import { TempNode } from '../core/TempNode.js'; import { FloatNode } from '../inputs/FloatNode.js'; import { FunctionNode } from '../core/FunctionNode.js'; import { NormalNode } from '../accessors/NormalNode.js'; import { PositionNode } from '../accessors/PositionNode.js'; class BumpMapNode extends TempNode { constructor( value, scale ) { super( 'v3' ); this.value = value; this.scale = scale || new FloatNode( 1 ); this.toNormalMap = false; } generate( builder, output ) { if ( builder.isShader( 'fragment' ) ) { if ( this.toNormalMap ) { const bumpToNormal = builder.include( BumpMapNode.Nodes.bumpToNormal ); return builder.format( bumpToNormal + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.value.uv.build( builder, 'v2' ) + ', ' + this.scale.build( builder, 'f' ) + ' )', this.getType( builder ), output ); } else { const derivativeHeight = builder.include( BumpMapNode.Nodes.dHdxy_fwd ), perturbNormalArb = builder.include( BumpMapNode.Nodes.perturbNormalArb ); this.normal = this.normal || new NormalNode(); this.position = this.position || new PositionNode( PositionNode.VIEW ); const derivativeHeightCode = derivativeHeight + '( ' + this.value.build( builder, 'sampler2D' ) + ', ' + this.value.uv.build( builder, 'v2' ) + ', ' + this.scale.build( builder, 'f' ) + ' )'; return builder.format( perturbNormalArb + '( -' + this.position.build( builder, 'v3' ) + ', ' + this.normal.build( builder, 'v3' ) + ', ' + derivativeHeightCode + ' )', this.getType( builder ), output ); } } else { console.warn( 'THREE.BumpMapNode is not compatible with ' + builder.shader + ' shader.' ); return builder.format( 'vec3( 0.0 )', this.getType( builder ), output ); } } copy( source ) { super.copy( source ); this.value = source.value; this.scale = source.scale; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.value = this.value.toJSON( meta ).uuid; data.scale = this.scale.toJSON( meta ).uuid; } return data; } } BumpMapNode.Nodes = ( function () { // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen // http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2) const dHdxy_fwd = new FunctionNode( /* glsl */` vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) { vec2 dSTdx = dFdx( vUv ); vec2 dSTdy = dFdy( vUv ); float Hll = bumpScale * texture2D( bumpMap, vUv ).x; float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll; float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); }` , null, { derivatives: true } ); const perturbNormalArb = new FunctionNode( /* glsl */` vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) { vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) ); vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) ); vec3 vN = surf_norm; // normalized vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); float fDet = dot( vSigmaX, R1 ); fDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 ); vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); }` , [ dHdxy_fwd ], { derivatives: true } ); const bumpToNormal = new FunctionNode( /* glsl */` vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, float scale ) { vec2 dSTdx = dFdx( uv ); vec2 dSTdy = dFdy( uv ); float Hll = texture2D( bumpMap, uv ).x; float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll; float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll; return vec3( .5 - ( dBx * scale ), .5 - ( dBy * scale ), 1.0 ); }` , null, { derivatives: true } ); return { dHdxy_fwd: dHdxy_fwd, perturbNormalArb: perturbNormalArb, bumpToNormal: bumpToNormal }; } )(); BumpMapNode.prototype.nodeType = 'BumpMap'; BumpMapNode.prototype.hashProperties = [ 'toNormalMap' ]; export { BumpMapNode };