import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js'; class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup { constructor( shaderStage ) { super( 'nodeUniforms' ); let shaderStageVisibility; if ( shaderStage === 'vertex' ) shaderStageVisibility = GPUShaderStage.VERTEX; else if ( shaderStage === 'fragment' ) shaderStageVisibility = GPUShaderStage.FRAGMENT; this.setVisibility( shaderStageVisibility ); } } export default WebGPUNodeUniformsGroup;