry();
|
|
geometry.setAttribute( 'position', positions );
|
|
geometry.setAttribute( 'normal', normals );
|
|
geometry.setAttribute( 'color', colors );
|
|
geometry.drawRange.count = 0;
|
|
|
|
const material = new MeshStandardMaterial( {
|
|
vertexColors: true
|
|
} );
|
|
|
|
const mesh = new Mesh( geometry, material );
|
|
mesh.frustumCulled = false;
|
|
|
|
//
|
|
|
|
function getPoints( size ) {
|
|
|
|
const PI2 = Math.PI * 2;
|
|
|
|
const sides = 10;
|
|
const array = [];
|
|
const radius = 0.01 * size;
|
|
|
|
for ( let i = 0; i < sides; i ++ ) {
|
|
|
|
const angle = ( i / sides ) * PI2;
|
|
array.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
|
|
|
|
}
|
|
|
|
return array;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const vector1 = new Vector3();
|
|
const vector2 = new Vector3();
|
|
const vector3 = new Vector3();
|
|
const vector4 = new Vector3();
|
|
|
|
const color = new Color( 0xffffff );
|
|
let size = 1;
|
|
|
|
function stroke( position1, position2, matrix1, matrix2 ) {
|
|
|
|
if ( position1.distanceToSquared( position2 ) === 0 ) return;
|
|
|
|
let count = geometry.drawRange.count;
|
|
|
|
const points = getPoints( size );
|
|
|
|
for ( let i = 0, il = points.length; i < il; i ++ ) {
|
|
|
|
const vertex1 = points[ i ];
|
|
const vertex2 = points[ ( i + 1 ) % il ];
|
|
|
|
// positions
|
|
|
|
vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );
|
|
vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );
|
|
vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );
|
|
vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );
|
|
|
|
vector1.toArray( positions.array, ( count + 0 ) * 3 );
|
|
vector2.toArray( positions.array, ( count + 1 ) * 3 );
|
|
vector4.toArray( positions.array, ( count + 2 ) * 3 );
|
|
|
|
vector2.toArray( positions.array, ( count + 3 ) * 3 );
|
|
vector3.toArray( positions.array, ( count + 4 ) * 3 );
|
|
vector4.toArray( positions.array, ( count + 5 ) * 3 );
|
|
|
|
// normals
|
|
|
|
vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();
|
|
vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();
|
|
vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();
|
|
vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();
|
|
|
|
vector1.toArray( normals.array, ( count + 0 ) * 3 );
|
|
vector2.toArray( normals.array, ( count + 1 ) * 3 );
|
|
vector4.toArray( normals.array, ( count + 2 ) * 3 );
|
|
|
|
vector2.toArray( normals.array, ( count + 3 ) * 3 );
|
|
vector3.toArray( normals.array, ( count + 4 ) * 3 );
|
|
vector4.toArray( normals.array, ( count + 5 ) * 3 );
|
|
|
|
// colors
|
|
|
|
color.toArray( colors.array, ( count + 0 ) * 3 );
|
|
color.toArray( colors.array, ( count + 1 ) * 3 );
|
|
color.toArray( colors.array, ( count + 2 ) * 3 );
|
|
|
|
color.toArray( colors.array, ( count + 3 ) * 3 );
|
|
color.toArray( colors.array, ( count + 4 ) * 3 );
|
|
color.toArray( colors.array, ( count + 5 ) * 3 );
|
|
|
|
count += 6;
|
|
|
|
}
|
|
|
|
geometry.drawRange.count = count;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
const up = new Vector3( 0, 1, 0 );
|
|
|
|
const point1 = new Vector3();
|
|
const point2 = new Vector3();
|
|
|
|
const matrix1 = new Matrix4();
|
|
const matrix2 = new Matrix4();
|
|
|
|
function moveTo( position ) {
|
|
|
|
point1.copy( position );
|
|
matrix1.lookAt( point2, point1, up );
|
|
|
|
point2.copy( position );
|
|
matrix2.copy( matrix1 );
|
|
|
|
}
|
|
|
|
function lineTo( position ) {
|
|
|
|
point1.copy( position );
|
|
matrix1.lookAt( point2, point1, up );
|
|
|
|
stroke( point1, point2, matrix1, matrix2 );
|
|
|
|
point2.copy( point1 );
|
|
matrix2.copy( matrix1 );
|
|
|
|
}
|
|
|
|
function setSize( value ) {
|
|
|
|
size = value;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
let count = 0;
|
|
|
|
function update() {
|
|
|
|
const start = count;
|
|
const end = geometry.drawRange.count;
|
|
|
|
if ( start === end ) return;
|
|
|
|
positions.updateRange.offset = start * 3;
|
|
positions.updateRange.count = ( end - start ) * 3;
|
|
positions.needsUpdate = true;
|
|
|
|
normals.updateRange.offset = start * 3;
|
|
normals.updateRange.count = ( end - start ) * 3;
|
|
normals.needsUpdate = true;
|
|
|
|
colors.updateRange.offset = start * 3;
|
|
colors.updateRange.count = ( end - start ) * 3;
|
|
colors.needsUpdate = true;
|
|
|
|
count = geometry.drawRange.count;
|
|
|
|
}
|
|
|
|
return {
|
|
mesh: mesh,
|
|
moveTo: moveTo,
|
|
lineTo: lineTo,
|
|
setSize: setSize,
|
|
update: update
|
|
};
|
|
|
|
}
|
|
|
|
export { TubePainter };
|
|
|