diff --git a/lndexUASBUpdate.html b/lndexUASBUpdate.html
index 4d94388..8fb15da 100644
--- a/lndexUASBUpdate.html
+++ b/lndexUASBUpdate.html
@@ -567,46 +567,46 @@
let date = new Date();
let m = date.getSeconds();
player.updateLabel("", m);
-
+
}
- var canvasTexture
+ var canvasTexture
// 创建LED电子屏幕
- function addLEDScreen() {
- var canvas = document.createElement("canvas");
- canvas.width = 512;
- canvas.height = 64;
- var c = canvas.getContext('2d');
- // c.fillStyle = "#aaaaff";
- c.fillStyle = "#000000";
- c.fillRect(0, 0, 512, 64);
- // 文字
- c.beginPath();
- c.translate(256, 32);
- c.fillStyle = "#FF0000"; //文本填充颜色
- c.font = "bold 28px 宋体"; //字体样式设置
- c.textBaseline = "middle"; //文本与fillText定义的纵坐标
- c.textAlign = "center"; //文本居中(以fillText定义的横坐标)
- c.fillText("欢迎领导访问指导!!!", 0, 0);
-
- var cubeGeometry = new THREE.BoxGeometry(512, 64, 5);
- canvasTexture = new THREE.CanvasTexture(canvas);
- canvasTexture.wrapS = THREE.RepeatWrapping;
- var material = new THREE.MeshPhongMaterial({
- map: canvasTexture, // 设置纹理贴图
- });
- var cube = new THREE.Mesh(cubeGeometry, material);
- cube.position.set(0.10, 0.56, -1.48);
- cube.rotation.y += Math.PI; //-逆时针旋转,+顺时针
- cube.scale.set(0.006,0.006,0.01);
- scene.add(cube);
- player.addRefeshFunction(updatetext);
- }
- function updatetext() {
- if (canvasTexture) {
- canvasTexture.offset.x += 0.003;
- }
+ function addLEDScreen() {
+ var canvas = document.createElement("canvas");
+ canvas.width = 512;
+ canvas.height = 64;
+ var c = canvas.getContext('2d');
+ // c.fillStyle = "#aaaaff";
+ c.fillStyle = "#000000";
+ c.fillRect(0, 0, 512, 64);
+ // 文字
+ c.beginPath();
+ c.translate(256, 32);
+ c.fillStyle = "#FF0000"; //文本填充颜色
+ c.font = "bold 28px 宋体"; //字体样式设置
+ c.textBaseline = "middle"; //文本与fillText定义的纵坐标
+ c.textAlign = "center"; //文本居中(以fillText定义的横坐标)
+ c.fillText("欢迎领导访问指导!!!", 0, 0);
+
+ var cubeGeometry = new THREE.BoxGeometry(512, 64, 5);
+ canvasTexture = new THREE.CanvasTexture(canvas);
+ canvasTexture.wrapS = THREE.RepeatWrapping;
+ var material = new THREE.MeshPhongMaterial({
+ map: canvasTexture, // 设置纹理贴图
+ });
+ var cube = new THREE.Mesh(cubeGeometry, material);
+ cube.position.set(0.10, 0.56, -1.48);
+ cube.rotation.y += Math.PI; //-逆时针旋转,+顺时针
+ cube.scale.set(0.006, 0.006, 0.01);
+ scene.add(cube);
+ player.addRefeshFunction(updatetext);
+ }
+ function updatetext() {
+ if (canvasTexture) {
+ canvasTexture.offset.x += 0.003;
}
+ }