<!DOCTYPE html> <html lang="en"> <head> <title></title> <meta charset="utf-8"> <meta name="generator" content="Three.js Editor"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: sans-serif; font-size: 11px; background-color: #000; margin: 0px; } canvas { display: block; width: 100%; height: 100% } .info { position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display: block; color: brown; font-size: 40px; } .label { color: #ff000f; font-family: sans-serif; padding: 2px; /* background: rgba(0, 0, 0, .6); */ } .label1 { color: #ffffff; font-family: sans-serif; padding: 2px; background: rgba(0, 0, 0, .6); } </style> <script async src="/libs/layui/layui.js"></script> <script type="importmap"> { "imports": { "three": "/libs/build/three.module.js", "jsm/": "/libs/three/jsm/" } } </script> </head> <body ontouchstart=""> <div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div> <script type="module"> import * as THREE from 'three'; import { APP } from './js/app.js'; import { VRButton } from './js/VRButton.js'; import { OrbitControls } from 'jsm/controls/OrbitControls.js'; import { CSS2DRenderer, CSS2DObject } from 'jsm/renderers/CSS2DRenderer.js'; import { Water } from 'jsm/objects/Water.js'; import modellabel from './js/units/modellabel.js' import css2dlabel from './js/units/css2dlabel.js' const type = 1; window.THREE = THREE; // Used by APP Scripts. window.VRButton = VRButton; // Used by APP Scripts. //水泵列表 let pumpModelArr = [] console.log('Math.PI=',Math.PI); var loader = new THREE.FileLoader(); loader.load('zhsc.json', function (text) { var player = new APP.Player(); player.load(JSON.parse(text)); player.setSize(window.innerWidth, window.innerHeight); player.play(); // document.body.appendChild(player.dom); window.addEventListener('resize', function () { player.setSize(window.innerWidth, window.innerHeight); }); // var orbitControls = new OrbitControls(window.camera, player.dom); // initLable(); // setModel(window.scene, player); // AddWaters(player); addRemarkLabels(); }); //添加这个就可以用鼠标拖动 var raycaster = new THREE.Raycaster() var mouse = new THREE.Vector2() //点击模型 // window.addEventListener('click', onMouseClick); window.addEventListener('dblclick', onDBMouseClick); // function onMouseClick(event) { // //将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标 // mouse.x = (event.clientX / window.innerWidth) * 2 - 1 // mouse.y = -((event.clientY / window.innerHeight) * 2 - 1) // //console.log("mouse:"+mouse.x+","+mouse.y) // // 通过鼠标点的位置和当前相机的矩阵计算出raycaster // raycaster.setFromCamera(mouse, window.camera); // // 获取raycaster直线和所有模型相交的数组集合 // var intersects = raycaster.intersectObjects(scene.children); // console.log(intersects); // //debugger // //将所有的相交的模型的颜色设置为红色 // for (var i = 0; i < intersects.length; i++) { // let obj = intersects[i]; // if (obj.object) { // // if (obj.object.name == "视频监控1") { // // obj.object.material.color.set(0xff6666); // // alert("视频"); // // } else { // // obj.object.material.color.set(0xff0000); // // } // } // } // } function onDBMouseClick(event) { //将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标 mouse.x = (event.clientX / window.innerWidth) * 2 - 1 mouse.y = -((event.clientY / window.innerHeight) * 2 - 1) //console.log("mouse:"+mouse.x+","+mouse.y) // 通过鼠标点的位置和当前相机的矩阵计算出raycaster raycaster.setFromCamera(mouse, window.camera); // 获取raycaster直线和所有模型相交的数组集合 var intersects = raycaster.intersectObjects(scene.children); console.log(intersects); //debugger //将所有的相交的模型的颜色设置为红色 for (var i = 0; i < intersects.length; i++) { let obj = intersects[i]; if (obj.object) { let tmpobj = obj.object; console.log(tmpobj) //输出 增加标签 位置 console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:-180,ry:0,rz:160}'); if (tmpobj.name.indexOf('水泵M_') > -1) { // 水泵 openDialog(tmpobj) //alert(tmpobj.name, "双击"); } break; } } } //打开对话框 function openDialog(tmpobj) { layer.open({ type: 1 , offset: type //具体配置参考:http://doc/modules/layer.html#offset , id: 'layerDemo' + type //防止重复弹出 , content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>' , btn: '关闭' , btnAlign: 'c' //按钮居中 , shade: 0 //不显示遮罩 , yes: function () { layer.closeAll(); } }); } // 设置标签 function setModel(scene, player) { scene.castShadow = true; // 开启阴影 scene.receiveShadow = true; // 接受阴影 scene.children.forEach((item, index) => { // console.log("--------item ==", index); // console.log("name=", item.name) // console.log("type=", item.type) if (item.name.indexOf('OilTank00') > -1) { addLabel(item, 0, 0.4, 0) } else if (item.name.indexOf('水泵M_') > -1) { // 水泵 pumpModelArr.push(item); //debugger if (item.name === '水泵001') { item.material.color.set(0xff0000); } else { item.material.color.set(0x006600); } addStateLabel(item, 0, 3, 0) } if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级 setModel(item, player); } }) console.log('pumpModelArr=', pumpModelArr) } //模型标签 const remarkLabArr = [{ name: "水管301", text: "至板式换热器", x: 2.588, y: 0.031, z: -1.6, rx:-180 ,ry: 0 ,rz:160} , { name: "水管291", text: "水管29", x: 2.33, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } ,{ name: "水管281", text: "水管28", x: 1.980, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管271", text: "水管27", x: 1.729, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管251", text: "水管25", x: -0.084, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } ,{ name: "水管221", text: "水管22", x: -0.594, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管211", text: "水管21", x: -1.450, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管61", text: "水管6", x: -2.062, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管51", text: "水管5", x: -2.324, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管41", text: "水管4", x: -2.560, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管31", text: "水管3", x: -2.824, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管21", text: "水管2", x: -3.072, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } , { name: "水管11", text: "水管1", x: -3.317, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 } ] //添加 模型标签 function addRemarkLabels() { remarkLabArr.forEach((item, index) => { let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z); labelMesh.rotation.x = Math.PI*(item.rx/360); labelMesh.rotation.z = Math.PI * (item.rz/360); labelMesh.rotation.y= 0; window.scene.add(labelMesh); }) } //红色标签 const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" } , { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" }, ] //通过 模型名称获取标签名称 async function getlabel(name) { let result; labArr.forEach((item, index) => { if (item.name === name) { result = item; return null; } }) return result } //普通标签 async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') { if (!parent.name) { return; } console.log("parent.name2=", parent.name) let item = await getlabel(parent.name); // debugger if (item) { let css2DLabel = css2dlabel.createCSSLabel(item.text, x, y, z, className); if (parent) { parent.add(css2DLabel); } else { window.scene.add(css2DLabel); } } } //状态标签 async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') { if (!parent.name) { return; } console.log("parent.name2=", parent.name) let item = await getlabel(parent.name); if (item) { let css2DLabel = css2dlabel.createCSSLabel('●' + item.text, x, y, z, className); if (parent) { parent.add(css2DLabel); } else { window.scene.add(css2DLabel); } } } //添加动态水 function AddWaters(player) { let water1 = {} water1.position = { x: 0, y: 1, z: 0 } water1.scale = { x: 4, y: 2.6 } AddWater(water1, player) let water2 = {} water2.position = { x: 0, y: 1, z: 5 } water2.scale = { x: 7.5, y: 8 } AddWater(water2, player) } function AddWater(water, player) { const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y); let waterobj = new Water( waterGeometry, { textureWidth: 255, textureHeight: 255, waterNormals: new THREE.TextureLoader().load('./img/waternormals.jpg', function (texture) { texture.wrapS = texture.wrapT = THREE.RepeatWrapping; }), sunDirection: new THREE.Vector3(), sunColor: 0xffffff, waterColor: 0x3498DB, distortionScale: 0.5,//波浪大小 fog: true// scene.fog !== undefined } ); waterobj.position.set(water.position.x, water.position.y, water.position.z) waterobj.rotation.x = - Math.PI / 2; scene.add(waterobj); player.addWater(waterobj); } //测试用 let clickindex = false; //全开全关 测试 window.btnclick = function () { pumpModelArr.forEach((item, index) => { if (clickindex) { item.material.color.set(0x00ff00); } else { item.material.color.set(0x666666); } clickindex = !clickindex; }) } </script> <!-- Code injected by live-server --> <script> // <![CDATA[ <-- For SVG support if ('WebSocket' in window) { (function () { function refreshCSS() { var sheets = [].slice.call(document.getElementsByTagName("link")); var head = document.getElementsByTagName("head")[0]; for (var i = 0; i < sheets.length; ++i) { var elem = sheets[i]; var parent = elem.parentElement || head; parent.removeChild(elem); var rel = elem.rel; if (elem.href && typeof rel != "string" || rel.length == 0 || rel.toLowerCase() == "stylesheet") { var url = elem.href.replace(/(&|\?)_cacheOverride=\d+/, ''); elem.href = url + (url.indexOf('?') >= 0 ? 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