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86 lines
1.6 KiB
86 lines
1.6 KiB
import { TempNode } from '../core/TempNode.js';
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import { FloatNode } from '../inputs/FloatNode.js';
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import { TextureCubeUVNode } from './TextureCubeUVNode.js';
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import { ReflectNode } from '../accessors/ReflectNode.js';
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import { NormalNode } from '../accessors/NormalNode.js';
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class TextureCubeNode extends TempNode {
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constructor( value, uv, bias ) {
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super( 'v4' );
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this.value = value;
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this.radianceNode = new TextureCubeUVNode(
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this.value,
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uv || new ReflectNode( ReflectNode.VECTOR ),
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// bias should be replaced in builder.context in build process
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bias
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);
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this.irradianceNode = new TextureCubeUVNode(
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this.value,
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new NormalNode( NormalNode.WORLD ),
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new FloatNode( 1 ).setReadonly( true )
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);
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}
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generate( builder, output ) {
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if ( builder.isShader( 'fragment' ) ) {
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builder.require( 'irradiance' );
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if ( builder.context.bias ) {
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builder.context.bias.setTexture( this.value );
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}
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const scopeNode = builder.slot === 'irradiance' ? this.irradianceNode : this.radianceNode;
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return scopeNode.build( builder, output );
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} else {
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console.warn( 'THREE.TextureCubeNode is not compatible with ' + builder.shader + ' shader.' );
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return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
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}
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}
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copy( source ) {
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super.copy( source );
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this.value = source.value;
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return this;
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}
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toJSON( meta ) {
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let data = this.getJSONNode( meta );
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if ( ! data ) {
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data = this.createJSONNode( meta );
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data.value = this.value.toJSON( meta ).uuid;
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}
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return data;
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}
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}
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TextureCubeNode.prototype.nodeType = 'TextureCube';
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export { TextureCubeNode };
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