import { TempNode } from '../core/TempNode.js'; import { ResolutionNode } from './ResolutionNode.js'; class ScreenUVNode extends TempNode { constructor( resolution ) { super( 'v2' ); this.resolution = resolution || new ResolutionNode(); } generate( builder, output ) { let result; if ( builder.isShader( 'fragment' ) ) { result = '( gl_FragCoord.xy / ' + this.resolution.build( builder, 'v2' ) + ')'; } else { console.warn( 'THREE.ScreenUVNode is not compatible with ' + builder.shader + ' shader.' ); result = 'vec2( 0.0 )'; } return builder.format( result, this.getType( builder ), output ); } copy( source ) { super.copy( source ); this.resolution = source.resolution; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.resolution = this.resolution.toJSON( meta ).uuid; } return data; } } ScreenUVNode.prototype.nodeType = 'ScreenUV'; export { ScreenUVNode };