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		<title></title>
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		<meta name="generator" content="Three.js Editor">
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		<style>
			body {
				font-family: sans-serif;
				font-size: 11px;
				background-color: #000;
				margin: 0px;
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			canvas {
				display: block;

				width: 100%;

				height: 100%
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			.info {
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				top: 10px;
				width: 100%;
				text-align: center;
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		<script async src="/libs/layui/layui.js"></script>

		<script type="importmap">
					{
						"imports": {
							"three": "/libs/build/three.module.js",
							"jsm/": "/libs/three/jsm/"
						}
					}
				</script>
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	<body ontouchstart="">
		<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div>
		<script type="module">

			import * as THREE from 'three';
			import { APP } from './js/app.js';
			import { VRButton } from './js/VRButton.js';

			import { OrbitControls } from 'jsm/controls/OrbitControls.js';

			import { CSS2DRenderer, CSS2DObject } from 'jsm/renderers/CSS2DRenderer.js';
			import { Water } from 'jsm/objects/Water.js';
			import modellabel from './js/units/modellabel.js'
			import css2dlabel from './js/units/css2dlabel.js'
			const type = 1;
			window.THREE = THREE; // Used by APP Scripts.
			window.VRButton = VRButton; // Used by APP Scripts.
			//水泵列表
			let pumpModelArr = []

            console.log('Math.PI=',Math.PI);


			var loader = new THREE.FileLoader();
			loader.load('zhsc.json', function (text) {

				var player = new APP.Player();
				player.load(JSON.parse(text));
				player.setSize(window.innerWidth, window.innerHeight);
				player.play();

				// document.body.appendChild(player.dom);

				window.addEventListener('resize', function () {

					player.setSize(window.innerWidth, window.innerHeight);

				});
				// var orbitControls = new OrbitControls(window.camera, player.dom);
				// initLable();
				// setModel(window.scene, player);
				// AddWaters(player);
				addRemarkLabels();

			});







			//添加这个就可以用鼠标拖动

			var raycaster = new THREE.Raycaster()
			var mouse = new THREE.Vector2()
			//点击模型
			// window.addEventListener('click', onMouseClick);
			window.addEventListener('dblclick', onDBMouseClick);
			// function onMouseClick(event) {

			// 	//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
			// 	mouse.x = (event.clientX / window.innerWidth) * 2 - 1
			// 	mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
			// 	//console.log("mouse:"+mouse.x+","+mouse.y)

			// 	// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
			// 	raycaster.setFromCamera(mouse, window.camera);

			// 	// 获取raycaster直线和所有模型相交的数组集合
			// 	var intersects = raycaster.intersectObjects(scene.children);
			// 	console.log(intersects);
			// 	//debugger
			// 	//将所有的相交的模型的颜色设置为红色
			// 	for (var i = 0; i < intersects.length; i++) {
			// 		let obj = intersects[i];
			// 		if (obj.object) {

			// 			// if (obj.object.name == "视频监控1") {

			// 			// 	obj.object.material.color.set(0xff6666);
			// 			// 	alert("视频");
			// 			// } else {
			// 			// 	obj.object.material.color.set(0xff0000);
			// 			// }
			// 		}
			// 	}
			// }



			function onDBMouseClick(event) {

				//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
				mouse.x = (event.clientX / window.innerWidth) * 2 - 1
				mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
				//console.log("mouse:"+mouse.x+","+mouse.y)

				// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
				raycaster.setFromCamera(mouse, window.camera);

				// 获取raycaster直线和所有模型相交的数组集合
				var intersects = raycaster.intersectObjects(scene.children);
				console.log(intersects);

				//debugger
				//将所有的相交的模型的颜色设置为红色
				for (var i = 0; i < intersects.length; i++) {
					let obj = intersects[i];
					if (obj.object) {
						let tmpobj = obj.object;
						console.log(tmpobj)
						//输出 增加标签 位置
						console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:-180,ry:0,rz:160}');
						if (tmpobj.name.indexOf('水泵M_') > -1) { // 水泵

							openDialog(tmpobj)
							//alert(tmpobj.name, "双击");
						}
						break;

					}
				}
			}


			//打开对话框
			function openDialog(tmpobj) {
				layer.open({
					type: 1
					, offset: type //具体配置参考:http://doc/modules/layer.html#offset
					, id: 'layerDemo' + type //防止重复弹出
					, content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>'
					, btn: '关闭'
					, btnAlign: 'c' //按钮居中
					, shade: 0 //不显示遮罩
					, yes: function () {
						layer.closeAll();
					}
				});
			}






			// 设置标签
			function setModel(scene, player) {


				scene.castShadow = true; // 开启阴影
				scene.receiveShadow = true; // 接受阴影
				scene.children.forEach((item, index) => {


					// console.log("--------item ==", index);
					// console.log("name=", item.name)
					// console.log("type=", item.type)
					if (item.name.indexOf('OilTank00') > -1) {
						addLabel(item, 0, 0.4, 0)
					}
					else if (item.name.indexOf('水泵M_') > -1) { // 水泵
						pumpModelArr.push(item);
						//debugger
						if (item.name === '水泵001') {
							item.material.color.set(0xff0000);
						} else {
							item.material.color.set(0x006600);

						}
						addStateLabel(item, 0, 3, 0)


					}

					if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级

						setModel(item, player);
					}


				})
				console.log('pumpModelArr=', pumpModelArr)
			}

			//模型标签
			const remarkLabArr = [{ name: "水管301", text: "至板式换热器", x: 2.588, y: 0.031, z: -1.6, rx:-180 ,ry: 0 ,rz:160}
				, { name: "水管291", text: "水管29", x: 2.33,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			    ,{ name: "水管281", text: "水管28", x: 1.980,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管271", text: "水管27", x: 1.729,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管251", text: "水管25", x: -0.084,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   ,{ name: "水管221", text: "水管22", x: -0.594,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管211", text: "水管21", x: -1.450,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管61", text: "水管6", x: -2.062, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管51", text: "水管5", x: -2.324,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管41", text: "水管4", x: -2.560,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管31", text: "水管3", x: -2.824,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管21", text: "水管2", x: -3.072,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
			   , { name: "水管11", text: "水管1", x: -3.317,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
		]

			//添加 模型标签
			function addRemarkLabels() {
				remarkLabArr.forEach((item, index) => {

					let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
					labelMesh.rotation.x = Math.PI*(item.rx/360);
					labelMesh.rotation.z = Math.PI * (item.rz/360);
					
					 labelMesh.rotation.y= 0;
					window.scene.add(labelMesh);

				})
			}

			//红色标签
			const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" }
			
				, { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" },

			]
			//通过 模型名称获取标签名称
			async function getlabel(name) {
				let result;
				labArr.forEach((item, index) => {
					if (item.name === name) {
						result = item;
						return null;
					}
				})
				return result
			}
			//普通标签
			async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') {

				if (!parent.name) {

					return;
				}
				console.log("parent.name2=", parent.name)
				let item = await getlabel(parent.name);
				// debugger
				if (item) {
					let css2DLabel = css2dlabel.createCSSLabel(item.text, x, y, z, className);
					if (parent) {
						parent.add(css2DLabel);

					} else {
						window.scene.add(css2DLabel);
					}

				}


			}



			//状态标签
			async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') {

				if (!parent.name) {

					return;
				}
				console.log("parent.name2=", parent.name)
				let item = await getlabel(parent.name);
				if (item) {
					let css2DLabel = css2dlabel.createCSSLabel('●' + item.text, x, y, z, className);
					if (parent) {
						parent.add(css2DLabel);

					} else {
						window.scene.add(css2DLabel);
					}

				}


			}
			//添加动态水
			function AddWaters(player) {
				let water1 = {}
				water1.position = { x: 0, y: 1, z: 0 }
				water1.scale = { x: 4, y: 2.6 }
				AddWater(water1, player)
				let water2 = {}
				water2.position = { x: 0, y: 1, z: 5 }
				water2.scale = { x: 7.5, y: 8 }
				AddWater(water2, player)
			}
			function AddWater(water, player) {

				const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y);

				let waterobj = new Water(
					waterGeometry,
					{
						textureWidth: 255,
						textureHeight: 255,
						waterNormals: new THREE.TextureLoader().load('./img/waternormals.jpg', function (texture) {

							texture.wrapS = texture.wrapT = THREE.RepeatWrapping;

						}),
						sunDirection: new THREE.Vector3(),
						sunColor: 0xffffff,
						waterColor: 0x3498DB,
						distortionScale: 0.5,//波浪大小
						fog: true// scene.fog !== undefined
					}
				);
				waterobj.position.set(water.position.x, water.position.y, water.position.z)
				waterobj.rotation.x = - Math.PI / 2;

				scene.add(waterobj);
				player.addWater(waterobj);

			}
			//测试用
			let clickindex = false;
			//全开全关 测试
			window.btnclick = function () {

				pumpModelArr.forEach((item, index) => {
					if (clickindex) {
						item.material.color.set(0x00ff00);

					} else {
						item.material.color.set(0x666666);

					}
					clickindex = !clickindex;

				})
			}

		</script>


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