import { InputNode } from '../core/InputNode.js'; import { ReflectNode } from '../accessors/ReflectNode.js'; import { ColorSpaceNode } from '../utils/ColorSpaceNode.js'; import { ExpressionNode } from '../core/ExpressionNode.js'; class CubeTextureNode extends InputNode { constructor( value, uv, bias ) { super( 'v4', { shared: true } ); this.value = value; this.uv = uv || new ReflectNode(); this.bias = bias; } getTexture( builder, output ) { return super.generate( builder, output, this.value.uuid, 'tc' ); } generate( builder, output ) { if ( output === 'samplerCube' ) { return this.getTexture( builder, output ); } const cubetex = this.getTexture( builder, output ); const uv = this.uv.build( builder, 'v3' ); let bias = this.bias ? this.bias.build( builder, 'f' ) : undefined; if ( bias === undefined && builder.context.bias ) { bias = builder.context.bias.setTexture( this ).build( builder, 'f' ); } let code; if ( bias ) code = 'texCubeBias( ' + cubetex + ', ' + uv + ', ' + bias + ' )'; else code = 'texCube( ' + cubetex + ', ' + uv + ' )'; // add a custom context for fix incompatibility with the core // include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core) // this should be removed in the future // context.include =: is used to include or not functions if used FunctionNode // context.ignoreCache =: not create variables temp nodeT0..9 to optimize the code const context = { include: builder.isShader( 'vertex' ), ignoreCache: true }; const outputType = this.getType( builder ); builder.addContext( context ); this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) ); this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) ); this.colorSpace.input.parse( code ); code = this.colorSpace.build( builder, outputType ); // end custom context builder.removeContext(); return builder.format( code, outputType, output ); } copy( source ) { super.copy( source ); if ( source.value ) this.value = source.value; this.uv = source.uv; if ( source.bias ) this.bias = source.bias; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.value = this.value.uuid; data.uv = this.uv.toJSON( meta ).uuid; if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid; } return data; } } CubeTextureNode.prototype.nodeType = 'CubeTexture'; export { CubeTextureNode };