import { TempNode } from '../core/TempNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { MaxMIPLevelNode } from './MaxMIPLevelNode.js'; class SpecularMIPLevelNode extends TempNode { constructor( roughness, texture ) { super( 'f' ); this.roughness = roughness; this.texture = texture; this.maxMIPLevel = undefined; } setTexture( texture ) { this.texture = texture; return this; } generate( builder, output ) { if ( builder.isShader( 'fragment' ) ) { this.maxMIPLevel = this.maxMIPLevel || new MaxMIPLevelNode(); this.maxMIPLevel.texture = this.texture; const getSpecularMIPLevel = builder.include( SpecularMIPLevelNode.Nodes.getSpecularMIPLevel ); return builder.format( getSpecularMIPLevel + '( ' + this.roughness.build( builder, 'f' ) + ', ' + this.maxMIPLevel.build( builder, 'f' ) + ' )', this.type, output ); } else { console.warn( 'THREE.SpecularMIPLevelNode is not compatible with ' + builder.shader + ' shader.' ); return builder.format( '0.0', this.type, output ); } } copy( source ) { super.copy( source ); this.texture = source.texture; this.roughness = source.roughness; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.texture = this.texture; data.roughness = this.roughness; } return data; } } SpecularMIPLevelNode.Nodes = ( function () { // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html const getSpecularMIPLevel = new FunctionNode( /* glsl */` float getSpecularMIPLevel( const in float roughness, const in float maxMIPLevelScalar ) { float sigma = PI * roughness * roughness / ( 1.0 + roughness ); float desiredMIPLevel = maxMIPLevelScalar + log2( sigma ); return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar ); }` ); return { getSpecularMIPLevel: getSpecularMIPLevel }; } )(); SpecularMIPLevelNode.prototype.nodeType = 'SpecularMIPLevel'; export { SpecularMIPLevelNode };