three 基础库
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( function () {
class USDZExporter {
async parse( scene ) {
const files = {};
const modelFileName = 'model.usda'; // model file should be first in USDZ archive so we init it here
files[ modelFileName ] = null;
let output = buildHeader();
const materials = {};
const textures = {};
scene.traverseVisible( object => {
if ( object.isMesh && object.material.isMeshStandardMaterial ) {
const geometry = object.geometry;
const material = object.material;
const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
if ( ! ( geometryFileName in files ) ) {
const meshObject = buildMeshObject( geometry );
files[ geometryFileName ] = buildUSDFileAsString( meshObject );
}
if ( ! ( material.uuid in materials ) ) {
materials[ material.uuid ] = material;
}
output += buildXform( object, geometry, material );
}
} );
output += buildMaterials( materials, textures );
files[ modelFileName ] = fflate.strToU8( output );
output = null;
for ( const id in textures ) {
const texture = textures[ id ];
const color = id.split( '_' )[ 1 ];
const isRGBA = texture.format === 1023;
const canvas = imageToCanvas( texture.image, color );
const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
files[ `textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
} // 64 byte alignment
// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
let offset = 0;
for ( const filename in files ) {
const file = files[ filename ];
const headerSize = 34 + filename.length;
offset += headerSize;
const offsetMod64 = offset & 63;
if ( offsetMod64 !== 4 ) {
const padLength = 64 - offsetMod64;
const padding = new Uint8Array( padLength );
files[ filename ] = [ file, {
extra: {
12345: padding
}
} ];
}
offset = file.length;
}
return fflate.zipSync( files, {
level: 0
} );
}
}
function imageToCanvas( image, color ) {
if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
const scale = 1024 / Math.max( image.width, image.height );
const canvas = document.createElement( 'canvas' );
canvas.width = image.width * Math.min( 1, scale );
canvas.height = image.height * Math.min( 1, scale );
const context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0, canvas.width, canvas.height );
if ( color !== undefined ) {
const hex = parseInt( color, 16 );
const r = ( hex >> 16 & 255 ) / 255;
const g = ( hex >> 8 & 255 ) / 255;
const b = ( hex & 255 ) / 255;
const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
const data = imagedata.data;
for ( let i = 0; i < data.length; i += 4 ) {
data[ i + 0 ] = data[ i + 0 ] * r;
data[ i + 1 ] = data[ i + 1 ] * g;
data[ i + 2 ] = data[ i + 2 ] * b;
}
context.putImageData( imagedata, 0, 0 );
}
return canvas;
}
} //
const PRECISION = 7;
function buildHeader() {
return `#usda 1.0
(
customLayerData = {
string creator = "Three.js USDZExporter"
}
metersPerUnit = 1
upAxis = "Y"
)
`;
}
function buildUSDFileAsString( dataToInsert ) {
let output = buildHeader();
output += dataToInsert;
return fflate.strToU8( output );
} // Xform
function buildXform( object, geometry, material ) {
const name = 'Object_' + object.id;
const transform = buildMatrix( object.matrixWorld );
if ( object.matrixWorld.determinant() < 0 ) {
console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
}
return `def Xform "${name}" (
prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
)
{
matrix4d xformOp:transform = ${transform}
uniform token[] xformOpOrder = ["xformOp:transform"]
rel material:binding = </Materials/Material_${material.id}>
}
`;
}
function buildMatrix( matrix ) {
const array = matrix.elements;
return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
}
function buildMatrixRow( array, offset ) {
return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${array[ offset + 3 ]})`;
} // Mesh
function buildMeshObject( geometry ) {
const mesh = buildMesh( geometry );
return `
def "Geometry"
{
${mesh}
}
`;
}
function buildMesh( geometry ) {
const name = 'Geometry';
const attributes = geometry.attributes;
const count = attributes.position.count;
return `
def Mesh "${name}"
{
int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
interpolation = "vertex"
)
point3f[] points = [${buildVector3Array( attributes.position, count )}]
float2[] primvars:st = [${buildVector2Array( attributes.uv, count )}] (
interpolation = "vertex"
)
uniform token subdivisionScheme = "none"
}
`;
}
function buildMeshVertexCount( geometry ) {
const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
return Array( count / 3 ).fill( 3 ).join( ', ' );
}
function buildMeshVertexIndices( geometry ) {
if ( geometry.index !== null ) {
return geometry.index.array.join( ', ' );
}
const array = [];
const length = geometry.attributes.position.count;
for ( let i = 0; i < length; i ++ ) {
array.push( i );
}
return array.join( ', ' );
}
function buildVector3Array( attribute, count ) {
if ( attribute === undefined ) {
console.warn( 'USDZExporter: Normals missing.' );
return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
}
const array = [];
const data = attribute.array;
for ( let i = 0; i < data.length; i += 3 ) {
array.push( `(${data[ i + 0 ].toPrecision( PRECISION )}, ${data[ i + 1 ].toPrecision( PRECISION )}, ${data[ i + 2 ].toPrecision( PRECISION )})` );
}
return array.join( ', ' );
}
function buildVector2Array( attribute, count ) {
if ( attribute === undefined ) {
console.warn( 'USDZExporter: UVs missing.' );
return Array( count ).fill( '(0, 0)' ).join( ', ' );
}
const array = [];
const data = attribute.array;
for ( let i = 0; i < data.length; i += 2 ) {
array.push( `(${data[ i + 0 ].toPrecision( PRECISION )}, ${1 - data[ i + 1 ].toPrecision( PRECISION )})` );
}
return array.join( ', ' );
} // Materials
function buildMaterials( materials, textures ) {
const array = [];
for ( const uuid in materials ) {
const material = materials[ uuid ];
array.push( buildMaterial( material, textures ) );
}
return `def "Materials"
{
${array.join( '' )}
}
`;
}
function buildMaterial( material, textures ) {
// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
const pad = ' ';
const inputs = [];
const samplers = [];
function buildTexture( texture, mapType, color ) {
const id = texture.id + ( color ? '_' + color.getHexString() : '' );
const isRGBA = texture.format === 1023;
textures[ id ] = texture;
return `
def Shader "Transform2d_${mapType}" (
sdrMetadata = {
string role = "math"
}
)
{
uniform token info:id = "UsdTransform2d"
float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
float2 inputs:scale = ${buildVector2( texture.repeat )}
float2 inputs:translation = ${buildVector2( texture.offset )}
float2 outputs:result
}
def Shader "Texture_${texture.id}_${mapType}"
{
uniform token info:id = "UsdUVTexture"
asset inputs:file = @textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}@
float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
token inputs:wrapS = "repeat"
token inputs:wrapT = "repeat"
float outputs:r
float outputs:g
float outputs:b
float3 outputs:rgb
}`;
}
if ( material.map !== null ) {
inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` );
samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
} else {
inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
}
if ( material.emissiveMap !== null ) {
inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` );
samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
} else if ( material.emissive.getHex() > 0 ) {
inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( material.emissive )}` );
}
if ( material.normalMap !== null ) {
inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` );
samplers.push( buildTexture( material.normalMap, 'normal' ) );
}
if ( material.aoMap !== null ) {
inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` );
samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
}
if ( material.roughnessMap !== null ) {
inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` );
samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
} else {
inputs.push( `${pad}float inputs:roughness = ${material.roughness}` );
}
if ( material.metalnessMap !== null ) {
inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` );
samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
} else {
inputs.push( `${pad}float inputs:metallic = ${material.metalness}` );
}
inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
if ( material.isMeshPhysicalMaterial ) {
inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
inputs.push( `${pad}float inputs:ior = ${material.ior}` );
}
return `
def Material "Material_${material.id}"
{
def Shader "PreviewSurface"
{
uniform token info:id = "UsdPreviewSurface"
${inputs.join( '\n' )}
int inputs:useSpecularWorkflow = 0
token outputs:surface
}
token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
token inputs:frame:stPrimvarName = "st"
def Shader "uvReader_st"
{
uniform token info:id = "UsdPrimvarReader_float2"
token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
float2 inputs:fallback = (0.0, 0.0)
float2 outputs:result
}
${samplers.join( '\n' )}
}
`;
}
function buildColor( color ) {
return `(${color.r}, ${color.g}, ${color.b})`;
}
function buildVector2( vector ) {
return `(${vector.x}, ${vector.y})`;
}
THREE.USDZExporter = USDZExporter;
} )();