three 基础库
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( function () {
class GLTFExporter {
constructor() {
this.pluginCallbacks = [];
this.register( function ( writer ) {
return new GLTFLightExtension( writer );
} );
this.register( function ( writer ) {
return new GLTFMaterialsUnlitExtension( writer );
} );
this.register( function ( writer ) {
return new GLTFMaterialsPBRSpecularGlossiness( writer );
} );
}
register( callback ) {
if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
this.pluginCallbacks.push( callback );
}
return this;
}
unregister( callback ) {
if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
}
return this;
}
/**
* Parse scenes and generate GLTF output
* @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
* @param {Function} onDone Callback on completed
* @param {Object} options options
*/
parse( input, onDone, options ) {
const writer = new GLTFWriter();
const plugins = [];
for ( let i = 0, il = this.pluginCallbacks.length; i < il; i ++ ) {
plugins.push( this.pluginCallbacks[ i ]( writer ) );
}
writer.setPlugins( plugins );
writer.write( input, onDone, options );
}
} //------------------------------------------------------------------------------
// Constants
//------------------------------------------------------------------------------
const WEBGL_CONSTANTS = {
POINTS: 0x0000,
LINES: 0x0001,
LINE_LOOP: 0x0002,
LINE_STRIP: 0x0003,
TRIANGLES: 0x0004,
TRIANGLE_STRIP: 0x0005,
TRIANGLE_FAN: 0x0006,
UNSIGNED_BYTE: 0x1401,
UNSIGNED_SHORT: 0x1403,
FLOAT: 0x1406,
UNSIGNED_INT: 0x1405,
ARRAY_BUFFER: 0x8892,
ELEMENT_ARRAY_BUFFER: 0x8893,
NEAREST: 0x2600,
LINEAR: 0x2601,
NEAREST_MIPMAP_NEAREST: 0x2700,
LINEAR_MIPMAP_NEAREST: 0x2701,
NEAREST_MIPMAP_LINEAR: 0x2702,
LINEAR_MIPMAP_LINEAR: 0x2703,
CLAMP_TO_EDGE: 33071,
MIRRORED_REPEAT: 33648,
REPEAT: 10497
};
const THREE_TO_WEBGL = {};
THREE_TO_WEBGL[ THREE.NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipmapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.NearestMipmapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
THREE_TO_WEBGL[ THREE.LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
THREE_TO_WEBGL[ THREE.LinearMipmapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
THREE_TO_WEBGL[ THREE.LinearMipmapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
THREE_TO_WEBGL[ THREE.ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
THREE_TO_WEBGL[ THREE.RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
THREE_TO_WEBGL[ THREE.MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
const PATH_PROPERTIES = {
scale: 'scale',
position: 'translation',
quaternion: 'rotation',
morphTargetInfluences: 'weights'
}; // GLB constants
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
const GLB_HEADER_BYTES = 12;
const GLB_HEADER_MAGIC = 0x46546C67;
const GLB_VERSION = 2;
const GLB_CHUNK_PREFIX_BYTES = 8;
const GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
const GLB_CHUNK_TYPE_BIN = 0x004E4942; //------------------------------------------------------------------------------
// Utility functions
//------------------------------------------------------------------------------
/**
* Compare two arrays
* @param {Array} array1 Array 1 to compare
* @param {Array} array2 Array 2 to compare
* @return {Boolean} Returns true if both arrays are equal
*/
function equalArray( array1, array2 ) {
return array1.length === array2.length && array1.every( function ( element, index ) {
return element === array2[ index ];
} );
}
/**
* Converts a string to an ArrayBuffer.
* @param {string} text
* @return {ArrayBuffer}
*/
function stringToArrayBuffer( text ) {
if ( window.TextEncoder !== undefined ) {
return new TextEncoder().encode( text ).buffer;
}
const array = new Uint8Array( new ArrayBuffer( text.length ) );
for ( let i = 0, il = text.length; i < il; i ++ ) {
const value = text.charCodeAt( i ); // Replacing multi-byte character with space(0x20).
array[ i ] = value > 0xFF ? 0x20 : value;
}
return array.buffer;
}
/**
* Is identity matrix
*
* @param {Matrix4} matrix
* @returns {Boolean} Returns true, if parameter is identity matrix
*/
function isIdentityMatrix( matrix ) {
return equalArray( matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] );
}
/**
* Get the min and max vectors from the given attribute
* @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
* @param {Integer} start
* @param {Integer} count
* @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
*/
function getMinMax( attribute, start, count ) {
const output = {
min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
};
for ( let i = start; i < start + count; i ++ ) {
for ( let a = 0; a < attribute.itemSize; a ++ ) {
let value;
if ( attribute.itemSize > 4 ) {
// no support for interleaved data for itemSize > 4
value = attribute.array[ i * attribute.itemSize + a ];
} else {
if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
}
output.min[ a ] = Math.min( output.min[ a ], value );
output.max[ a ] = Math.max( output.max[ a ], value );
}
}
return output;
}
/**
* Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
* https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
*
* @param {Integer} bufferSize The size the original buffer.
* @returns {Integer} new buffer size with required padding.
*
*/
function getPaddedBufferSize( bufferSize ) {
return Math.ceil( bufferSize / 4 ) * 4;
}
/**
* Returns a buffer aligned to 4-byte boundary.
*
* @param {ArrayBuffer} arrayBuffer Buffer to pad
* @param {Integer} paddingByte (Optional)
* @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
*/
function getPaddedArrayBuffer( arrayBuffer, paddingByte = 0 ) {
const paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
if ( paddedLength !== arrayBuffer.byteLength ) {
const array = new Uint8Array( paddedLength );
array.set( new Uint8Array( arrayBuffer ) );
if ( paddingByte !== 0 ) {
for ( let i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
array[ i ] = paddingByte;
}
}
return array.buffer;
}
return arrayBuffer;
}
let cachedCanvas = null;
/**
* Writer
*/
class GLTFWriter {
constructor() {
this.plugins = [];
this.options = {};
this.pending = [];
this.buffers = [];
this.byteOffset = 0;
this.buffers = [];
this.nodeMap = new Map();
this.skins = [];
this.extensionsUsed = {};
this.uids = new Map();
this.uid = 0;
this.json = {
asset: {
version: '2.0',
generator: 'THREE.GLTFExporter'
}
};
this.cache = {
meshes: new Map(),
attributes: new Map(),
attributesNormalized: new Map(),
materials: new Map(),
textures: new Map(),
images: new Map()
};
}
setPlugins( plugins ) {
this.plugins = plugins;
}
/**
* Parse scenes and generate GLTF output
* @param {Scene or [THREE.Scenes]} input THREE.Scene or Array of THREE.Scenes
* @param {Function} onDone Callback on completed
* @param {Object} options options
*/
write( input, onDone, options ) {
this.options = Object.assign( {}, {
// default options
binary: false,
trs: false,
onlyVisible: true,
truncateDrawRange: true,
embedImages: true,
maxTextureSize: Infinity,
animations: [],
includeCustomExtensions: false
}, options );
if ( this.options.animations.length > 0 ) {
// Only TRS properties, and not matrices, may be targeted by animation.
this.options.trs = true;
}
this.processInput( input );
const writer = this;
Promise.all( this.pending ).then( function () {
const buffers = writer.buffers;
const json = writer.json;
const options = writer.options;
const extensionsUsed = writer.extensionsUsed; // Merge buffers.
const blob = new Blob( buffers, {
type: 'application/octet-stream'
} ); // Declare extensions.
const extensionsUsedList = Object.keys( extensionsUsed );
if ( extensionsUsedList.length > 0 ) json.extensionsUsed = extensionsUsedList; // Update bytelength of the single buffer.
if ( json.buffers && json.buffers.length > 0 ) json.buffers[ 0 ].byteLength = blob.size;
if ( options.binary === true ) {
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
const reader = new window.FileReader();
reader.readAsArrayBuffer( blob );
reader.onloadend = function () {
// Binary chunk.
const binaryChunk = getPaddedArrayBuffer( reader.result );
const binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true ); // JSON chunk.
const jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( json ) ), 0x20 );
const jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true ); // GLB header.
const header = new ArrayBuffer( GLB_HEADER_BYTES );
const headerView = new DataView( header );
headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
headerView.setUint32( 4, GLB_VERSION, true );
const totalByteLength = GLB_HEADER_BYTES + jsonChunkPrefix.byteLength + jsonChunk.byteLength + binaryChunkPrefix.byteLength + binaryChunk.byteLength;
headerView.setUint32( 8, totalByteLength, true );
const glbBlob = new Blob( [ header, jsonChunkPrefix, jsonChunk, binaryChunkPrefix, binaryChunk ], {
type: 'application/octet-stream'
} );
const glbReader = new window.FileReader();
glbReader.readAsArrayBuffer( glbBlob );
glbReader.onloadend = function () {
onDone( glbReader.result );
};
};
} else {
if ( json.buffers && json.buffers.length > 0 ) {
const reader = new window.FileReader();
reader.readAsDataURL( blob );
reader.onloadend = function () {
const base64data = reader.result;
json.buffers[ 0 ].uri = base64data;
onDone( json );
};
} else {
onDone( json );
}
}
} );
}
/**
* Serializes a userData.
*
* @param {THREE.Object3D|THREE.Material} object
* @param {Object} objectDef
*/
serializeUserData( object, objectDef ) {
if ( Object.keys( object.userData ).length === 0 ) return;
const options = this.options;
const extensionsUsed = this.extensionsUsed;
try {
const json = JSON.parse( JSON.stringify( object.userData ) );
if ( options.includeCustomExtensions && json.gltfExtensions ) {
if ( objectDef.extensions === undefined ) objectDef.extensions = {};
for ( const extensionName in json.gltfExtensions ) {
objectDef.extensions[ extensionName ] = json.gltfExtensions[ extensionName ];
extensionsUsed[ extensionName ] = true;
}
delete json.gltfExtensions;
}
if ( Object.keys( json ).length > 0 ) objectDef.extras = json;
} catch ( error ) {
console.warn( 'THREE.GLTFExporter: userData of \'' + object.name + '\' ' + 'won\'t be serialized because of JSON.stringify error - ' + error.message );
}
}
/**
* Assign and return a temporal unique id for an object
* especially which doesn't have .uuid
* @param {Object} object
* @return {Integer}
*/
getUID( object ) {
if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ );
return this.uids.get( object );
}
/**
* Checks if normal attribute values are normalized.
*
* @param {BufferAttribute} normal
* @returns {Boolean}
*/
isNormalizedNormalAttribute( normal ) {
const cache = this.cache;
if ( cache.attributesNormalized.has( normal ) ) return false;
const v = new THREE.Vector3();
for ( let i = 0, il = normal.count; i < il; i ++ ) {
// 0.0005 is from glTF-validator
if ( Math.abs( v.fromBufferAttribute( normal, i ).length() - 1.0 ) > 0.0005 ) return false;
}
return true;
}
/**
* Creates normalized normal buffer attribute.
*
* @param {BufferAttribute} normal
* @returns {BufferAttribute}
*
*/
createNormalizedNormalAttribute( normal ) {
const cache = this.cache;
if ( cache.attributesNormalized.has( normal ) ) return cache.attributesNormalized.get( normal );
const attribute = normal.clone();
const v = new THREE.Vector3();
for ( let i = 0, il = attribute.count; i < il; i ++ ) {
v.fromBufferAttribute( attribute, i );
if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
// if values can't be normalized set (1, 0, 0)
v.setX( 1.0 );
} else {
v.normalize();
}
attribute.setXYZ( i, v.x, v.y, v.z );
}
cache.attributesNormalized.set( normal, attribute );
return attribute;
}
/**
* Applies a texture transform, if present, to the map definition. Requires
* the KHR_texture_transform extension.
*
* @param {Object} mapDef
* @param {THREE.Texture} texture
*/
applyTextureTransform( mapDef, texture ) {
let didTransform = false;
const transformDef = {};
if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
transformDef.offset = texture.offset.toArray();
didTransform = true;
}
if ( texture.rotation !== 0 ) {
transformDef.rotation = texture.rotation;
didTransform = true;
}
if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
transformDef.scale = texture.repeat.toArray();
didTransform = true;
}
if ( didTransform ) {
mapDef.extensions = mapDef.extensions || {};
mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
this.extensionsUsed[ 'KHR_texture_transform' ] = true;
}
}
/**
* Process a buffer to append to the default one.
* @param {ArrayBuffer} buffer
* @return {Integer}
*/
processBuffer( buffer ) {
const json = this.json;
const buffers = this.buffers;
if ( ! json.buffers ) json.buffers = [ {
byteLength: 0
} ]; // All buffers are merged before export.
buffers.push( buffer );
return 0;
}
/**
* Process and generate a BufferView
* @param {BufferAttribute} attribute
* @param {number} componentType
* @param {number} start
* @param {number} count
* @param {number} target (Optional) Target usage of the BufferView
* @return {Object}
*/
processBufferView( attribute, componentType, start, count, target ) {
const json = this.json;
if ( ! json.bufferViews ) json.bufferViews = []; // Create a new dataview and dump the attribute's array into it
let componentSize;
if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
componentSize = 1;
} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
componentSize = 2;
} else {
componentSize = 4;
}
const byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
const dataView = new DataView( new ArrayBuffer( byteLength ) );
let offset = 0;
for ( let i = start; i < start + count; i ++ ) {
for ( let a = 0; a < attribute.itemSize; a ++ ) {
let value;
if ( attribute.itemSize > 4 ) {
// no support for interleaved data for itemSize > 4
value = attribute.array[ i * attribute.itemSize + a ];
} else {
if ( a === 0 ) value = attribute.getX( i ); else if ( a === 1 ) value = attribute.getY( i ); else if ( a === 2 ) value = attribute.getZ( i ); else if ( a === 3 ) value = attribute.getW( i );
}
if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
dataView.setFloat32( offset, value, true );
} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
dataView.setUint32( offset, value, true );
} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
dataView.setUint16( offset, value, true );
} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
dataView.setUint8( offset, value );
}
offset += componentSize;
}
}
const bufferViewDef = {
buffer: this.processBuffer( dataView.buffer ),
byteOffset: this.byteOffset,
byteLength: byteLength
};
if ( target !== undefined ) bufferViewDef.target = target;
if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
// Only define byteStride for vertex attributes.
bufferViewDef.byteStride = attribute.itemSize * componentSize;
}
this.byteOffset += byteLength;
json.bufferViews.push( bufferViewDef ); // @TODO Merge bufferViews where possible.
const output = {
id: json.bufferViews.length - 1,
byteLength: 0
};
return output;
}
/**
* Process and generate a BufferView from an image Blob.
* @param {Blob} blob
* @return {Promise<Integer>}
*/
processBufferViewImage( blob ) {
const writer = this;
const json = writer.json;
if ( ! json.bufferViews ) json.bufferViews = [];
return new Promise( function ( resolve ) {
const reader = new window.FileReader();
reader.readAsArrayBuffer( blob );
reader.onloadend = function () {
const buffer = getPaddedArrayBuffer( reader.result );
const bufferViewDef = {
buffer: writer.processBuffer( buffer ),
byteOffset: writer.byteOffset,
byteLength: buffer.byteLength
};
writer.byteOffset += buffer.byteLength;
resolve( json.bufferViews.push( bufferViewDef ) - 1 );
};
} );
}
/**
* Process attribute to generate an accessor
* @param {BufferAttribute} attribute Attribute to process
* @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range
* @param {Integer} start (Optional)
* @param {Integer} count (Optional)
* @return {Integer|null} Index of the processed accessor on the "accessors" array
*/
processAccessor( attribute, geometry, start, count ) {
const options = this.options;
const json = this.json;
const types = {
1: 'SCALAR',
2: 'VEC2',
3: 'VEC3',
4: 'VEC4',
16: 'MAT4'
};
let componentType; // Detect the component type of the attribute array (float, uint or ushort)
if ( attribute.array.constructor === Float32Array ) {
componentType = WEBGL_CONSTANTS.FLOAT;
} else if ( attribute.array.constructor === Uint32Array ) {
componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
} else if ( attribute.array.constructor === Uint16Array ) {
componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
} else if ( attribute.array.constructor === Uint8Array ) {
componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
} else {
throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
}
if ( start === undefined ) start = 0;
if ( count === undefined ) count = attribute.count; // @TODO Indexed buffer geometry with drawRange not supported yet
if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
const end = start + count;
const end2 = geometry.drawRange.count === Infinity ? attribute.count : geometry.drawRange.start + geometry.drawRange.count;
start = Math.max( start, geometry.drawRange.start );
count = Math.min( end, end2 ) - start;
if ( count < 0 ) count = 0;
} // Skip creating an accessor if the attribute doesn't have data to export
if ( count === 0 ) return null;
const minMax = getMinMax( attribute, start, count );
let bufferViewTarget; // If geometry isn't provided, don't infer the target usage of the bufferView. For
// animation samplers, target must not be set.
if ( geometry !== undefined ) {
bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
}
const bufferView = this.processBufferView( attribute, componentType, start, count, bufferViewTarget );
const accessorDef = {
bufferView: bufferView.id,
byteOffset: bufferView.byteOffset,
componentType: componentType,
count: count,
max: minMax.max,
min: minMax.min,
type: types[ attribute.itemSize ]
};
if ( attribute.normalized === true ) accessorDef.normalized = true;
if ( ! json.accessors ) json.accessors = [];
return json.accessors.push( accessorDef ) - 1;
}
/**
* Process image
* @param {Image} image to process
* @param {Integer} format of the image (e.g. THREE.RGBFormat, THREE.RGBAFormat etc)
* @param {Boolean} flipY before writing out the image
* @return {Integer} Index of the processed texture in the "images" array
*/
processImage( image, format, flipY ) {
const writer = this;
const cache = writer.cache;
const json = writer.json;
const options = writer.options;
const pending = writer.pending;
if ( ! cache.images.has( image ) ) cache.images.set( image, {} );
const cachedImages = cache.images.get( image );
const mimeType = format === THREE.RGBAFormat ? 'image/png' : 'image/jpeg';
const key = mimeType + ':flipY/' + flipY.toString();
if ( cachedImages[ key ] !== undefined ) return cachedImages[ key ];
if ( ! json.images ) json.images = [];
const imageDef = {
mimeType: mimeType
};
if ( options.embedImages ) {
const canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
canvas.width = Math.min( image.width, options.maxTextureSize );
canvas.height = Math.min( image.height, options.maxTextureSize );
const ctx = canvas.getContext( '2d' );
if ( flipY === true ) {
ctx.translate( 0, canvas.height );
ctx.scale( 1, - 1 );
}
if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
} else {
if ( format !== THREE.RGBAFormat && format !== THREE.RGBFormat ) {
console.error( 'GLTFExporter: Only RGB and RGBA formats are supported.' );
}
if ( image.width > options.maxTextureSize || image.height > options.maxTextureSize ) {
console.warn( 'GLTFExporter: Image size is bigger than maxTextureSize', image );
}
const data = new Uint8ClampedArray( image.height * image.width * 4 );
if ( format === THREE.RGBAFormat ) {
for ( let i = 0; i < data.length; i += 4 ) {
data[ i + 0 ] = image.data[ i + 0 ];
data[ i + 1 ] = image.data[ i + 1 ];
data[ i + 2 ] = image.data[ i + 2 ];
data[ i + 3 ] = image.data[ i + 3 ];
}
} else {
for ( let i = 0, j = 0; i < data.length; i += 4, j += 3 ) {
data[ i + 0 ] = image.data[ j + 0 ];
data[ i + 1 ] = image.data[ j + 1 ];
data[ i + 2 ] = image.data[ j + 2 ];
data[ i + 3 ] = 255;
}
}
ctx.putImageData( new ImageData( data, image.width, image.height ), 0, 0 );
}
if ( options.binary === true ) {
pending.push( new Promise( function ( resolve ) {
canvas.toBlob( function ( blob ) {
writer.processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
imageDef.bufferView = bufferViewIndex;
resolve();
} );
}, mimeType );
} ) );
} else {
imageDef.uri = canvas.toDataURL( mimeType );
}
} else {
imageDef.uri = image.src;
}
const index = json.images.push( imageDef ) - 1;
cachedImages[ key ] = index;
return index;
}
/**
* Process sampler
* @param {Texture} map Texture to process
* @return {Integer} Index of the processed texture in the "samplers" array
*/
processSampler( map ) {
const json = this.json;
if ( ! json.samplers ) json.samplers = [];
const samplerDef = {
magFilter: THREE_TO_WEBGL[ map.magFilter ],
minFilter: THREE_TO_WEBGL[ map.minFilter ],
wrapS: THREE_TO_WEBGL[ map.wrapS ],
wrapT: THREE_TO_WEBGL[ map.wrapT ]
};
return json.samplers.push( samplerDef ) - 1;
}
/**
* Process texture
* @param {Texture} map Map to process
* @return {Integer} Index of the processed texture in the "textures" array
*/
processTexture( map ) {
const cache = this.cache;
const json = this.json;
if ( cache.textures.has( map ) ) return cache.textures.get( map );
if ( ! json.textures ) json.textures = [];
const textureDef = {
sampler: this.processSampler( map ),
source: this.processImage( map.image, map.format, map.flipY )
};
if ( map.name ) textureDef.name = map.name;
this._invokeAll( function ( ext ) {
ext.writeTexture && ext.writeTexture( map, textureDef );
} );
const index = json.textures.push( textureDef ) - 1;
cache.textures.set( map, index );
return index;
}
/**
* Process material
* @param {THREE.Material} material Material to process
* @return {Integer|null} Index of the processed material in the "materials" array
*/
processMaterial( material ) {
const cache = this.cache;
const json = this.json;
if ( cache.materials.has( material ) ) return cache.materials.get( material );
if ( material.isShaderMaterial ) {
console.warn( 'GLTFExporter: THREE.ShaderMaterial not supported.' );
return null;
}
if ( ! json.materials ) json.materials = []; // @QUESTION Should we avoid including any attribute that has the default value?
const materialDef = {
pbrMetallicRoughness: {}
};
if ( material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true ) {
console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
} // pbrMetallicRoughness.baseColorFactor
const color = material.color.toArray().concat( [ material.opacity ] );
if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
materialDef.pbrMetallicRoughness.baseColorFactor = color;
}
if ( material.isMeshStandardMaterial ) {
materialDef.pbrMetallicRoughness.metallicFactor = material.metalness;
materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness;
} else {
materialDef.pbrMetallicRoughness.metallicFactor = 0.5;
materialDef.pbrMetallicRoughness.roughnessFactor = 0.5;
} // pbrMetallicRoughness.metallicRoughnessTexture
if ( material.metalnessMap || material.roughnessMap ) {
if ( material.metalnessMap === material.roughnessMap ) {
const metalRoughMapDef = {
index: this.processTexture( material.metalnessMap )
};
this.applyTextureTransform( metalRoughMapDef, material.metalnessMap );
materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
} else {
console.warn( 'THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
}
} // pbrMetallicRoughness.baseColorTexture or pbrSpecularGlossiness diffuseTexture
if ( material.map ) {
const baseColorMapDef = {
index: this.processTexture( material.map )
};
this.applyTextureTransform( baseColorMapDef, material.map );
materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
}
if ( material.emissive ) {
// note: emissive components are limited to stay within the 0 - 1 range to accommodate glTF spec. see #21849 and #22000.
const emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity );
const maxEmissiveComponent = Math.max( emissive.r, emissive.g, emissive.b );
if ( maxEmissiveComponent > 1 ) {
emissive.multiplyScalar( 1 / maxEmissiveComponent );
console.warn( 'THREE.GLTFExporter: Some emissive components exceed 1; emissive has been limited' );
}
if ( maxEmissiveComponent > 0 ) {
materialDef.emissiveFactor = emissive.toArray();
} // emissiveTexture
if ( material.emissiveMap ) {
const emissiveMapDef = {
index: this.processTexture( material.emissiveMap )
};
this.applyTextureTransform( emissiveMapDef, material.emissiveMap );
materialDef.emissiveTexture = emissiveMapDef;
}
} // normalTexture
if ( material.normalMap ) {
const normalMapDef = {
index: this.processTexture( material.normalMap )
};
if ( material.normalScale && material.normalScale.x !== - 1 ) {
if ( material.normalScale.x !== material.normalScale.y ) {
console.warn( 'THREE.GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
}
normalMapDef.scale = material.normalScale.x;
}
this.applyTextureTransform( normalMapDef, material.normalMap );
materialDef.normalTexture = normalMapDef;
} // occlusionTexture
if ( material.aoMap ) {
const occlusionMapDef = {
index: this.processTexture( material.aoMap ),
texCoord: 1
};
if ( material.aoMapIntensity !== 1.0 ) {
occlusionMapDef.strength = material.aoMapIntensity;
}
this.applyTextureTransform( occlusionMapDef, material.aoMap );
materialDef.occlusionTexture = occlusionMapDef;
} // alphaMode
if ( material.transparent ) {
materialDef.alphaMode = 'BLEND';
} else {
if ( material.alphaTest > 0.0 ) {
materialDef.alphaMode = 'MASK';
materialDef.alphaCutoff = material.alphaTest;
}
} // doubleSided
if ( material.side === THREE.DoubleSide ) materialDef.doubleSided = true;
if ( material.name !== '' ) materialDef.name = material.name;
this.serializeUserData( material, materialDef );
this._invokeAll( function ( ext ) {
ext.writeMaterial && ext.writeMaterial( material, materialDef );
} );
const index = json.materials.push( materialDef ) - 1;
cache.materials.set( material, index );
return index;
}
/**
* Process mesh
* @param {THREE.Mesh} mesh Mesh to process
* @return {Integer|null} Index of the processed mesh in the "meshes" array
*/
processMesh( mesh ) {
const cache = this.cache;
const json = this.json;
const meshCacheKeyParts = [ mesh.geometry.uuid ];
if ( Array.isArray( mesh.material ) ) {
for ( let i = 0, l = mesh.material.length; i < l; i ++ ) {
meshCacheKeyParts.push( mesh.material[ i ].uuid );
}
} else {
meshCacheKeyParts.push( mesh.material.uuid );
}
const meshCacheKey = meshCacheKeyParts.join( ':' );
if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey );
const geometry = mesh.geometry;
let mode; // Use the correct mode
if ( mesh.isLineSegments ) {
mode = WEBGL_CONSTANTS.LINES;
} else if ( mesh.isLineLoop ) {
mode = WEBGL_CONSTANTS.LINE_LOOP;
} else if ( mesh.isLine ) {
mode = WEBGL_CONSTANTS.LINE_STRIP;
} else if ( mesh.isPoints ) {
mode = WEBGL_CONSTANTS.POINTS;
} else {
mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
}
if ( geometry.isBufferGeometry !== true ) {
throw new Error( 'THREE.GLTFExporter: Geometry is not of type THREE.BufferGeometry.' );
}
const meshDef = {};
const attributes = {};
const primitives = [];
const targets = []; // Conversion between attributes names in threejs and gltf spec
const nameConversion = {
uv: 'TEXCOORD_0',
uv2: 'TEXCOORD_1',
color: 'COLOR_0',
skinWeight: 'WEIGHTS_0',
skinIndex: 'JOINTS_0'
};
const originalNormal = geometry.getAttribute( 'normal' );
if ( originalNormal !== undefined && ! this.isNormalizedNormalAttribute( originalNormal ) ) {
console.warn( 'THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
geometry.setAttribute( 'normal', this.createNormalizedNormalAttribute( originalNormal ) );
} // @QUESTION Detect if .vertexColors = true?
// For every attribute create an accessor
let modifiedAttribute = null;
for ( let attributeName in geometry.attributes ) {
// Ignore morph target attributes, which are exported later.
if ( attributeName.substr( 0, 5 ) === 'morph' ) continue;
const attribute = geometry.attributes[ attributeName ];
attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase(); // Prefix all geometry attributes except the ones specifically
// listed in the spec; non-spec attributes are considered custom.
const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\d+|COLOR_\d+|JOINTS_\d+|WEIGHTS_\d+)$/;
if ( ! validVertexAttributes.test( attributeName ) ) attributeName = '_' + attributeName;
if ( cache.attributes.has( this.getUID( attribute ) ) ) {
attributes[ attributeName ] = cache.attributes.get( this.getUID( attribute ) );
continue;
} // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
modifiedAttribute = null;
const array = attribute.array;
if ( attributeName === 'JOINTS_0' && ! ( array instanceof Uint16Array ) && ! ( array instanceof Uint8Array ) ) {
console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
modifiedAttribute = new THREE.BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
}
const accessor = this.processAccessor( modifiedAttribute || attribute, geometry );
if ( accessor !== null ) {
attributes[ attributeName ] = accessor;
cache.attributes.set( this.getUID( attribute ), accessor );
}
}
if ( originalNormal !== undefined ) geometry.setAttribute( 'normal', originalNormal ); // Skip if no exportable attributes found
if ( Object.keys( attributes ).length === 0 ) return null; // Morph targets
if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
const weights = [];
const targetNames = [];
const reverseDictionary = {};
if ( mesh.morphTargetDictionary !== undefined ) {
for ( const key in mesh.morphTargetDictionary ) {
reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
}
}
for ( let i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
const target = {};
let warned = false;
for ( const attributeName in geometry.morphAttributes ) {
// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
// Three.js doesn't support TANGENT yet.
if ( attributeName !== 'position' && attributeName !== 'normal' ) {
if ( ! warned ) {
console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
warned = true;
}
continue;
}
const attribute = geometry.morphAttributes[ attributeName ][ i ];
const gltfAttributeName = attributeName.toUpperCase(); // Three.js morph attribute has absolute values while the one of glTF has relative values.
//
// glTF 2.0 Specification:
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
const baseAttribute = geometry.attributes[ attributeName ];
if ( cache.attributes.has( this.getUID( attribute ) ) ) {
target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) );
continue;
} // Clones attribute not to override
const relativeAttribute = attribute.clone();
if ( ! geometry.morphTargetsRelative ) {
for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
relativeAttribute.setXYZ( j, attribute.getX( j ) - baseAttribute.getX( j ), attribute.getY( j ) - baseAttribute.getY( j ), attribute.getZ( j ) - baseAttribute.getZ( j ) );
}
}
target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry );
cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] );
}
targets.push( target );
weights.push( mesh.morphTargetInfluences[ i ] );
if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
}
meshDef.weights = weights;
if ( targetNames.length > 0 ) {
meshDef.extras = {};
meshDef.extras.targetNames = targetNames;
}
}
const isMultiMaterial = Array.isArray( mesh.material );
if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
const materials = isMultiMaterial ? mesh.material : [ mesh.material ];
const groups = isMultiMaterial ? geometry.groups : [ {
materialIndex: 0,
start: undefined,
count: undefined
} ];
for ( let i = 0, il = groups.length; i < il; i ++ ) {
const primitive = {
mode: mode,
attributes: attributes
};
this.serializeUserData( geometry, primitive );
if ( targets.length > 0 ) primitive.targets = targets;
if ( geometry.index !== null ) {
let cacheKey = this.getUID( geometry.index );
if ( groups[ i ].start !== undefined || groups[ i ].count !== undefined ) {
cacheKey += ':' + groups[ i ].start + ':' + groups[ i ].count;
}
if ( cache.attributes.has( cacheKey ) ) {
primitive.indices = cache.attributes.get( cacheKey );
} else {
primitive.indices = this.processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
cache.attributes.set( cacheKey, primitive.indices );
}
if ( primitive.indices === null ) delete primitive.indices;
}
const material = this.processMaterial( materials[ groups[ i ].materialIndex ] );
if ( material !== null ) primitive.material = material;
primitives.push( primitive );
}
meshDef.primitives = primitives;
if ( ! json.meshes ) json.meshes = [];
this._invokeAll( function ( ext ) {
ext.writeMesh && ext.writeMesh( mesh, meshDef );
} );
const index = json.meshes.push( meshDef ) - 1;
cache.meshes.set( meshCacheKey, index );
return index;
}
/**
* Process camera
* @param {THREE.Camera} camera Camera to process
* @return {Integer} Index of the processed mesh in the "camera" array
*/
processCamera( camera ) {
const json = this.json;
if ( ! json.cameras ) json.cameras = [];
const isOrtho = camera.isOrthographicCamera;
const cameraDef = {
type: isOrtho ? 'orthographic' : 'perspective'
};
if ( isOrtho ) {
cameraDef.orthographic = {
xmag: camera.right * 2,
ymag: camera.top * 2,
zfar: camera.far <= 0 ? 0.001 : camera.far,
znear: camera.near < 0 ? 0 : camera.near
};
} else {
cameraDef.perspective = {
aspectRatio: camera.aspect,
yfov: THREE.MathUtils.degToRad( camera.fov ),
zfar: camera.far <= 0 ? 0.001 : camera.far,
znear: camera.near < 0 ? 0 : camera.near
};
} // Question: Is saving "type" as name intentional?
if ( camera.name !== '' ) cameraDef.name = camera.type;
return json.cameras.push( cameraDef ) - 1;
}
/**
* Creates glTF animation entry from AnimationClip object.
*
* Status:
* - Only properties listed in PATH_PROPERTIES may be animated.
*
* @param {THREE.AnimationClip} clip
* @param {THREE.Object3D} root
* @return {number|null}
*/
processAnimation( clip, root ) {
const json = this.json;
const nodeMap = this.nodeMap;
if ( ! json.animations ) json.animations = [];
clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
const tracks = clip.tracks;
const channels = [];
const samplers = [];
for ( let i = 0; i < tracks.length; ++ i ) {
const track = tracks[ i ];
const trackBinding = THREE.PropertyBinding.parseTrackName( track.name );
let trackNode = THREE.PropertyBinding.findNode( root, trackBinding.nodeName );
const trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
if ( trackBinding.objectName === 'bones' ) {
if ( trackNode.isSkinnedMesh === true ) {
trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
} else {
trackNode = undefined;
}
}
if ( ! trackNode || ! trackProperty ) {
console.warn( 'THREE.GLTFExporter: Could not export animation track "%s".', track.name );
return null;
}
const inputItemSize = 1;
let outputItemSize = track.values.length / track.times.length;
if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
outputItemSize /= trackNode.morphTargetInfluences.length;
}
let interpolation; // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
// Detecting glTF cubic spline interpolant by checking factory method's special property
// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
// valid value from .getInterpolation().
if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
interpolation = 'CUBICSPLINE'; // itemSize of CUBICSPLINE keyframe is 9
// (VEC3 * 3: inTangent, splineVertex, and outTangent)
// but needs to be stored as VEC3 so dividing by 3 here.
outputItemSize /= 3;
} else if ( track.getInterpolation() === THREE.InterpolateDiscrete ) {
interpolation = 'STEP';
} else {
interpolation = 'LINEAR';
}
samplers.push( {
input: this.processAccessor( new THREE.BufferAttribute( track.times, inputItemSize ) ),
output: this.processAccessor( new THREE.BufferAttribute( track.values, outputItemSize ) ),
interpolation: interpolation
} );
channels.push( {
sampler: samplers.length - 1,
target: {
node: nodeMap.get( trackNode ),
path: trackProperty
}
} );
}
json.animations.push( {
name: clip.name || 'clip_' + json.animations.length,
samplers: samplers,
channels: channels
} );
return json.animations.length - 1;
}
/**
* @param {THREE.Object3D} object
* @return {number|null}
*/
processSkin( object ) {
const json = this.json;
const nodeMap = this.nodeMap;
const node = json.nodes[ nodeMap.get( object ) ];
const skeleton = object.skeleton;
if ( skeleton === undefined ) return null;
const rootJoint = object.skeleton.bones[ 0 ];
if ( rootJoint === undefined ) return null;
const joints = [];
const inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
const temporaryBoneInverse = new THREE.Matrix4();
for ( let i = 0; i < skeleton.bones.length; ++ i ) {
joints.push( nodeMap.get( skeleton.bones[ i ] ) );
temporaryBoneInverse.copy( skeleton.boneInverses[ i ] );
temporaryBoneInverse.multiply( object.bindMatrix ).toArray( inverseBindMatrices, i * 16 );
}
if ( json.skins === undefined ) json.skins = [];
json.skins.push( {
inverseBindMatrices: this.processAccessor( new THREE.BufferAttribute( inverseBindMatrices, 16 ) ),
joints: joints,
skeleton: nodeMap.get( rootJoint )
} );
const skinIndex = node.skin = json.skins.length - 1;
return skinIndex;
}
/**
* Process Object3D node
* @param {THREE.Object3D} node Object3D to processNode
* @return {Integer} Index of the node in the nodes list
*/
processNode( object ) {
const json = this.json;
const options = this.options;
const nodeMap = this.nodeMap;
if ( ! json.nodes ) json.nodes = [];
const nodeDef = {};
if ( options.trs ) {
const rotation = object.quaternion.toArray();
const position = object.position.toArray();
const scale = object.scale.toArray();
if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
nodeDef.rotation = rotation;
}
if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
nodeDef.translation = position;
}
if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
nodeDef.scale = scale;
}
} else {
if ( object.matrixAutoUpdate ) {
object.updateMatrix();
}
if ( isIdentityMatrix( object.matrix ) === false ) {
nodeDef.matrix = object.matrix.elements;
}
} // We don't export empty strings name because it represents no-name in Three.js.
if ( object.name !== '' ) nodeDef.name = String( object.name );
this.serializeUserData( object, nodeDef );
if ( object.isMesh || object.isLine || object.isPoints ) {
const meshIndex = this.processMesh( object );
if ( meshIndex !== null ) nodeDef.mesh = meshIndex;
} else if ( object.isCamera ) {
nodeDef.camera = this.processCamera( object );
}
if ( object.isSkinnedMesh ) this.skins.push( object );
if ( object.children.length > 0 ) {
const children = [];
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
const child = object.children[ i ];
if ( child.visible || options.onlyVisible === false ) {
const nodeIndex = this.processNode( child );
if ( nodeIndex !== null ) children.push( nodeIndex );
}
}
if ( children.length > 0 ) nodeDef.children = children;
}
this._invokeAll( function ( ext ) {
ext.writeNode && ext.writeNode( object, nodeDef );
} );
const nodeIndex = json.nodes.push( nodeDef ) - 1;
nodeMap.set( object, nodeIndex );
return nodeIndex;
}
/**
* Process THREE.Scene
* @param {Scene} node THREE.Scene to process
*/
processScene( scene ) {
const json = this.json;
const options = this.options;
if ( ! json.scenes ) {
json.scenes = [];
json.scene = 0;
}
const sceneDef = {};
if ( scene.name !== '' ) sceneDef.name = scene.name;
json.scenes.push( sceneDef );
const nodes = [];
for ( let i = 0, l = scene.children.length; i < l; i ++ ) {
const child = scene.children[ i ];
if ( child.visible || options.onlyVisible === false ) {
const nodeIndex = this.processNode( child );
if ( nodeIndex !== null ) nodes.push( nodeIndex );
}
}
if ( nodes.length > 0 ) sceneDef.nodes = nodes;
this.serializeUserData( scene, sceneDef );
}
/**
* Creates a THREE.Scene to hold a list of objects and parse it
* @param {Array} objects List of objects to process
*/
processObjects( objects ) {
const scene = new THREE.Scene();
scene.name = 'AuxScene';
for ( let i = 0; i < objects.length; i ++ ) {
// We push directly to children instead of calling `add` to prevent
// modify the .parent and break its original scene and hierarchy
scene.children.push( objects[ i ] );
}
this.processScene( scene );
}
/**
* @param {THREE.Object3D|Array<THREE.Object3D>} input
*/
processInput( input ) {
const options = this.options;
input = input instanceof Array ? input : [ input ];
this._invokeAll( function ( ext ) {
ext.beforeParse && ext.beforeParse( input );
} );
const objectsWithoutScene = [];
for ( let i = 0; i < input.length; i ++ ) {
if ( input[ i ] instanceof THREE.Scene ) {
this.processScene( input[ i ] );
} else {
objectsWithoutScene.push( input[ i ] );
}
}
if ( objectsWithoutScene.length > 0 ) this.processObjects( objectsWithoutScene );
for ( let i = 0; i < this.skins.length; ++ i ) {
this.processSkin( this.skins[ i ] );
}
for ( let i = 0; i < options.animations.length; ++ i ) {
this.processAnimation( options.animations[ i ], input[ 0 ] );
}
this._invokeAll( function ( ext ) {
ext.afterParse && ext.afterParse( input );
} );
}
_invokeAll( func ) {
for ( let i = 0, il = this.plugins.length; i < il; i ++ ) {
func( this.plugins[ i ] );
}
}
}
/**
* Punctual Lights Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
*/
class GLTFLightExtension {
constructor( writer ) {
this.writer = writer;
this.name = 'KHR_lights_punctual';
}
writeNode( light, nodeDef ) {
if ( ! light.isLight ) return;
if ( ! light.isDirectionalLight && ! light.isPointLight && ! light.isSpotLight ) {
console.warn( 'THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light );
return;
}
const writer = this.writer;
const json = writer.json;
const extensionsUsed = writer.extensionsUsed;
const lightDef = {};
if ( light.name ) lightDef.name = light.name;
lightDef.color = light.color.toArray();
lightDef.intensity = light.intensity;
if ( light.isDirectionalLight ) {
lightDef.type = 'directional';
} else if ( light.isPointLight ) {
lightDef.type = 'point';
if ( light.distance > 0 ) lightDef.range = light.distance;
} else if ( light.isSpotLight ) {
lightDef.type = 'spot';
if ( light.distance > 0 ) lightDef.range = light.distance;
lightDef.spot = {};
lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
lightDef.spot.outerConeAngle = light.angle;
}
if ( light.decay !== undefined && light.decay !== 2 ) {
console.warn( 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, ' + 'and expects light.decay=2.' );
}
if ( light.target && ( light.target.parent !== light || light.target.position.x !== 0 || light.target.position.y !== 0 || light.target.position.z !== - 1 ) ) {
console.warn( 'THREE.GLTFExporter: Light direction may be lost. For best results, ' + 'make light.target a child of the light with position 0,0,-1.' );
}
if ( ! extensionsUsed[ this.name ] ) {
json.extensions = json.extensions || {};
json.extensions[ this.name ] = {
lights: []
};
extensionsUsed[ this.name ] = true;
}
const lights = json.extensions[ this.name ].lights;
lights.push( lightDef );
nodeDef.extensions = nodeDef.extensions || {};
nodeDef.extensions[ this.name ] = {
light: lights.length - 1
};
}
}
/**
* Unlit Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
*/
class GLTFMaterialsUnlitExtension {
constructor( writer ) {
this.writer = writer;
this.name = 'KHR_materials_unlit';
}
writeMaterial( material, materialDef ) {
if ( ! material.isMeshBasicMaterial ) return;
const writer = this.writer;
const extensionsUsed = writer.extensionsUsed;
materialDef.extensions = materialDef.extensions || {};
materialDef.extensions[ this.name ] = {};
extensionsUsed[ this.name ] = true;
materialDef.pbrMetallicRoughness.metallicFactor = 0.0;
materialDef.pbrMetallicRoughness.roughnessFactor = 0.9;
}
}
/**
* Specular-Glossiness Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
*/
class GLTFMaterialsPBRSpecularGlossiness {
constructor( writer ) {
this.writer = writer;
this.name = 'KHR_materials_pbrSpecularGlossiness';
}
writeMaterial( material, materialDef ) {
if ( ! material.isGLTFSpecularGlossinessMaterial ) return;
const writer = this.writer;
const extensionsUsed = writer.extensionsUsed;
const extensionDef = {};
if ( materialDef.pbrMetallicRoughness.baseColorFactor ) {
extensionDef.diffuseFactor = materialDef.pbrMetallicRoughness.baseColorFactor;
}
const specularFactor = [ 1, 1, 1 ];
material.specular.toArray( specularFactor, 0 );
extensionDef.specularFactor = specularFactor;
extensionDef.glossinessFactor = material.glossiness;
if ( materialDef.pbrMetallicRoughness.baseColorTexture ) {
extensionDef.diffuseTexture = materialDef.pbrMetallicRoughness.baseColorTexture;
}
if ( material.specularMap ) {
const specularMapDef = {
index: writer.processTexture( material.specularMap )
};
writer.applyTextureTransform( specularMapDef, material.specularMap );
extensionDef.specularGlossinessTexture = specularMapDef;
}
materialDef.extensions = materialDef.extensions || {};
materialDef.extensions[ this.name ] = extensionDef;
extensionsUsed[ this.name ] = true;
}
}
/**
* Static utility functions
*/
GLTFExporter.Utils = {
insertKeyframe: function ( track, time ) {
const tolerance = 0.001; // 1ms
const valueSize = track.getValueSize();
const times = new track.TimeBufferType( track.times.length + 1 );
const values = new track.ValueBufferType( track.values.length + valueSize );
const interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
let index;
if ( track.times.length === 0 ) {
times[ 0 ] = time;
for ( let i = 0; i < valueSize; i ++ ) {
values[ i ] = 0;
}
index = 0;
} else if ( time < track.times[ 0 ] ) {
if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
times[ 0 ] = time;
times.set( track.times, 1 );
values.set( interpolant.evaluate( time ), 0 );
values.set( track.values, valueSize );
index = 0;
} else if ( time > track.times[ track.times.length - 1 ] ) {
if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
return track.times.length - 1;
}
times[ times.length - 1 ] = time;
times.set( track.times, 0 );
values.set( track.values, 0 );
values.set( interpolant.evaluate( time ), track.values.length );
index = times.length - 1;
} else {
for ( let i = 0; i < track.times.length; i ++ ) {
if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
times.set( track.times.slice( 0, i + 1 ), 0 );
times[ i + 1 ] = time;
times.set( track.times.slice( i + 1 ), i + 2 );
values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
index = i + 1;
break;
}
}
}
track.times = times;
track.values = values;
return index;
},
mergeMorphTargetTracks: function ( clip, root ) {
const tracks = [];
const mergedTracks = {};
const sourceTracks = clip.tracks;
for ( let i = 0; i < sourceTracks.length; ++ i ) {
let sourceTrack = sourceTracks[ i ];
const sourceTrackBinding = THREE.PropertyBinding.parseTrackName( sourceTrack.name );
const sourceTrackNode = THREE.PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
tracks.push( sourceTrack );
continue;
}
if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
// This should never happen, because glTF morph target animations
// affect all targets already.
throw new Error( 'THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
}
console.warn( 'THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
sourceTrack = sourceTrack.clone();
sourceTrack.setInterpolation( THREE.InterpolateLinear );
}
const targetCount = sourceTrackNode.morphTargetInfluences.length;
const targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
if ( targetIndex === undefined ) {
throw new Error( 'THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
}
let mergedTrack; // If this is the first time we've seen this object, create a new
// track to store merged keyframe data for each morph target.
if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
mergedTrack = sourceTrack.clone();
const values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
} // We need to take into consideration the intended target node
// of our original un-merged morphTarget animation.
mergedTrack.name = ( sourceTrackBinding.nodeName || '' ) + '.morphTargetInfluences';
mergedTrack.values = values;
mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
tracks.push( mergedTrack );
continue;
}
const sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
mergedTrack = mergedTracks[ sourceTrackNode.uuid ]; // For every existing keyframe of the merged track, write a (possibly
// interpolated) value from the source track.
for ( let j = 0; j < mergedTrack.times.length; j ++ ) {
mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
} // For every existing keyframe of the source track, write a (possibly
// new) keyframe to the merged track. Values from the previous loop may
// be written again, but keyframes are de-duplicated.
for ( let j = 0; j < sourceTrack.times.length; j ++ ) {
const keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
}
}
clip.tracks = tracks;
return clip;
}
};
THREE.GLTFExporter = GLTFExporter;
} )();