import { TempNode } from '../core/TempNode.js'; import { PositionNode } from './PositionNode.js'; import { NormalNode } from './NormalNode.js'; class ReflectNode extends TempNode { constructor( scope ) { super( 'v3' ); this.scope = scope || ReflectNode.CUBE; } getUnique( builder ) { return ! builder.context.viewNormal; } getType( /* builder */ ) { switch ( this.scope ) { case ReflectNode.SPHERE: return 'v2'; } return this.type; } generate( builder, output ) { const isUnique = this.getUnique( builder ); if ( builder.isShader( 'fragment' ) ) { let result, code, reflectVec; switch ( this.scope ) { case ReflectNode.VECTOR: const viewNormalNode = new NormalNode( NormalNode.VIEW ); const roughnessNode = builder.context.roughness; const viewNormal = viewNormalNode.build( builder, 'v3' ); const viewPosition = new PositionNode( PositionNode.VIEW ).build( builder, 'v3' ); const roughness = roughnessNode ? roughnessNode.build( builder, 'f' ) : undefined; let method = `reflect( -normalize( ${viewPosition} ), ${viewNormal} )`; if ( roughness ) { // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane. method = `normalize( mix( ${method}, ${viewNormal}, ${roughness} * ${roughness} ) )`; } code = `inverseTransformDirection( ${method}, viewMatrix )`; if ( isUnique ) { builder.addNodeCode( `vec3 reflectVec = ${code};` ); result = 'reflectVec'; } else { result = code; } break; case ReflectNode.CUBE: reflectVec = new ReflectNode( ReflectNode.VECTOR ).build( builder, 'v3' ); code = 'vec3( -' + reflectVec + '.x, ' + reflectVec + '.yz )'; if ( isUnique ) { builder.addNodeCode( `vec3 reflectCubeVec = ${code};` ); result = 'reflectCubeVec'; } else { result = code; } break; case ReflectNode.SPHERE: reflectVec = new ReflectNode( ReflectNode.VECTOR ).build( builder, 'v3' ); code = 'normalize( ( viewMatrix * vec4( ' + reflectVec + ', 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) ).xy * 0.5 + 0.5'; if ( isUnique ) { builder.addNodeCode( `vec2 reflectSphereVec = ${code};` ); result = 'reflectSphereVec'; } else { result = code; } break; } return builder.format( result, this.getType( builder ), output ); } else { console.warn( 'THREE.ReflectNode is not compatible with ' + builder.shader + ' shader.' ); return builder.format( 'vec3( 0.0 )', this.type, output ); } } toJSON( meta ) { let data = this.getJSONNode( meta ); if ( ! data ) { data = this.createJSONNode( meta ); data.scope = this.scope; } return data; } } ReflectNode.CUBE = 'cube'; ReflectNode.SPHERE = 'sphere'; ReflectNode.VECTOR = 'vector'; ReflectNode.prototype.nodeType = 'Reflect'; export { ReflectNode };