three 基础库
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2 years ago
<!DOCTYPE html>
<html>
<head>
<title>Threejs引入字体,实现3D文字,Canvas画布作为纹理贴图实现滚动字幕</title>
<meta charset="UTF-8">
<script type="text/javascript" src="lib/statistics.js"></script>
<script type="text/javascript" src="lib/steak.js"></script>
<script type="text/javascript" src="lib/three.js"></script>
<script type="text/javascript" src="lib/OrbitControls.js"></script>
<script type="text/javascript" src="lib/ColladaLoader.js"></script>
<script type="text/javascript" src="lib/dat.gui.js"></script>
<script type="text/javascript" charset="UTF-8" src="lib/Tween.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="dom"></div>
<script type="text/javascript">
var camera;
var renderer;
var fontMesh;
var canvasTexture;
function init() {
// 创建一个场景,它将包含我们所有的元素,如物体,相机和灯光。
var scene = new THREE.Scene();
scene.opacity = 0;
// 创建一个摄像机,它定义了我们正在看的地方
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 100000);
// 将摄像机对准场景的中心
camera.position.z = 500;
camera.lookAt(scene.position);
var orbit = new THREE.OrbitControls(camera);
// 创建一个渲染器并设置大小,WebGLRenderer将会使用电脑显卡来渲染场景
renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,
});
renderer.setClearColor(new THREE.Color("#0e0934"));
renderer.setSize(window.innerWidth, window.innerHeight);
var ambientLight = new THREE.AmbientLight("#ffffff", 1);
scene.add(ambientLight);
// 将呈现器的输出添加到HTML元素
document.getElementById("dom").appendChild(renderer.domElement);
// 启动动画
renderScene();
add3DFont();
addLEDScreen();
function add3DFont() {
new THREE.FontLoader().load('font/FZYaoTi_Regular.json', function(font) {
//加入立体文字
var text = new THREE.TextGeometry("左本的博客,Three.js3D文字", {
// 设定文字字体
font: font,
//尺寸
size: 24,
//厚度
height: 5
});
text.computeBoundingBox();
// 设置偏移
text.translate(-220, 0, 0);
//3D文字材质
var m = new THREE.MeshStandardMaterial({
color: "#FF0000"
});
fontMesh = new THREE.Mesh(text, m)
fontMesh.position.y = 100;
scene.add(fontMesh);
});
}
// 创建LED电子屏幕
function addLEDScreen() {
var canvas = document.createElement("canvas");
canvas.width = 512;
canvas.height = 64;
var c = canvas.getContext('2d');
c.fillStyle = "#aaaaff";
c.fillRect(0, 0, 512, 64);
// 文字
c.beginPath();
c.translate(256, 32);
c.fillStyle = "#FF0000"; //文本填充颜色
c.font = "bold 28px 宋体"; //字体样式设置
c.textBaseline = "middle"; //文本与fillText定义的纵坐标
c.textAlign = "center"; //文本居中(以fillText定义的横坐标)
c.fillText("左本的博客,Three.js3D文字", 0, 0);
var cubeGeometry = new THREE.BoxGeometry(512, 64, 5);
canvasTexture = new THREE.CanvasTexture(canvas);
canvasTexture.wrapS = THREE.RepeatWrapping;
var material = new THREE.MeshPhongMaterial({
map: canvasTexture, // 设置纹理贴图
});
var cube = new THREE.Mesh(cubeGeometry, material);
cube.rotation.y += Math.PI; //-逆时针旋转,+顺时针
scene.add(cube);
}
var clock = new THREE.Clock(); //声明一个时钟对象
function renderScene() {
orbit.update();
if (fontMesh) {
fontMesh.rotation.y -= 0.004;
}
if (canvasTexture) {
canvasTexture.offset.x += 0.005;
}
// 使用requestAnimationFrame函数进行渲染
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
// 渲染的场景
renderer.render(scene, camera);
}
window.onload = init;
// 随着窗体的变化修改场景
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// 监听窗体调整大小事件
window.addEventListener('resize', onResize, false);
</script>
</body>
</html>