You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
1.5 KiB
75 lines
1.5 KiB
( function () {
|
|
|
|
class Pass {
|
|
|
|
constructor() {
|
|
|
|
// if set to true, the pass is processed by the composer
|
|
this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
|
|
|
|
this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
|
|
|
|
this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
|
|
|
this.renderToScreen = false;
|
|
|
|
}
|
|
|
|
setSize( ) {}
|
|
|
|
render( ) {
|
|
|
|
console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
|
|
|
|
}
|
|
|
|
} // Helper for passes that need to fill the viewport with a single quad.
|
|
|
|
|
|
const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); // https://github.com/mrdoob/three.js/pull/21358
|
|
|
|
|
|
const _geometry = new THREE.BufferGeometry();
|
|
|
|
_geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
|
|
|
|
_geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
|
|
|
|
class FullScreenQuad {
|
|
|
|
constructor( material ) {
|
|
|
|
this._mesh = new THREE.Mesh( _geometry, material );
|
|
|
|
}
|
|
|
|
dispose() {
|
|
|
|
this._mesh.geometry.dispose();
|
|
|
|
}
|
|
|
|
render( renderer ) {
|
|
|
|
renderer.render( this._mesh, _camera );
|
|
|
|
}
|
|
|
|
get material() {
|
|
|
|
return this._mesh.material;
|
|
|
|
}
|
|
|
|
set material( value ) {
|
|
|
|
this._mesh.material = value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
THREE.FullScreenQuad = FullScreenQuad;
|
|
THREE.Pass = Pass;
|
|
|
|
} )();
|
|
|