import { TempNode } from '../core/TempNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { UVNode } from '../accessors/UVNode.js'; class CheckerNode extends TempNode { constructor( uv ) { super( 'f' ); this.uv = uv || new UVNode(); } generate( builder, output ) { const snoise = builder.include( CheckerNode.Nodes.checker ); return builder.format( snoise + '( ' + this.uv.build( builder, 'v2' ) + ' )', this.getType( builder ), output ); } copy( source ) { super.copy( source ); this.uv = source.uv; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.uv = this.uv.toJSON( meta ).uuid; } return data; } } CheckerNode.Nodes = ( function () { // https://github.com/mattdesl/glsl-checker/blob/master/index.glsl const checker = new FunctionNode( /* glsl */` float checker( vec2 uv ) { float cx = floor( uv.x ); float cy = floor( uv.y ); float result = mod( cx + cy, 2.0 ); return sign( result ); }` ); return { checker: checker }; } )(); CheckerNode.prototype.nodeType = 'Noise'; export { CheckerNode };