three 基础库
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

409 lines
14 KiB

/**
* Modules.js是3D库区图显示模型存放的地方
*
* @author 谢宁, Created on 2018-06-07
*/
/** ***************************************************************** */
//模型材质信息
var planeMat, RackMat, RackMat2, CargoMat, LineMat, RollTexture, RollMat;
//库区信息
var storageZoneSize = 0, storageZoneList = [];
//货架信息
var shelfSize = 0, shelfList = [];
//货位信息
var storageUnitSize = 0, storageUnitList = [];
//货物信息
var cargoSize = 0, cargoList = [], CargosExist;
//创建库区对象
function storageZone(StorageZoneId, StorageZoneName,
coordinateX, coordinateZ,
width, length,
textColor, fontSize, textposition) {
this.StorageZoneId = StorageZoneId;
this.StorageZoneName = StorageZoneName;
this.coordinateX = coordinateX;
this.coordinateZ = coordinateZ;
this.width = width;
this.length = length;
this.textColor = textColor;
this.fontSize = fontSize;
this.textposition = textposition;
}
//根据库区编码获取库区对象
function getStorageZoneById(StorageZoneId) {
for (var i = 0; i < storageZoneSize; i++) {
if (storageZoneList[i].StorageZoneId == StorageZoneId) {
return storageZoneList[i];
}
}
}
//创建货架对象
function shelf(storageZoneId, shelfId, shelfName,
planeLength, planeWidth, planeHeight,
holderLength, holderWidth, holderHeight,
positionX, positionY, positionZ,
layerNum, columnNum) {
this.storageZoneId = storageZoneId;
this.shelfId = shelfId;
this.shelfName = shelfName;
this.planeLength = planeLength;
this.planeWidth = planeWidth;
this.planeHeight = planeHeight;
this.holderLength = holderLength;
this.holderWidth = holderWidth;
this.holderHeight = holderHeight;
this.positionX = positionX;
this.positionY = positionY;
this.positionZ = positionZ;
this.layerNum = layerNum;
this.columnNum = columnNum;
}
//根据货架编码获取货架对象
function getShelfById(shelfId) {
for (var i = 0; i < shelfSize; i++) {
if (shelfList[i].shelfId == shelfId) {
return shelfList[i];
}
}
}
//创建货位对象
function storageUnit(storageZoneId, shelfId, shelfName,
inLayerNum, inColumnNum,
positionX, positionY, positionZ, storageUnitId) {
this.storageZoneId = storageZoneId;
this.shelfId = shelfId;
this.shelfName = shelfName;
this.inLayerNum = inLayerNum;
this.inColumnNum = inColumnNum;
this.positionX = positionX;
this.positionY = positionY;
this.positionZ = positionZ;
this.storageUnitId = storageUnitId;
}
//根据货架ID、层数、列数获取货位对象
function getStorageUnitById(shelfId, inLayerNum, inColumnNum) {
for (var i = 0; i < storageUnitSize; i++) {
if (storageUnitList[i].shelfId == shelfId && storageUnitList[i].inLayerNum == inLayerNum && storageUnitList[i].inColumnNum == inColumnNum) {
return storageUnitList[i];
}
}
}
//根据库位编码获取货位对象
function getStorageUnitByUnitId(storageUnitId) {
for (var i = 0; i < storageUnitSize; i++) {
if (storageUnitList[i].storageUnitId == storageUnitId) {
return storageUnitList[i];
}
}
}
//创建货物对象
function cargo(batchNo, prodBatchNo, inBatchNo,
matId, matClassId, matName,
qty, qtyUom, qty2,
warehouseId, storageZoneId, storageUnitId,
positionX, positionY, positionZ,
length, width, height) {
this.batchNo = batchNo;
this.prodBatchNo = prodBatchNo;
this.inBatchNo = inBatchNo;
this.matId = matId;
this.matClassId = matClassId;
this.matName = matName;
this.qtyUom = qtyUom;
this.qty2 = qty2;
this.warehouseId = warehouseId;
this.storageZoneId = storageZoneId;
this.storageUnitId = storageUnitId;
this.positionX = positionX;
this.positionY = positionY;
this.positionZ = positionZ;
this.length = length;
this.width = width;
this.height = height;
}
/** 初始化材质信息 */
function initMat() {
planeMat = new THREE.MeshLambertMaterial();
RackMat = new THREE.MeshLambertMaterial();
RackMat2 = new THREE.MeshPhongMaterial({ color: 0x1C86EE });
CargoMat = new THREE.MeshLambertMaterial();
LineMat = new THREE.MeshLambertMaterial();
RollMat = new THREE.MeshLambertMaterial();
new THREE.TextureLoader().load('./ThreeJs/images/plane.png', function (map) {
planeMat.map = map;
planeMat.transparent = true;
planeMat.opacity = 0.8;
planeMat.needsUpdate = true;
});
new THREE.TextureLoader().load("./ThreeJs/images/rack.png", function (map) {
RackMat.map = map;
RackMat.needsUpdate = true;
});
new THREE.TextureLoader().load("./ThreeJs/images/box.png", function (map) {
CargoMat.map = map;
CargoMat.needsUpdate = true;
});
new THREE.TextureLoader().load("./ThreeJs/images/line.png", function (map) {
LineMat.map = map;
LineMat.needsUpdate = true;
});
RollTexture = new THREE.TextureLoader().load("./ThreeJs/images/biaoyu.png", function (map) {
RollMat.map = map;
RollMat.needsUpdate = true;
RollMat.transparent = true;
RollMat.side = THREE.DoubleSide;
});
RollTexture.wrapS = THREE.RepeatWrapping;
RollTexture.wrapT = THREE.RepeatWrapping;
}
//region 放置天空盒
function addSkybox(size, scene) {
urls = [
'./ThreeJs/images/skybox/远山_RT.jpg', // right
'./ThreeJs/images/skybox/远山_LF.jpg', // left
'./ThreeJs/images/skybox/远山_UP.jpg', // top
'./ThreeJs/images/skybox/远山_DN.jpg', // bottom
'./ThreeJs/images/skybox/远山_BK.jpg', // back
'./ThreeJs/images/skybox/远山_FR.jpg' // front
];
var skyboxCubemap = new THREE.CubeTextureLoader().load(urls);
skyboxCubemap.format = THREE.RGBFormat;
var skyboxShader = THREE.ShaderLib['cube'];
skyboxShader.uniforms['tCube'].value = skyboxCubemap;
var obj = new THREE.Mesh(
new THREE.BoxGeometry(size, size, size),
new THREE.ShaderMaterial({
fragmentShader: skyboxShader.fragmentShader,
vertexShader: skyboxShader.vertexShader,
uniforms: skyboxShader.uniforms,
depthWrite: false,
side: THREE.BackSide
})
);
scene.add(obj);
}
//endregion
//region 滚动的物体
function addRollPlane(scene) {
var geometry = new THREE.PlaneGeometry(400, 20);
var obj = new THREE.Mesh(geometry, RollMat);
obj.position.set(0, 150, -690);
scene.add(obj);
}
//endregion
//region 放置视频面板
function addVideoPlane1(x, y, z, width, length, videoId) {
var planeGeometry = new THREE.PlaneGeometry(width, length);
var material = new THREE.MeshPhongMaterial();
material.side = THREE.DoubleSide;
var video = document.getElementById(videoId);
var texture = new THREE.VideoTexture(video);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
material.map = texture;
var mesh = new THREE.Mesh(planeGeometry, material);
mesh.position.set(x, y, z);
return (mesh);
}
function addVideoPlane(x, y, z, width, length, videoId) {
var planeGeometry = new THREE.PlaneGeometry(width, length);
var material = new THREE.MeshPhongMaterial();
material.side = THREE.DoubleSide;
var video = document.createElement('video')
video.src = "/assets/video/videoPlane.mp4";
video.style.width = width + 'px';
video.style.height = length + 'px';
video.style.border = '0px';
video.controls = true;
video.muted = true;//默认静音
video.autoplay = true;
video.loop = true;
video.play();
// var video = document.getElementById(videoId);
var texture = new THREE.VideoTexture(video);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.format = THREE.RGBFormat;
material.map = texture;
var mesh = new THREE.Mesh(planeGeometry, material);
mesh.position.set(x, y, z);
return (mesh);
}
//endregion
//region 矩形区域
function addPlane(x, z, width, length, scene) {
var lineWidth = 8
var geometry = new THREE.PlaneGeometry(lineWidth, length);
var obj = new THREE.Mesh(geometry, LineMat);
obj.position.set(x, 1.5, z);
obj.rotation.x = -Math.PI / 2.0;
var obj2 = obj.clone();
obj2.translateX(width);
var geometry2 = new THREE.PlaneGeometry(lineWidth, width);
var obj3 = new THREE.Mesh(geometry2, LineMat);
obj3.position.set(x + width / 2, 1.5, z - length / 2 + lineWidth / 2);
obj3.rotation.x = -Math.PI / 2.0;
obj3.rotation.z = -Math.PI / 2.0;
var obj4 = obj3.clone();
obj4.translateX(length - lineWidth);
var group = new THREE.Group();
group.add(obj);
group.add(obj2);
group.add(obj3);
group.add(obj4);
group.translateX(-width / 2);
scene.add(group);
}
//endregion
//region 库区
/** 放置虚线框区域和库区名称 */
function addArea(x, z, width, length, scene, name, textColor, font_size, textposition) {
addPlane(x, z, width, length, scene);
new THREE.FontLoader().load('./ThreeJs/FZYaoTi_Regular.json', function (font) {
////加入立体文字
var text = new THREE.TextGeometry(name.split("$")[1], {
// 设定文字字体
font: font,
//尺寸
size: font_size,
//厚度
height: 0.01
});
text.computeBoundingBox();
//3D文字材质
var m = new THREE.MeshStandardMaterial({ color: "#" + textColor });
var mesh = new THREE.Mesh(text, m)
if (textposition == "左对齐") {
mesh.position.x = x - width / 2 + 10;
} else if (textposition == "居中") {
mesh.position.x = x - 15;
} else if (textposition == "右对齐") {
mesh.position.x = x + width / 2 - 60;
}
mesh.position.y = 1.3;
mesh.position.z = z + length / 2 - 20;
mesh.rotation.x = -Math.PI / 2.0;
scene.add(mesh);
});
}
//endregion
//region 货架货位
/** 放置单层货架 */
/** x,y,z 整个模型在场景中的位置 */
/** plane_x,plane_y,plane_z 货架板面的长高宽 */
/** holder_x,holder_y,holder_z 货架支架的长高宽 */
/** scene,name,num 要添加的场景,货架的名字,单层货架的库位数量 */
function addRack(x, y, z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name, num) {
var plane = new THREE.BoxGeometry(plane_x, plane_y, plane_z / num);
var gz = [];
for (var i = 0; i < num; i++) {
gz.push(z + plane_z / num / 2 + (plane_z / num) * i);
var obj = new THREE.Mesh(plane, RackMat);
obj.position.set(x, y, gz[i]);
var msg = name + "$" + (GET_COLUMN_NUM() - i);
var storageUnitId = msg.split("$")[1] + "$" + msg.split("$")[3] + "$" + msg.split("$")[4];
//添加货位
var storageUnit_obj = new storageUnit(msg.split("$")[0],
msg.split("$")[1],
msg.split("$")[2],
msg.split("$")[3],
msg.split("$")[4],
x, y, gz[i], storageUnitId);
storageUnitList.push(storageUnit_obj);
storageUnitSize++;
var Unit = getStorageUnitById(msg.split("$")[1], msg.split("$")[3], msg.split("$")[4]);
obj.name = "货位" + "$" + Unit.storageUnitId;
scene.add(obj);
}
var holder = new THREE.BoxGeometry(holder_x, holder_y, holder_z);
var obj2 = new THREE.Mesh(holder, RackMat2, 0);
var obj3 = new THREE.Mesh(holder, RackMat2, 0);
var obj4 = new THREE.Mesh(holder, RackMat2, 0);
var obj5 = new THREE.Mesh(holder, RackMat2, 0);
obj2.position.set(x - plane_x / 2 + holder_x / 2, y - holder_y / 2 - plane_y / 2, z + holder_z / 2);
obj3.position.set(x + plane_x / 2 - holder_x / 2, y - holder_y / 2 - plane_y / 2, z + holder_z / 2);
obj4.position.set(x - plane_x / 2 + holder_x / 2, y - holder_y / 2 - plane_y / 2, z + plane_z - holder_z / 2);
obj5.position.set(x + plane_x / 2 - holder_x / 2, y - holder_y / 2 - plane_y / 2, z + plane_z - holder_z / 2);
scene.add(obj2); scene.add(obj3); scene.add(obj4); scene.add(obj5);
}
/** 放置一叠货架 */
/** stack_num 货架的叠数 */
function addStackOfRack(x, y, z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name, num, stack_num) {
for (var i = 0; i < stack_num; i++) {
addRack(x, y * (i + 1), z, plane_x, plane_y, plane_z, holder_x, holder_y, holder_z, scene, name + "$" + (i + 1), num);
}
}
/** 根据3D库图货架配置表添加货架 */
function addShelf(scene) {
var shelf_list = GET_SHELF_LIST();
shelfSize = shelf_list.length;
for (var i = 0; i < shelfSize; i++) {
var shelf_obj = new shelf(shelf_list[i].StorageZoneId,
shelf_list[i].shelfId,
shelf_list[i].shelfName,
GET_PLANE_LENGTH(), GET_PLANE_WIDTH(), GET_PLANE_HEIGHT(),
GET_HOLDER_LENGTH(), GET_HOLDER_WIDTH(), GET_HOLDER_HEIGHT(),
shelf_list[i].x,
shelf_list[i].y,
shelf_list[i].z,
GET_LAYER_NUM(), GET_COLUMN_NUM());
shelfList.push(shelf_obj);
}
for (var i = 0; i < shelfSize; i++) {
addStackOfRack(shelfList[i].positionX, shelfList[i].positionY, shelfList[i].positionZ, shelfList[i].planeLength, shelfList[i].planeHeight, shelfList[i].planeWidth, shelfList[i].holderLength, shelfList[i].holderHeight, shelfList[i].holderWidth, scene, shelfList[i].storageZoneId + "$" + shelfList[i].shelfId + "$" + shelfList[i].shelfName, shelfList[i].columnNum, shelfList[i].layerNum);
}
}
//region 货物
/** 放置单个货物 */
function addCargo(x, y, z, box_x, box_y, box_z, scene, name) {
var geometry = new THREE.BoxGeometry(box_x, box_y, box_z);
var obj = new THREE.Mesh(geometry, CargoMat);
obj.position.set(x, y, z);
obj.name = name;
scene.add(obj);
}
/** 添加单个货位上的货物 */
function addOneUnitCargos(shelfId, inLayerNum, inColumnNum, scene) {
var storageUnit = getStorageUnitById(shelfId, inLayerNum, inColumnNum);
var shelf = getShelfById(storageUnit.shelfId);
var storageUnitid = storageUnit.storageUnitId;
var x = storageUnit.positionX;
var y = storageUnit.positionY + GET_BOX_SIZE() / 2 + shelf.planeHeight / 2;
var z = storageUnit.positionZ;
addCargo(x, y, z, GET_BOX_SIZE(), GET_BOX_SIZE(), GET_BOX_SIZE(), scene, "货物" + "$" + storageUnitid)
}
//endregion