import { OrbitControls } from 'jsm/controls/OrbitControls.js'; import { CSS3DRenderer, CSS3DObject, CSS3DSprite } from 'jsm/renderers/CSS3DRenderer.js'; import css3dlabel from './units/css3dlabel.js' var APP = { Player: function () { var controls, camera, glScene, cssScene, glRenderer, cssRenderer; var waters = []; //CSS 标签列表 var BIG_LABEL_ARR = []; //刷新函数列表 var FUN_ARR = []; camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000); camera.position.set(-10, 5, -10); glRenderer = createGlRenderer(); cssRenderer = createCssRenderer(); controls = new OrbitControls(camera, glRenderer.domElement); // controls = new OrbitControls(camera, glRenderer.domElement); document.body.appendChild(cssRenderer.domElement); document.body.appendChild(glRenderer.domElement); // glRenderer.domElement.appendChild(cssRenderer.domElement); glScene = new THREE.Scene(); cssScene = new THREE.Scene(); // for (var i = 0; i < 20; i++) { // create3dPage( // 1020, 680, // new THREE.Vector3(-2 - i, 1 + i / 3, -4.2 + i), // new THREE.Vector3(0, Math.PI, 0), // 'https://zuoben.blog.csdn.net/'); // } // initModel(); createLights(); window.camera = camera; window.scene = glScene; function createGlRenderer() { var glRenderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); glRenderer.setClearColor(0x34495E); glRenderer.setPixelRatio(window.devicePixelRatio); glRenderer.setSize(window.innerWidth, window.innerHeight); glRenderer.domElement.style.position = 'absolute'; glRenderer.domElement.style.zIndex = 1; glRenderer.domElement.style.top = 0; return glRenderer; } function createCssRenderer() { var cssRenderer = new CSS3DRenderer(); cssRenderer.setSize(window.innerWidth, window.innerHeight); cssRenderer.domElement.style.position = 'absolute'; glRenderer.domElement.style.zIndex = 0; cssRenderer.domElement.style.top = 0; return cssRenderer; } function initDraws(child) { } function initFrames(child) { child.material = new THREE.MeshBasicMaterial({ color: 0x7f5816, }) } function initStairs(child) { child.material = new THREE.MeshStandardMaterial({ color: 0xd1cdb7, }) child.material.roughness = 0.5 child.material.metalness = 0.6 } function initWalls(child) { child.material = new THREE.MeshStandardMaterial({ color: 0xffffff, }) child.material.roughness = 0.5 child.material.metalness = 0.6 } function create3dPage(w, h, position, rotation, url) { var plane = createPlane( w, h, position, rotation); glScene.add(plane); var cssObject = createCssObject( w, h, position, rotation, url); cssScene.add(cssObject); } function createLights() { var directionalLight = new THREE.DirectionalLight(0xe0ffff); directionalLight.position.set(-.5, .5, 15).normalize(); glScene.add(directionalLight); const light = new THREE.AmbientLight("#aaaaaa"); glScene.add(light); // const light1 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light1.position.set(-2, 3, 2) // glScene.add(light1) // const light2 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light2.position.set(0, 3, -6) // glScene.add(light2) // const light3 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light3.position.set(-12, 3, 6) // glScene.add(light3) // const light4 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light4.position.set(-12, 4, -4) // glScene.add(light4) // const light5 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light5.position.set(12, 4, -8) // glScene.add(light5) // const light6 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light6.position.set(12, 4, 0) // glScene.add(light6) // const light7 = new THREE.PointLight(0xe0ffff, 0.1, 20) // light7.position.set(12, 4, 8) // glScene.add(light7) } this.setClearColor = function (color) { glRenderer.setClearColor(color); } //position = { x: 0, y: 0, z: 0 }, rotation= { x: 0, y: 0, z: 0 } this.addModels = function (value) { glScene.add(value); }; this.setCamera = function (value) { camera = value; camera.aspect = this.width / this.height; camera.updateProjectionMatrix(); // this.camera = camera; window.camera = camera; }; this.setScene = function (value) { glScene = value; window.scene = glScene }; this.addWater = function (water) { waters.push(water); } this.setPixelRatio = function (pixelRatio) { glRenderer.setPixelRatio(pixelRatio); }; this.setSize = function (width, height) { this.width = width; this.height = height; if (camera) { camera.aspect = this.width / this.height; camera.updateProjectionMatrix(); } glRenderer.setSize(this.width, this.height); cssRenderer.setSize(this.width, this.height); }; var time, startTime, prevTime; function animate() { // controls.update(); glRenderer.render(glScene, camera); cssRenderer.render(cssScene, camera); waters.forEach(water => { // 播放特效 water.material.uniforms['time'].value += 1.0 / 60.0; }); FUN_ARR.forEach( fun=> { // 播放特效 fun(); }); } var objects = [] this.play = function () { // if (renderer.xr.enabled) dom.append(vrButton); // startTime = prevTime = performance.now(); // document.addEventListener('keydown', onKeyDown); // document.addEventListener('keyup', onKeyUp); // document.addEventListener('pointerdown', onPointerDown); // document.addEventListener('pointerup', onPointerUp); // document.addEventListener('pointermove', onPointerMove); // dispatch(events.start, arguments); glRenderer.setAnimationLoop(animate); // const image = document.createElement('img'); // image.addEventListener('load', function () { // for (let i = 0; i < 2; i++) { // const object = new CSS3DSprite(image.cloneNode()); // object.position.x = Math.random() * 4 - 2, // object.position.y = Math.random() * 4 - 2, // object.position.z = Math.random() * 4 - 2; // object.scale.set(0.01, 0.01, 0.01); // glScene.add(object); // objects.push(object); // } // //transition(); // }); // image.src = '/assets/textures/sprite.png'; // cssScene.add(createSpriteShape()); // cssScene.add(createBox13DLabel()); }; this.stop = function () { if (renderer.xr.enabled) vrButton.remove(); // document.removeEventListener('keydown', onKeyDown); // document.removeEventListener('keyup', onKeyUp); // document.removeEventListener('pointerdown', onPointerDown); // document.removeEventListener('pointerup', onPointerUp); // document.removeEventListener('pointermove', onPointerMove); dispatch(events.stop, arguments); glRenderer.setAnimationLoop(null); }; this.dispose = function () { glRenderer.dispose(); cssRenderer.dispose(); camera = undefined; glScene = undefined; cssScene = undefined; }; // this.create3dPage = function (w, h, position, rotation, url) { var plane = css3dlabel.createPlane( w, h, position, rotation); glScene.add(plane); var cssObject = css3dlabel.createCssObject( w, h, position, rotation, url); cssScene.add(cssObject); } const defaultScale = 80 this.create3dLabel = function (parent, text, w = 100, h = 20, position, rotation) { // let sprite =createBox13DLabel() // glScene.add(sprite) // return ; let txtlength = text.length var width = defaultScale * txtlength; var height = defaultScale + 15; var plane = css3dlabel.createPlane( width, height, position, rotation); glScene.add(plane); var cssObject = css3dlabel.createCssLabel(text, width, height, position, rotation); // if(parent){ // parent.add(cssObject); BIG_LABEL_ARR.push(cssObject); // }else{ cssScene.add(cssObject); // } //cssObject.element.textContent = 'your data' } // this.create3dButton = function (parent, text, w = 100, h = 20, position, rotation,click) { // let txtlength = text.length // var width = defaultScale * txtlength; // var height = defaultScale + 15; // var plane = css3dlabel.createPlane( // width, height, // position, // rotation); // glScene.add(plane); // var cssObject = css3dlabel.createButton(text, // position, // rotation,click); // // if(parent){ // // parent.add(cssObject); // // }else{ // cssScene.add(cssObject); // // } // } function createSpriteShape() { /*1、创建一个画布,记得设置画布的宽高,否则将使用默认宽高,有可能会导致图像显示变形*/ let canvas = document.createElement("canvas"); canvas.width = 120; canvas.height = 120; /*2、创建图形,这部分可以去看w3c canvas教程*/ let ctx = canvas.getContext("2d"); ctx.fillStyle = "#ff0000"; ctx.arc(50, 50, 50, 0, 2 * Math.PI); ctx.fill(); /*3、将canvas作为纹理,创建Sprite*/ let texture = new THREE.Texture(canvas); texture.needsUpdate = true; //注意这句不能少 let material = new THREE.SpriteMaterial({ color: 0xff00ff,//设置精灵矩形区域颜色 rotation: Math.PI / 4,//旋转精灵对象45度,弧度值 map: texture,//设置精灵纹理贴图 }); let mesh = new THREE.Sprite(material); mesh.position.x = 2; mesh.position.y = 2; /*4、放大图片,每个精灵有自己的大小,默认情况下都是很小的,如果你不放大,基本是看不到的*/ //mesh.scale.set(100,100,1); return mesh; } function createBox13DLabel() { const div = document.createElement("div"); div.className = "red-box-label"; div.textContent = "红色正方体"; // CSS3DSprite;CSS3DObject const earthLabel = new CSS3DSprite(div); earthLabel.position.set(1, 0.2, 0.5); earthLabel.scale.set(0.01, 0.01, 0.01); return earthLabel; } this.updateLabel = function (name, text) { BIG_LABEL_ARR.forEach(tmplable => { tmplable.element.textContent = text; }) } this.addRefeshFunction = function(fun){ FUN_ARR.push(fun); } } }; export { APP };