import { TempNode } from '../core/TempNode.js'; import { InputNode } from '../core/InputNode.js'; import { PositionNode } from '../accessors/PositionNode.js'; import { OperatorNode } from '../math/OperatorNode.js'; import { TextureNode } from './TextureNode.js'; import { Matrix4Node } from './Matrix4Node.js'; class ReflectorNode extends TempNode { constructor( mirror ) { super( 'v4' ); if ( mirror ) this.setMirror( mirror ); } setMirror( mirror ) { this.mirror = mirror; this.textureMatrix = new Matrix4Node( this.mirror.material.uniforms.textureMatrix.value ); this.localPosition = new PositionNode( PositionNode.LOCAL ); this.uv = new OperatorNode( this.textureMatrix, this.localPosition, OperatorNode.MUL ); this.uvResult = new OperatorNode( null, this.uv, OperatorNode.ADD ); this.texture = new TextureNode( this.mirror.material.uniforms.tDiffuse.value, this.uv, null, true ); } generate( builder, output ) { if ( builder.isShader( 'fragment' ) ) { this.uvResult.a = this.offset; this.texture.uv = this.offset ? this.uvResult : this.uv; if ( output === 'sampler2D' ) { return this.texture.build( builder, output ); } return builder.format( this.texture.build( builder, this.type ), this.type, output ); } else { console.warn( 'THREE.ReflectorNode is not compatible with ' + builder.shader + ' shader.' ); return builder.format( 'vec4( 0.0 )', this.type, output ); } } copy( source ) { InputNode.prototype.copy.call( this, source ); this.scope.mirror = source.mirror; return this; } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.mirror = this.mirror.uuid; if ( this.offset ) data.offset = this.offset.toJSON( meta ).uuid; } return data; } } ReflectorNode.prototype.nodeType = 'Reflector'; export { ReflectorNode };