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21 lines
479 B
21 lines
479 B
2 years ago
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import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js';
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class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
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constructor( shaderStage ) {
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super( 'nodeUniforms' );
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let shaderStageVisibility;
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if ( shaderStage === 'vertex' ) shaderStageVisibility = GPUShaderStage.VERTEX;
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else if ( shaderStage === 'fragment' ) shaderStageVisibility = GPUShaderStage.FRAGMENT;
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this.setVisibility( shaderStageVisibility );
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}
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}
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export default WebGPUNodeUniformsGroup;
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