You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
963 lines
23 KiB
963 lines
23 KiB
( function () {
|
|
|
|
/**
|
|
* @version 1.1.1
|
|
*
|
|
* @desc Load files in LWO3 and LWO2 format on Three.js
|
|
*
|
|
* LWO3 format specification:
|
|
* http://static.lightwave3d.com/sdk/2018/html/filefmts/lwo3.html
|
|
*
|
|
* LWO2 format specification:
|
|
* http://static.lightwave3d.com/sdk/2018/html/filefmts/lwo2.html
|
|
*
|
|
**/
|
|
|
|
let _lwoTree;
|
|
|
|
class LWOLoader extends THREE.Loader {
|
|
|
|
constructor( manager, parameters = {} ) {
|
|
|
|
super( manager );
|
|
this.resourcePath = parameters.resourcePath !== undefined ? parameters.resourcePath : '';
|
|
|
|
}
|
|
|
|
load( url, onLoad, onProgress, onError ) {
|
|
|
|
const scope = this;
|
|
const path = scope.path === '' ? extractParentUrl( url, 'Objects' ) : scope.path; // give the mesh a default name based on the filename
|
|
|
|
const modelName = url.split( path ).pop().split( '.' )[ 0 ];
|
|
const loader = new THREE.FileLoader( this.manager );
|
|
loader.setPath( scope.path );
|
|
loader.setResponseType( 'arraybuffer' );
|
|
loader.load( url, function ( buffer ) {
|
|
|
|
// console.time( 'Total parsing: ' );
|
|
try {
|
|
|
|
onLoad( scope.parse( buffer, path, modelName ) );
|
|
|
|
} catch ( e ) {
|
|
|
|
if ( onError ) {
|
|
|
|
onError( e );
|
|
|
|
} else {
|
|
|
|
console.error( e );
|
|
|
|
}
|
|
|
|
scope.manager.itemError( url );
|
|
|
|
} // console.timeEnd( 'Total parsing: ' );
|
|
|
|
}, onProgress, onError );
|
|
|
|
}
|
|
|
|
parse( iffBuffer, path, modelName ) {
|
|
|
|
_lwoTree = new THREE.IFFParser().parse( iffBuffer ); // console.log( 'lwoTree', lwoTree );
|
|
|
|
const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
|
|
return new LWOTreeParser( textureLoader ).parse( modelName );
|
|
|
|
}
|
|
|
|
} // Parse the lwoTree object
|
|
|
|
|
|
class LWOTreeParser {
|
|
|
|
constructor( textureLoader ) {
|
|
|
|
this.textureLoader = textureLoader;
|
|
|
|
}
|
|
|
|
parse( modelName ) {
|
|
|
|
this.materials = new MaterialParser( this.textureLoader ).parse();
|
|
this.defaultLayerName = modelName;
|
|
this.meshes = this.parseLayers();
|
|
return {
|
|
materials: this.materials,
|
|
meshes: this.meshes
|
|
};
|
|
|
|
}
|
|
|
|
parseLayers() {
|
|
|
|
// array of all meshes for building hierarchy
|
|
const meshes = []; // final array containing meshes with scene graph hierarchy set up
|
|
|
|
const finalMeshes = [];
|
|
const geometryParser = new GeometryParser();
|
|
const scope = this;
|
|
|
|
_lwoTree.layers.forEach( function ( layer ) {
|
|
|
|
const geometry = geometryParser.parse( layer.geometry, layer );
|
|
const mesh = scope.parseMesh( geometry, layer );
|
|
meshes[ layer.number ] = mesh;
|
|
if ( layer.parent === - 1 ) finalMeshes.push( mesh ); else meshes[ layer.parent ].add( mesh );
|
|
|
|
} );
|
|
|
|
this.applyPivots( finalMeshes );
|
|
return finalMeshes;
|
|
|
|
}
|
|
|
|
parseMesh( geometry, layer ) {
|
|
|
|
let mesh;
|
|
const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
|
|
this.duplicateUVs( geometry, materials );
|
|
if ( layer.geometry.type === 'points' ) mesh = new THREE.Points( geometry, materials ); else if ( layer.geometry.type === 'lines' ) mesh = new THREE.LineSegments( geometry, materials ); else mesh = new THREE.Mesh( geometry, materials );
|
|
if ( layer.name ) mesh.name = layer.name; else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
|
|
mesh.userData.pivot = layer.pivot;
|
|
return mesh;
|
|
|
|
} // TODO: may need to be reversed in z to convert LWO to three.js coordinates
|
|
|
|
|
|
applyPivots( meshes ) {
|
|
|
|
meshes.forEach( function ( mesh ) {
|
|
|
|
mesh.traverse( function ( child ) {
|
|
|
|
const pivot = child.userData.pivot;
|
|
child.position.x += pivot[ 0 ];
|
|
child.position.y += pivot[ 1 ];
|
|
child.position.z += pivot[ 2 ];
|
|
|
|
if ( child.parent ) {
|
|
|
|
const parentPivot = child.parent.userData.pivot;
|
|
child.position.x -= parentPivot[ 0 ];
|
|
child.position.y -= parentPivot[ 1 ];
|
|
child.position.z -= parentPivot[ 2 ];
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
getMaterials( namesArray, type ) {
|
|
|
|
const materials = [];
|
|
const scope = this;
|
|
namesArray.forEach( function ( name, i ) {
|
|
|
|
materials[ i ] = scope.getMaterialByName( name );
|
|
|
|
} ); // convert materials to line or point mats if required
|
|
|
|
if ( type === 'points' || type === 'lines' ) {
|
|
|
|
materials.forEach( function ( mat, i ) {
|
|
|
|
const spec = {
|
|
color: mat.color
|
|
};
|
|
|
|
if ( type === 'points' ) {
|
|
|
|
spec.size = 0.1;
|
|
spec.map = mat.map;
|
|
spec.morphTargets = mat.morphTargets;
|
|
materials[ i ] = new THREE.PointsMaterial( spec );
|
|
|
|
} else if ( type === 'lines' ) {
|
|
|
|
materials[ i ] = new THREE.LineBasicMaterial( spec );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
} // if there is only one material, return that directly instead of array
|
|
|
|
|
|
const filtered = materials.filter( Boolean );
|
|
if ( filtered.length === 1 ) return filtered[ 0 ];
|
|
return materials;
|
|
|
|
}
|
|
|
|
getMaterialByName( name ) {
|
|
|
|
return this.materials.filter( function ( m ) {
|
|
|
|
return m.name === name;
|
|
|
|
} )[ 0 ];
|
|
|
|
} // If the material has an aoMap, duplicate UVs
|
|
|
|
|
|
duplicateUVs( geometry, materials ) {
|
|
|
|
let duplicateUVs = false;
|
|
|
|
if ( ! Array.isArray( materials ) ) {
|
|
|
|
if ( materials.aoMap ) duplicateUVs = true;
|
|
|
|
} else {
|
|
|
|
materials.forEach( function ( material ) {
|
|
|
|
if ( material.aoMap ) duplicateUVs = true;
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
if ( ! duplicateUVs ) return;
|
|
geometry.setAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class MaterialParser {
|
|
|
|
constructor( textureLoader ) {
|
|
|
|
this.textureLoader = textureLoader;
|
|
|
|
}
|
|
|
|
parse() {
|
|
|
|
const materials = [];
|
|
this.textures = {};
|
|
|
|
for ( const name in _lwoTree.materials ) {
|
|
|
|
if ( _lwoTree.format === 'LWO3' ) {
|
|
|
|
materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
|
|
|
|
} else if ( _lwoTree.format === 'LWO2' ) {
|
|
|
|
materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return materials;
|
|
|
|
}
|
|
|
|
parseMaterial( materialData, name, textures ) {
|
|
|
|
let params = {
|
|
name: name,
|
|
side: this.getSide( materialData.attributes ),
|
|
flatShading: this.getSmooth( materialData.attributes )
|
|
};
|
|
const connections = this.parseConnections( materialData.connections, materialData.nodes );
|
|
const maps = this.parseTextureNodes( connections.maps );
|
|
this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
|
|
const attributes = this.parseAttributes( connections.attributes, maps );
|
|
this.parseEnvMap( connections, maps, attributes );
|
|
params = Object.assign( maps, params );
|
|
params = Object.assign( params, attributes );
|
|
const materialType = this.getMaterialType( connections.attributes );
|
|
return new materialType( params );
|
|
|
|
}
|
|
|
|
parseMaterialLwo2( materialData, name
|
|
/*, textures*/
|
|
) {
|
|
|
|
let params = {
|
|
name: name,
|
|
side: this.getSide( materialData.attributes ),
|
|
flatShading: this.getSmooth( materialData.attributes )
|
|
};
|
|
const attributes = this.parseAttributes( materialData.attributes, {} );
|
|
params = Object.assign( params, attributes );
|
|
return new THREE.MeshPhongMaterial( params );
|
|
|
|
} // Note: converting from left to right handed coords by switching x -> -x in vertices, and
|
|
// then switching mat THREE.FrontSide -> THREE.BackSide
|
|
// NB: this means that THREE.FrontSide and THREE.BackSide have been switched!
|
|
|
|
|
|
getSide( attributes ) {
|
|
|
|
if ( ! attributes.side ) return THREE.BackSide;
|
|
|
|
switch ( attributes.side ) {
|
|
|
|
case 0:
|
|
case 1:
|
|
return THREE.BackSide;
|
|
|
|
case 2:
|
|
return THREE.FrontSide;
|
|
|
|
case 3:
|
|
return THREE.DoubleSide;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
getSmooth( attributes ) {
|
|
|
|
if ( ! attributes.smooth ) return true;
|
|
return ! attributes.smooth;
|
|
|
|
}
|
|
|
|
parseConnections( connections, nodes ) {
|
|
|
|
const materialConnections = {
|
|
maps: {}
|
|
};
|
|
const inputName = connections.inputName;
|
|
const inputNodeName = connections.inputNodeName;
|
|
const nodeName = connections.nodeName;
|
|
const scope = this;
|
|
inputName.forEach( function ( name, index ) {
|
|
|
|
if ( name === 'Material' ) {
|
|
|
|
const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
|
|
materialConnections.attributes = matNode.attributes;
|
|
materialConnections.envMap = matNode.fileName;
|
|
materialConnections.name = inputNodeName[ index ];
|
|
|
|
}
|
|
|
|
} );
|
|
nodeName.forEach( function ( name, index ) {
|
|
|
|
if ( name === materialConnections.name ) {
|
|
|
|
materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
|
|
|
|
}
|
|
|
|
} );
|
|
return materialConnections;
|
|
|
|
}
|
|
|
|
getNodeByRefName( refName, nodes ) {
|
|
|
|
for ( const name in nodes ) {
|
|
|
|
if ( nodes[ name ].refName === refName ) return nodes[ name ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parseTextureNodes( textureNodes ) {
|
|
|
|
const maps = {};
|
|
|
|
for ( const name in textureNodes ) {
|
|
|
|
const node = textureNodes[ name ];
|
|
const path = node.fileName;
|
|
if ( ! path ) return;
|
|
const texture = this.loadTexture( path );
|
|
if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
|
|
if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
|
|
|
|
switch ( name ) {
|
|
|
|
case 'Color':
|
|
maps.map = texture;
|
|
break;
|
|
|
|
case 'Roughness':
|
|
maps.roughnessMap = texture;
|
|
maps.roughness = 0.5;
|
|
break;
|
|
|
|
case 'Specular':
|
|
maps.specularMap = texture;
|
|
maps.specular = 0xffffff;
|
|
break;
|
|
|
|
case 'Luminous':
|
|
maps.emissiveMap = texture;
|
|
maps.emissive = 0x808080;
|
|
break;
|
|
|
|
case 'Luminous THREE.Color':
|
|
maps.emissive = 0x808080;
|
|
break;
|
|
|
|
case 'Metallic':
|
|
maps.metalnessMap = texture;
|
|
maps.metalness = 0.5;
|
|
break;
|
|
|
|
case 'Transparency':
|
|
case 'Alpha':
|
|
maps.alphaMap = texture;
|
|
maps.transparent = true;
|
|
break;
|
|
|
|
case 'Normal':
|
|
maps.normalMap = texture;
|
|
if ( node.amplitude !== undefined ) maps.normalScale = new THREE.Vector2( node.amplitude, node.amplitude );
|
|
break;
|
|
|
|
case 'Bump':
|
|
maps.bumpMap = texture;
|
|
break;
|
|
|
|
}
|
|
|
|
} // LWO BSDF materials can have both spec and rough, but this is not valid in three
|
|
|
|
|
|
if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
|
|
return maps;
|
|
|
|
} // maps can also be defined on individual material attributes, parse those here
|
|
// This occurs on Standard (Phong) surfaces
|
|
|
|
|
|
parseAttributeImageMaps( attributes, textures, maps ) {
|
|
|
|
for ( const name in attributes ) {
|
|
|
|
const attribute = attributes[ name ];
|
|
|
|
if ( attribute.maps ) {
|
|
|
|
const mapData = attribute.maps[ 0 ];
|
|
const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
|
|
if ( ! path ) return;
|
|
const texture = this.loadTexture( path );
|
|
if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
|
|
if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
|
|
|
|
switch ( name ) {
|
|
|
|
case 'Color':
|
|
maps.map = texture;
|
|
break;
|
|
|
|
case 'Diffuse':
|
|
maps.aoMap = texture;
|
|
break;
|
|
|
|
case 'Roughness':
|
|
maps.roughnessMap = texture;
|
|
maps.roughness = 1;
|
|
break;
|
|
|
|
case 'Specular':
|
|
maps.specularMap = texture;
|
|
maps.specular = 0xffffff;
|
|
break;
|
|
|
|
case 'Luminosity':
|
|
maps.emissiveMap = texture;
|
|
maps.emissive = 0x808080;
|
|
break;
|
|
|
|
case 'Metallic':
|
|
maps.metalnessMap = texture;
|
|
maps.metalness = 1;
|
|
break;
|
|
|
|
case 'Transparency':
|
|
case 'Alpha':
|
|
maps.alphaMap = texture;
|
|
maps.transparent = true;
|
|
break;
|
|
|
|
case 'Normal':
|
|
maps.normalMap = texture;
|
|
break;
|
|
|
|
case 'Bump':
|
|
maps.bumpMap = texture;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parseAttributes( attributes, maps ) {
|
|
|
|
const params = {}; // don't use color data if color map is present
|
|
|
|
if ( attributes.Color && ! maps.map ) {
|
|
|
|
params.color = new THREE.Color().fromArray( attributes.Color.value );
|
|
|
|
} else params.color = new THREE.Color();
|
|
|
|
if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
|
|
|
|
params.opacity = 1 - attributes.Transparency.value;
|
|
params.transparent = true;
|
|
|
|
}
|
|
|
|
if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
|
|
if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 1 / attributes[ 'Refraction Index' ].value;
|
|
this.parsePhysicalAttributes( params, attributes, maps );
|
|
this.parseStandardAttributes( params, attributes, maps );
|
|
this.parsePhongAttributes( params, attributes, maps );
|
|
return params;
|
|
|
|
}
|
|
|
|
parsePhysicalAttributes( params, attributes
|
|
/*, maps*/
|
|
) {
|
|
|
|
if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
|
|
|
|
params.clearcoat = attributes.Clearcoat.value;
|
|
|
|
if ( attributes[ 'Clearcoat Gloss' ] ) {
|
|
|
|
params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
parseStandardAttributes( params, attributes, maps ) {
|
|
|
|
if ( attributes.Luminous ) {
|
|
|
|
params.emissiveIntensity = attributes.Luminous.value;
|
|
|
|
if ( attributes[ 'Luminous THREE.Color' ] && ! maps.emissive ) {
|
|
|
|
params.emissive = new THREE.Color().fromArray( attributes[ 'Luminous THREE.Color' ].value );
|
|
|
|
} else {
|
|
|
|
params.emissive = new THREE.Color( 0x808080 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
|
|
if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
|
|
|
|
}
|
|
|
|
parsePhongAttributes( params, attributes, maps ) {
|
|
|
|
if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
|
|
|
|
if ( attributes.Reflection ) {
|
|
|
|
params.reflectivity = attributes.Reflection.value;
|
|
params.combine = THREE.AddOperation;
|
|
|
|
}
|
|
|
|
if ( attributes.Luminosity ) {
|
|
|
|
params.emissiveIntensity = attributes.Luminosity.value;
|
|
|
|
if ( ! maps.emissiveMap && ! maps.map ) {
|
|
|
|
params.emissive = params.color;
|
|
|
|
} else {
|
|
|
|
params.emissive = new THREE.Color( 0x808080 );
|
|
|
|
}
|
|
|
|
} // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
|
|
|
|
|
|
if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
|
|
|
|
if ( attributes[ 'Color Highlight' ] ) {
|
|
|
|
params.specular = new THREE.Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
|
|
|
|
} else {
|
|
|
|
params.specular = new THREE.Color().setScalar( attributes.Specular.value );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
|
|
|
|
}
|
|
|
|
parseEnvMap( connections, maps, attributes ) {
|
|
|
|
if ( connections.envMap ) {
|
|
|
|
const envMap = this.loadTexture( connections.envMap );
|
|
|
|
if ( attributes.transparent && attributes.opacity < 0.999 ) {
|
|
|
|
envMap.mapping = THREE.EquirectangularRefractionMapping; // Reflectivity and refraction mapping don't work well together in Phong materials
|
|
|
|
if ( attributes.reflectivity !== undefined ) {
|
|
|
|
delete attributes.reflectivity;
|
|
delete attributes.combine;
|
|
|
|
}
|
|
|
|
if ( attributes.metalness !== undefined ) {
|
|
|
|
delete attributes.metalness;
|
|
|
|
}
|
|
|
|
} else envMap.mapping = THREE.EquirectangularReflectionMapping;
|
|
|
|
maps.envMap = envMap;
|
|
|
|
}
|
|
|
|
} // get texture defined at top level by its index
|
|
|
|
|
|
getTexturePathByIndex( index ) {
|
|
|
|
let fileName = '';
|
|
if ( ! _lwoTree.textures ) return fileName;
|
|
|
|
_lwoTree.textures.forEach( function ( texture ) {
|
|
|
|
if ( texture.index === index ) fileName = texture.fileName;
|
|
|
|
} );
|
|
|
|
return fileName;
|
|
|
|
}
|
|
|
|
loadTexture( path ) {
|
|
|
|
if ( ! path ) return null;
|
|
const texture = this.textureLoader.load( path, undefined, undefined, function () {
|
|
|
|
console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
|
|
|
|
} );
|
|
return texture;
|
|
|
|
} // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
|
|
|
|
|
|
getWrappingType( num ) {
|
|
|
|
switch ( num ) {
|
|
|
|
case 0:
|
|
console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
|
|
return THREE.ClampToEdgeWrapping;
|
|
|
|
case 1:
|
|
return THREE.RepeatWrapping;
|
|
|
|
case 2:
|
|
return THREE.MirroredRepeatWrapping;
|
|
|
|
case 3:
|
|
return THREE.ClampToEdgeWrapping;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
getMaterialType( nodeData ) {
|
|
|
|
if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return THREE.MeshPhysicalMaterial;
|
|
if ( nodeData.Roughness ) return THREE.MeshStandardMaterial;
|
|
return THREE.MeshPhongMaterial;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class GeometryParser {
|
|
|
|
parse( geoData, layer ) {
|
|
|
|
const geometry = new THREE.BufferGeometry();
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geoData.points, 3 ) );
|
|
const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
|
|
geometry.setIndex( indices );
|
|
this.parseGroups( geometry, geoData );
|
|
geometry.computeVertexNormals();
|
|
this.parseUVs( geometry, layer, indices );
|
|
this.parseMorphTargets( geometry, layer, indices ); // TODO: z may need to be reversed to account for coordinate system change
|
|
|
|
geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] ); // let userData = geometry.userData;
|
|
// geometry = geometry.toNonIndexed()
|
|
// geometry.userData = userData;
|
|
|
|
return geometry;
|
|
|
|
} // split quads into tris
|
|
|
|
|
|
splitIndices( indices, polygonDimensions ) {
|
|
|
|
const remappedIndices = [];
|
|
let i = 0;
|
|
polygonDimensions.forEach( function ( dim ) {
|
|
|
|
if ( dim < 4 ) {
|
|
|
|
for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
|
|
|
|
} else if ( dim === 4 ) {
|
|
|
|
remappedIndices.push( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], indices[ i ], indices[ i + 2 ], indices[ i + 3 ] );
|
|
|
|
} else if ( dim > 4 ) {
|
|
|
|
for ( let k = 1; k < dim - 1; k ++ ) {
|
|
|
|
remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
|
|
|
|
}
|
|
|
|
console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
|
|
|
|
}
|
|
|
|
i += dim;
|
|
|
|
} );
|
|
return remappedIndices;
|
|
|
|
} // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
|
|
|
|
|
|
parseGroups( geometry, geoData ) {
|
|
|
|
const tags = _lwoTree.tags;
|
|
const matNames = [];
|
|
let elemSize = 3;
|
|
if ( geoData.type === 'lines' ) elemSize = 2;
|
|
if ( geoData.type === 'points' ) elemSize = 1;
|
|
const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
|
|
let indexNum = 0; // create new indices in numerical order
|
|
|
|
const indexPairs = {}; // original indices mapped to numerical indices
|
|
|
|
let prevMaterialIndex;
|
|
let materialIndex;
|
|
let prevStart = 0;
|
|
let currentCount = 0;
|
|
|
|
for ( let i = 0; i < remappedIndices.length; i += 2 ) {
|
|
|
|
materialIndex = remappedIndices[ i + 1 ];
|
|
if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
|
|
if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
|
|
|
|
if ( materialIndex !== prevMaterialIndex ) {
|
|
|
|
let currentIndex;
|
|
|
|
if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
|
|
|
|
currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
|
|
|
|
} else {
|
|
|
|
currentIndex = indexNum;
|
|
indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
|
|
matNames[ indexNum ] = tags[ prevMaterialIndex ];
|
|
indexNum ++;
|
|
|
|
}
|
|
|
|
geometry.addGroup( prevStart, currentCount, currentIndex );
|
|
prevStart += currentCount;
|
|
prevMaterialIndex = materialIndex;
|
|
currentCount = 0;
|
|
|
|
}
|
|
|
|
currentCount += elemSize;
|
|
|
|
} // the loop above doesn't add the last group, do that here.
|
|
|
|
|
|
if ( geometry.groups.length > 0 ) {
|
|
|
|
let currentIndex;
|
|
|
|
if ( indexPairs[ tags[ materialIndex ] ] ) {
|
|
|
|
currentIndex = indexPairs[ tags[ materialIndex ] ];
|
|
|
|
} else {
|
|
|
|
currentIndex = indexNum;
|
|
indexPairs[ tags[ materialIndex ] ] = indexNum;
|
|
matNames[ indexNum ] = tags[ materialIndex ];
|
|
|
|
}
|
|
|
|
geometry.addGroup( prevStart, currentCount, currentIndex );
|
|
|
|
} // Mat names from TAGS chunk, used to build up an array of materials for this geometry
|
|
|
|
|
|
geometry.userData.matNames = matNames;
|
|
|
|
}
|
|
|
|
splitMaterialIndices( polygonDimensions, indices ) {
|
|
|
|
const remappedIndices = [];
|
|
polygonDimensions.forEach( function ( dim, i ) {
|
|
|
|
if ( dim <= 3 ) {
|
|
|
|
remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
|
|
|
|
} else if ( dim === 4 ) {
|
|
|
|
remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
|
|
|
|
} else {
|
|
|
|
// ignore > 4 for now
|
|
for ( let k = 0; k < dim - 2; k ++ ) {
|
|
|
|
remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
return remappedIndices;
|
|
|
|
} // UV maps:
|
|
// 1: are defined via index into an array of points, not into a geometry
|
|
// - the geometry is also defined by an index into this array, but the indexes may not match
|
|
// 2: there can be any number of UV maps for a single geometry. Here these are combined,
|
|
// with preference given to the first map encountered
|
|
// 3: UV maps can be partial - that is, defined for only a part of the geometry
|
|
// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
|
|
// UV maps are defined as partially VMAP and partially VMAD
|
|
// VMADs are currently not supported
|
|
|
|
|
|
parseUVs( geometry, layer ) {
|
|
|
|
// start by creating a UV map set to zero for the whole geometry
|
|
const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
|
|
|
|
return 0;
|
|
|
|
} );
|
|
|
|
for ( const name in layer.uvs ) {
|
|
|
|
const uvs = layer.uvs[ name ].uvs;
|
|
const uvIndices = layer.uvs[ name ].uvIndices;
|
|
uvIndices.forEach( function ( i, j ) {
|
|
|
|
remappedUVs[ i * 2 ] = uvs[ j * 2 ];
|
|
remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( remappedUVs, 2 ) );
|
|
|
|
}
|
|
|
|
parseMorphTargets( geometry, layer ) {
|
|
|
|
let num = 0;
|
|
|
|
for ( const name in layer.morphTargets ) {
|
|
|
|
const remappedPoints = geometry.attributes.position.array.slice();
|
|
if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
|
|
const morphPoints = layer.morphTargets[ name ].points;
|
|
const morphIndices = layer.morphTargets[ name ].indices;
|
|
const type = layer.morphTargets[ name ].type;
|
|
morphIndices.forEach( function ( i, j ) {
|
|
|
|
if ( type === 'relative' ) {
|
|
|
|
remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
|
|
remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
|
|
remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
|
|
|
|
} else {
|
|
|
|
remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
|
|
remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
|
|
remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
|
|
|
|
}
|
|
|
|
} );
|
|
geometry.morphAttributes.position[ num ] = new THREE.Float32BufferAttribute( remappedPoints, 3 );
|
|
geometry.morphAttributes.position[ num ].name = name;
|
|
num ++;
|
|
|
|
}
|
|
|
|
geometry.morphTargetsRelative = false;
|
|
|
|
}
|
|
|
|
} // ************** UTILITY FUNCTIONS **************
|
|
|
|
|
|
function extractParentUrl( url, dir ) {
|
|
|
|
const index = url.indexOf( dir );
|
|
if ( index === - 1 ) return './';
|
|
return url.substr( 0, index );
|
|
|
|
}
|
|
|
|
THREE.LWOLoader = LWOLoader;
|
|
|
|
} )();
|
|
|