import { Box3, BufferAttribute, BufferGeometry, Color, EventDispatcher, Float32BufferAttribute, Matrix3, Matrix4, MathUtils, Object3D, Sphere, Vector2, Vector3 } from '../../../build/three.module.js'; const _m1 = new Matrix4(); const _obj = new Object3D(); const _offset = new Vector3(); class Geometry extends EventDispatcher { constructor() { super(); this.uuid = MathUtils.generateUUID(); this.name = ''; this.type = 'Geometry'; this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // update flags this.elementsNeedUpdate = false; this.verticesNeedUpdate = false; this.uvsNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.lineDistancesNeedUpdate = false; this.groupsNeedUpdate = false; } applyMatrix4( matrix ) { const normalMatrix = new Matrix3().getNormalMatrix( matrix ); for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { const vertex = this.vertices[ i ]; vertex.applyMatrix4( matrix ); } for ( let i = 0, il = this.faces.length; i < il; i ++ ) { const face = this.faces[ i ]; face.normal.applyMatrix3( normalMatrix ).normalize(); for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); } } if ( this.boundingBox !== null ) { this.computeBoundingBox(); } if ( this.boundingSphere !== null ) { this.computeBoundingSphere(); } this.verticesNeedUpdate = true; this.normalsNeedUpdate = true; return this; } rotateX( angle ) { // rotate geometry around world x-axis _m1.makeRotationX( angle ); this.applyMatrix4( _m1 ); return this; } rotateY( angle ) { // rotate geometry around world y-axis _m1.makeRotationY( angle ); this.applyMatrix4( _m1 ); return this; } rotateZ( angle ) { // rotate geometry around world z-axis _m1.makeRotationZ( angle ); this.applyMatrix4( _m1 ); return this; } translate( x, y, z ) { // translate geometry _m1.makeTranslation( x, y, z ); this.applyMatrix4( _m1 ); return this; } scale( x, y, z ) { // scale geometry _m1.makeScale( x, y, z ); this.applyMatrix4( _m1 ); return this; } lookAt( vector ) { _obj.lookAt( vector ); _obj.updateMatrix(); this.applyMatrix4( _obj.matrix ); return this; } fromBufferGeometry( geometry ) { const scope = this; const index = geometry.index !== null ? geometry.index : undefined; const attributes = geometry.attributes; if ( attributes.position === undefined ) { console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); return this; } const position = attributes.position; const normal = attributes.normal; const color = attributes.color; const uv = attributes.uv; const uv2 = attributes.uv2; if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = []; for ( let i = 0; i < position.count; i ++ ) { scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) ); if ( color !== undefined ) { scope.colors.push( new Color().fromBufferAttribute( color, i ) ); } } function addFace( a, b, c, materialIndex ) { const vertexColors = ( color === undefined ) ? [] : [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ]; const vertexNormals = ( normal === undefined ) ? [] : [ new Vector3().fromBufferAttribute( normal, a ), new Vector3().fromBufferAttribute( normal, b ), new Vector3().fromBufferAttribute( normal, c ) ]; const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); scope.faces.push( face ); if ( uv !== undefined ) { scope.faceVertexUvs[ 0 ].push( [ new Vector2().fromBufferAttribute( uv, a ), new Vector2().fromBufferAttribute( uv, b ), new Vector2().fromBufferAttribute( uv, c ) ] ); } if ( uv2 !== undefined ) { scope.faceVertexUvs[ 1 ].push( [ new Vector2().fromBufferAttribute( uv2, a ), new Vector2().fromBufferAttribute( uv2, b ), new Vector2().fromBufferAttribute( uv2, c ) ] ); } } const groups = geometry.groups; if ( groups.length > 0 ) { for ( let i = 0; i < groups.length; i ++ ) { const group = groups[ i ]; const start = group.start; const count = group.count; for ( let j = start, jl = start + count; j < jl; j += 3 ) { if ( index !== undefined ) { addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex ); } else { addFace( j, j + 1, j + 2, group.materialIndex ); } } } } else { if ( index !== undefined ) { for ( let i = 0; i < index.count; i += 3 ) { addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) ); } } else { for ( let i = 0; i < position.count; i += 3 ) { addFace( i, i + 1, i + 2 ); } } } this.computeFaceNormals(); if ( geometry.boundingBox !== null ) { this.boundingBox = geometry.boundingBox.clone(); } if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); } return this; } center() { this.computeBoundingBox(); this.boundingBox.getCenter( _offset ).negate(); this.translate( _offset.x, _offset.y, _offset.z ); return this; } normalize() { this.computeBoundingSphere(); const center = this.boundingSphere.center; const radius = this.boundingSphere.radius; const s = radius === 0 ? 1 : 1.0 / radius; const matrix = new Matrix4(); matrix.set( s, 0, 0, - s * center.x, 0, s, 0, - s * center.y, 0, 0, s, - s * center.z, 0, 0, 0, 1 ); this.applyMatrix4( matrix ); return this; } computeFaceNormals() { const cb = new Vector3(), ab = new Vector3(); for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; const vA = this.vertices[ face.a ]; const vB = this.vertices[ face.b ]; const vC = this.vertices[ face.c ]; cb.subVectors( vC, vB ); ab.subVectors( vA, vB ); cb.cross( ab ); cb.normalize(); face.normal.copy( cb ); } } computeVertexNormals( areaWeighted = true ) { const vertices = new Array( this.vertices.length ); for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { vertices[ v ] = new Vector3(); } if ( areaWeighted ) { // vertex normals weighted by triangle areas // http://www.iquilezles.org/www/articles/normals/normals.htm const cb = new Vector3(), ab = new Vector3(); for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; const vA = this.vertices[ face.a ]; const vB = this.vertices[ face.b ]; const vC = this.vertices[ face.c ]; cb.subVectors( vC, vB ); ab.subVectors( vA, vB ); cb.cross( ab ); vertices[ face.a ].add( cb ); vertices[ face.b ].add( cb ); vertices[ face.c ].add( cb ); } } else { this.computeFaceNormals(); for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; vertices[ face.a ].add( face.normal ); vertices[ face.b ].add( face.normal ); vertices[ face.c ].add( face.normal ); } } for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { vertices[ v ].normalize(); } for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; const vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { vertexNormals[ 0 ].copy( vertices[ face.a ] ); vertexNormals[ 1 ].copy( vertices[ face.b ] ); vertexNormals[ 2 ].copy( vertices[ face.c ] ); } else { vertexNormals[ 0 ] = vertices[ face.a ].clone(); vertexNormals[ 1 ] = vertices[ face.b ].clone(); vertexNormals[ 2 ] = vertices[ face.c ].clone(); } } if ( this.faces.length > 0 ) { this.normalsNeedUpdate = true; } } computeFlatVertexNormals() { this.computeFaceNormals(); for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; const vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { vertexNormals[ 0 ].copy( face.normal ); vertexNormals[ 1 ].copy( face.normal ); vertexNormals[ 2 ].copy( face.normal ); } else { vertexNormals[ 0 ] = face.normal.clone(); vertexNormals[ 1 ] = face.normal.clone(); vertexNormals[ 2 ] = face.normal.clone(); } } if ( this.faces.length > 0 ) { this.normalsNeedUpdate = true; } } computeMorphNormals() { // save original normals // - create temp variables on first access // otherwise just copy (for faster repeated calls) for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; if ( ! face.__originalFaceNormal ) { face.__originalFaceNormal = face.normal.clone(); } else { face.__originalFaceNormal.copy( face.normal ); } if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) { if ( ! face.__originalVertexNormals[ i ] ) { face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); } else { face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); } } } // use temp geometry to compute face and vertex normals for each morph const tmpGeo = new Geometry(); tmpGeo.faces = this.faces; for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) { // create on first access if ( ! this.morphNormals[ i ] ) { this.morphNormals[ i ] = {}; this.morphNormals[ i ].faceNormals = []; this.morphNormals[ i ].vertexNormals = []; const dstNormalsFace = this.morphNormals[ i ].faceNormals; const dstNormalsVertex = this.morphNormals[ i ].vertexNormals; for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const faceNormal = new Vector3(); const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; dstNormalsFace.push( faceNormal ); dstNormalsVertex.push( vertexNormals ); } } const morphNormals = this.morphNormals[ i ]; // set vertices to morph target tmpGeo.vertices = this.morphTargets[ i ].vertices; // compute morph normals tmpGeo.computeFaceNormals(); tmpGeo.computeVertexNormals(); // store morph normals for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; const faceNormal = morphNormals.faceNormals[ f ]; const vertexNormals = morphNormals.vertexNormals[ f ]; faceNormal.copy( face.normal ); vertexNormals.a.copy( face.vertexNormals[ 0 ] ); vertexNormals.b.copy( face.vertexNormals[ 1 ] ); vertexNormals.c.copy( face.vertexNormals[ 2 ] ); } } // restore original normals for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { const face = this.faces[ f ]; face.normal = face.__originalFaceNormal; face.vertexNormals = face.__originalVertexNormals; } } computeBoundingBox() { if ( this.boundingBox === null ) { this.boundingBox = new Box3(); } this.boundingBox.setFromPoints( this.vertices ); } computeBoundingSphere() { if ( this.boundingSphere === null ) { this.boundingSphere = new Sphere(); } this.boundingSphere.setFromPoints( this.vertices ); } merge( geometry, matrix, materialIndexOffset = 0 ) { if ( ! ( geometry && geometry.isGeometry ) ) { console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); return; } let normalMatrix; const vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors; if ( matrix !== undefined ) { normalMatrix = new Matrix3().getNormalMatrix( matrix ); } // vertices for ( let i = 0, il = vertices2.length; i < il; i ++ ) { const vertex = vertices2[ i ]; const vertexCopy = vertex.clone(); if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); vertices1.push( vertexCopy ); } // colors for ( let i = 0, il = colors2.length; i < il; i ++ ) { colors1.push( colors2[ i ].clone() ); } // faces for ( let i = 0, il = faces2.length; i < il; i ++ ) { const face = faces2[ i ]; let normal, color; const faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors; const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); faceCopy.normal.copy( face.normal ); if ( normalMatrix !== undefined ) { faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); } for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { normal = faceVertexNormals[ j ].clone(); if ( normalMatrix !== undefined ) { normal.applyMatrix3( normalMatrix ).normalize(); } faceCopy.vertexNormals.push( normal ); } faceCopy.color.copy( face.color ); for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { color = faceVertexColors[ j ]; faceCopy.vertexColors.push( color.clone() ); } faceCopy.materialIndex = face.materialIndex + materialIndexOffset; faces1.push( faceCopy ); } // uvs for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { const faceVertexUvs2 = geometry.faceVertexUvs[ i ]; if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = []; for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { const uvs2 = faceVertexUvs2[ j ], uvsCopy = []; for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) { uvsCopy.push( uvs2[ k ].clone() ); } this.faceVertexUvs[ i ].push( uvsCopy ); } } } mergeMesh( mesh ) { if ( ! ( mesh && mesh.isMesh ) ) { console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); return; } if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); this.merge( mesh.geometry, mesh.matrix ); } /* * Checks for duplicate vertices with hashmap. * Duplicated vertices are removed * and faces' vertices are updated. */ mergeVertices( precisionPoints = 4 ) { const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) const unique = [], changes = []; const precision = Math.pow( 10, precisionPoints ); for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { const v = this.vertices[ i ]; const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); if ( verticesMap[ key ] === undefined ) { verticesMap[ key ] = i; unique.push( this.vertices[ i ] ); changes[ i ] = unique.length - 1; } else { //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); changes[ i ] = changes[ verticesMap[ key ] ]; } } // if faces are completely degenerate after merging vertices, we // have to remove them from the geometry. const faceIndicesToRemove = []; for ( let i = 0, il = this.faces.length; i < il; i ++ ) { const face = this.faces[ i ]; face.a = changes[ face.a ]; face.b = changes[ face.b ]; face.c = changes[ face.c ]; const indices = [ face.a, face.b, face.c ]; // if any duplicate vertices are found in a Face3 // we have to remove the face as nothing can be saved for ( let n = 0; n < 3; n ++ ) { if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { faceIndicesToRemove.push( i ); break; } } } for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { const idx = faceIndicesToRemove[ i ]; this.faces.splice( idx, 1 ); for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { this.faceVertexUvs[ j ].splice( idx, 1 ); } } // Use unique set of vertices const diff = this.vertices.length - unique.length; this.vertices = unique; return diff; } setFromPoints( points ) { this.vertices = []; for ( let i = 0, l = points.length; i < l; i ++ ) { const point = points[ i ]; this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); } return this; } sortFacesByMaterialIndex() { const faces = this.faces; const length = faces.length; // tag faces for ( let i = 0; i < length; i ++ ) { faces[ i ]._id = i; } // sort faces function materialIndexSort( a, b ) { return a.materialIndex - b.materialIndex; } faces.sort( materialIndexSort ); // sort uvs const uvs1 = this.faceVertexUvs[ 0 ]; const uvs2 = this.faceVertexUvs[ 1 ]; let newUvs1, newUvs2; if ( uvs1 && uvs1.length === length ) newUvs1 = []; if ( uvs2 && uvs2.length === length ) newUvs2 = []; for ( let i = 0; i < length; i ++ ) { const id = faces[ i ]._id; if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); } if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; } toJSON() { const data = { metadata: { version: 4.5, type: 'Geometry', generator: 'Geometry.toJSON' } }; // standard Geometry serialization data.uuid = this.uuid; data.type = this.type; if ( this.name !== '' ) data.name = this.name; if ( this.parameters !== undefined ) { const parameters = this.parameters; for ( const key in parameters ) { if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; } return data; } const vertices = []; for ( let i = 0; i < this.vertices.length; i ++ ) { const vertex = this.vertices[ i ]; vertices.push( vertex.x, vertex.y, vertex.z ); } const faces = []; const normals = []; const normalsHash = {}; const colors = []; const colorsHash = {}; const uvs = []; const uvsHash = {}; for ( let i = 0; i < this.faces.length; i ++ ) { const face = this.faces[ i ]; const hasMaterial = true; const hasFaceUv = false; // deprecated const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; const hasFaceNormal = face.normal.length() > 0; const hasFaceVertexNormal = face.vertexNormals.length > 0; const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; const hasFaceVertexColor = face.vertexColors.length > 0; let faceType = 0; faceType = setBit( faceType, 0, 0 ); // isQuad faceType = setBit( faceType, 1, hasMaterial ); faceType = setBit( faceType, 2, hasFaceUv ); faceType = setBit( faceType, 3, hasFaceVertexUv ); faceType = setBit( faceType, 4, hasFaceNormal ); faceType = setBit( faceType, 5, hasFaceVertexNormal ); faceType = setBit( faceType, 6, hasFaceColor ); faceType = setBit( faceType, 7, hasFaceVertexColor ); faces.push( faceType ); faces.push( face.a, face.b, face.c ); faces.push( face.materialIndex ); if ( hasFaceVertexUv ) { const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; faces.push( getUvIndex( faceVertexUvs[ 0 ] ), getUvIndex( faceVertexUvs[ 1 ] ), getUvIndex( faceVertexUvs[ 2 ] ) ); } if ( hasFaceNormal ) { faces.push( getNormalIndex( face.normal ) ); } if ( hasFaceVertexNormal ) { const vertexNormals = face.vertexNormals; faces.push( getNormalIndex( vertexNormals[ 0 ] ), getNormalIndex( vertexNormals[ 1 ] ), getNormalIndex( vertexNormals[ 2 ] ) ); } if ( hasFaceColor ) { faces.push( getColorIndex( face.color ) ); } if ( hasFaceVertexColor ) { const vertexColors = face.vertexColors; faces.push( getColorIndex( vertexColors[ 0 ] ), getColorIndex( vertexColors[ 1 ] ), getColorIndex( vertexColors[ 2 ] ) ); } } function setBit( value, position, enabled ) { return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); } function getNormalIndex( normal ) { const hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); if ( normalsHash[ hash ] !== undefined ) { return normalsHash[ hash ]; } normalsHash[ hash ] = normals.length / 3; normals.push( normal.x, normal.y, normal.z ); return normalsHash[ hash ]; } function getColorIndex( color ) { const hash = color.r.toString() + color.g.toString() + color.b.toString(); if ( colorsHash[ hash ] !== undefined ) { return colorsHash[ hash ]; } colorsHash[ hash ] = colors.length; colors.push( color.getHex() ); return colorsHash[ hash ]; } function getUvIndex( uv ) { const hash = uv.x.toString() + uv.y.toString(); if ( uvsHash[ hash ] !== undefined ) { return uvsHash[ hash ]; } uvsHash[ hash ] = uvs.length / 2; uvs.push( uv.x, uv.y ); return uvsHash[ hash ]; } data.data = {}; data.data.vertices = vertices; data.data.normals = normals; if ( colors.length > 0 ) data.data.colors = colors; if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility data.data.faces = faces; return data; } clone() { /* // Handle primitives const parameters = this.parameters; if ( parameters !== undefined ) { const values = []; for ( const key in parameters ) { values.push( parameters[ key ] ); } const geometry = Object.create( this.constructor.prototype ); this.constructor.apply( geometry, values ); return geometry; } return new this.constructor().copy( this ); */ return new Geometry().copy( this ); } copy( source ) { // reset this.vertices = []; this.colors = []; this.faces = []; this.faceVertexUvs = [[]]; this.morphTargets = []; this.morphNormals = []; this.skinWeights = []; this.skinIndices = []; this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // name this.name = source.name; // vertices const vertices = source.vertices; for ( let i = 0, il = vertices.length; i < il; i ++ ) { this.vertices.push( vertices[ i ].clone() ); } // colors const colors = source.colors; for ( let i = 0, il = colors.length; i < il; i ++ ) { this.colors.push( colors[ i ].clone() ); } // faces const faces = source.faces; for ( let i = 0, il = faces.length; i < il; i ++ ) { this.faces.push( faces[ i ].clone() ); } // face vertex uvs for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { const faceVertexUvs = source.faceVertexUvs[ i ]; if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; } for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { const uvs = faceVertexUvs[ j ], uvsCopy = []; for ( let k = 0, kl = uvs.length; k < kl; k ++ ) { const uv = uvs[ k ]; uvsCopy.push( uv.clone() ); } this.faceVertexUvs[ i ].push( uvsCopy ); } } // morph targets const morphTargets = source.morphTargets; for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { const morphTarget = {}; morphTarget.name = morphTargets[ i ].name; // vertices if ( morphTargets[ i ].vertices !== undefined ) { morphTarget.vertices = []; for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); } } // normals if ( morphTargets[ i ].normals !== undefined ) { morphTarget.normals = []; for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); } } this.morphTargets.push( morphTarget ); } // morph normals const morphNormals = source.morphNormals; for ( let i = 0, il = morphNormals.length; i < il; i ++ ) { const morphNormal = {}; // vertex normals if ( morphNormals[ i ].vertexNormals !== undefined ) { morphNormal.vertexNormals = []; for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; const destVertexNormal = {}; destVertexNormal.a = srcVertexNormal.a.clone(); destVertexNormal.b = srcVertexNormal.b.clone(); destVertexNormal.c = srcVertexNormal.c.clone(); morphNormal.vertexNormals.push( destVertexNormal ); } } // face normals if ( morphNormals[ i ].faceNormals !== undefined ) { morphNormal.faceNormals = []; for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); } } this.morphNormals.push( morphNormal ); } // skin weights const skinWeights = source.skinWeights; for ( let i = 0, il = skinWeights.length; i < il; i ++ ) { this.skinWeights.push( skinWeights[ i ].clone() ); } // skin indices const skinIndices = source.skinIndices; for ( let i = 0, il = skinIndices.length; i < il; i ++ ) { this.skinIndices.push( skinIndices[ i ].clone() ); } // line distances const lineDistances = source.lineDistances; for ( let i = 0, il = lineDistances.length; i < il; i ++ ) { this.lineDistances.push( lineDistances[ i ] ); } // bounding box const boundingBox = source.boundingBox; if ( boundingBox !== null ) { this.boundingBox = boundingBox.clone(); } // bounding sphere const boundingSphere = source.boundingSphere; if ( boundingSphere !== null ) { this.boundingSphere = boundingSphere.clone(); } // update flags this.elementsNeedUpdate = source.elementsNeedUpdate; this.verticesNeedUpdate = source.verticesNeedUpdate; this.uvsNeedUpdate = source.uvsNeedUpdate; this.normalsNeedUpdate = source.normalsNeedUpdate; this.colorsNeedUpdate = source.colorsNeedUpdate; this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; this.groupsNeedUpdate = source.groupsNeedUpdate; return this; } toBufferGeometry() { const geometry = new DirectGeometry().fromGeometry( this ); const buffergeometry = new BufferGeometry(); const positions = new Float32Array( geometry.vertices.length * 3 ); buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); if ( geometry.normals.length > 0 ) { const normals = new Float32Array( geometry.normals.length * 3 ); buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); } if ( geometry.colors.length > 0 ) { const colors = new Float32Array( geometry.colors.length * 3 ); buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); } if ( geometry.uvs.length > 0 ) { const uvs = new Float32Array( geometry.uvs.length * 2 ); buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); } if ( geometry.uvs2.length > 0 ) { const uvs2 = new Float32Array( geometry.uvs2.length * 2 ); buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); } // groups buffergeometry.groups = geometry.groups; // morphs for ( const name in geometry.morphTargets ) { const array = []; const morphTargets = geometry.morphTargets[ name ]; for ( let i = 0, l = morphTargets.length; i < l; i ++ ) { const morphTarget = morphTargets[ i ]; const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); attribute.name = morphTarget.name; array.push( attribute.copyVector3sArray( morphTarget.data ) ); } buffergeometry.morphAttributes[ name ] = array; } // skinning if ( geometry.skinIndices.length > 0 ) { const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); } if ( geometry.skinWeights.length > 0 ) { const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); } // if ( geometry.boundingSphere !== null ) { buffergeometry.boundingSphere = geometry.boundingSphere.clone(); } if ( geometry.boundingBox !== null ) { buffergeometry.boundingBox = geometry.boundingBox.clone(); } return buffergeometry; } computeTangents() { console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); } computeLineDistances() { console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); } applyMatrix( matrix ) { console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); return this.applyMatrix4( matrix ); } dispose() { this.dispatchEvent( { type: 'dispose' } ); } static createBufferGeometryFromObject( object ) { let buffergeometry = new BufferGeometry(); const geometry = object.geometry; if ( object.isPoints || object.isLine ) { const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); } if ( geometry.boundingSphere !== null ) { buffergeometry.boundingSphere = geometry.boundingSphere.clone(); } if ( geometry.boundingBox !== null ) { buffergeometry.boundingBox = geometry.boundingBox.clone(); } } else if ( object.isMesh ) { buffergeometry = geometry.toBufferGeometry(); } return buffergeometry; } } Geometry.prototype.isGeometry = true; class DirectGeometry { constructor() { this.vertices = []; this.normals = []; this.colors = []; this.uvs = []; this.uvs2 = []; this.groups = []; this.morphTargets = {}; this.skinWeights = []; this.skinIndices = []; // this.lineDistances = []; this.boundingBox = null; this.boundingSphere = null; // update flags this.verticesNeedUpdate = false; this.normalsNeedUpdate = false; this.colorsNeedUpdate = false; this.uvsNeedUpdate = false; this.groupsNeedUpdate = false; } computeGroups( geometry ) { const groups = []; let group, i; let materialIndex = undefined; const faces = geometry.faces; for ( i = 0; i < faces.length; i ++ ) { const face = faces[ i ]; // materials if ( face.materialIndex !== materialIndex ) { materialIndex = face.materialIndex; if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } group = { start: i * 3, materialIndex: materialIndex }; } } if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } this.groups = groups; } fromGeometry( geometry ) { const faces = geometry.faces; const vertices = geometry.vertices; const faceVertexUvs = geometry.faceVertexUvs; const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; // morphs const morphTargets = geometry.morphTargets; const morphTargetsLength = morphTargets.length; let morphTargetsPosition; if ( morphTargetsLength > 0 ) { morphTargetsPosition = []; for ( let i = 0; i < morphTargetsLength; i ++ ) { morphTargetsPosition[ i ] = { name: morphTargets[ i ].name, data: [] }; } this.morphTargets.position = morphTargetsPosition; } const morphNormals = geometry.morphNormals; const morphNormalsLength = morphNormals.length; let morphTargetsNormal; if ( morphNormalsLength > 0 ) { morphTargetsNormal = []; for ( let i = 0; i < morphNormalsLength; i ++ ) { morphTargetsNormal[ i ] = { name: morphNormals[ i ].name, data: [] }; } this.morphTargets.normal = morphTargetsNormal; } // skins const skinIndices = geometry.skinIndices; const skinWeights = geometry.skinWeights; const hasSkinIndices = skinIndices.length === vertices.length; const hasSkinWeights = skinWeights.length === vertices.length; // if ( vertices.length > 0 && faces.length === 0 ) { console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); } for ( let i = 0; i < faces.length; i ++ ) { const face = faces[ i ]; this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); const vertexNormals = face.vertexNormals; if ( vertexNormals.length === 3 ) { this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); } else { const normal = face.normal; this.normals.push( normal, normal, normal ); } const vertexColors = face.vertexColors; if ( vertexColors.length === 3 ) { this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); } else { const color = face.color; this.colors.push( color, color, color ); } if ( hasFaceVertexUv === true ) { const vertexUvs = faceVertexUvs[ 0 ][ i ]; if ( vertexUvs !== undefined ) { this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); } else { console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); } } if ( hasFaceVertexUv2 === true ) { const vertexUvs = faceVertexUvs[ 1 ][ i ]; if ( vertexUvs !== undefined ) { this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); } else { console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); } } // morphs for ( let j = 0; j < morphTargetsLength; j ++ ) { const morphTarget = morphTargets[ j ].vertices; morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); } for ( let j = 0; j < morphNormalsLength; j ++ ) { const morphNormal = morphNormals[ j ].vertexNormals[ i ]; morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); } // skins if ( hasSkinIndices ) { this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); } if ( hasSkinWeights ) { this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); } } this.computeGroups( geometry ); this.verticesNeedUpdate = geometry.verticesNeedUpdate; this.normalsNeedUpdate = geometry.normalsNeedUpdate; this.colorsNeedUpdate = geometry.colorsNeedUpdate; this.uvsNeedUpdate = geometry.uvsNeedUpdate; this.groupsNeedUpdate = geometry.groupsNeedUpdate; if ( geometry.boundingSphere !== null ) { this.boundingSphere = geometry.boundingSphere.clone(); } if ( geometry.boundingBox !== null ) { this.boundingBox = geometry.boundingBox.clone(); } return this; } } class Face3 { constructor( a, b, c, normal, color, materialIndex = 0 ) { this.a = a; this.b = b; this.c = c; this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); this.vertexNormals = Array.isArray( normal ) ? normal : []; this.color = ( color && color.isColor ) ? color : new Color(); this.vertexColors = Array.isArray( color ) ? color : []; this.materialIndex = materialIndex; } clone() { return new this.constructor().copy( this ); } copy( source ) { this.a = source.a; this.b = source.b; this.c = source.c; this.normal.copy( source.normal ); this.color.copy( source.color ); this.materialIndex = source.materialIndex; for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) { this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); } for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) { this.vertexColors[ i ] = source.vertexColors[ i ].clone(); } return this; } } export { Face3, Geometry };