You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
103 lines
2.1 KiB
103 lines
2.1 KiB
2 years ago
|
import { GPULoadOp } from './constants.js';
|
||
|
import { Color } from 'three';
|
||
|
|
||
|
let _clearAlpha;
|
||
|
const _clearColor = new Color();
|
||
|
|
||
|
class WebGPUBackground {
|
||
|
|
||
|
constructor( renderer ) {
|
||
|
|
||
|
this.renderer = renderer;
|
||
|
|
||
|
this.forceClear = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
clear() {
|
||
|
|
||
|
this.forceClear = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
update( scene ) {
|
||
|
|
||
|
const renderer = this.renderer;
|
||
|
const background = ( scene.isScene === true ) ? scene.background : null;
|
||
|
let forceClear = this.forceClear;
|
||
|
|
||
|
if ( background === null ) {
|
||
|
|
||
|
// no background settings, use clear color configuration from the renderer
|
||
|
|
||
|
_clearColor.copy( renderer._clearColor );
|
||
|
_clearAlpha = renderer._clearAlpha;
|
||
|
|
||
|
} else if ( background.isColor === true ) {
|
||
|
|
||
|
// background is an opaque color
|
||
|
|
||
|
_clearColor.copy( background );
|
||
|
_clearAlpha = 1;
|
||
|
forceClear = true;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( 'THREE.WebGPURenderer: Unsupported background configuration.', background );
|
||
|
|
||
|
}
|
||
|
|
||
|
// configure render pass descriptor
|
||
|
|
||
|
const renderPassDescriptor = renderer._renderPassDescriptor;
|
||
|
const colorAttachment = renderPassDescriptor.colorAttachments[ 0 ];
|
||
|
const depthStencilAttachment = renderPassDescriptor.depthStencilAttachment;
|
||
|
|
||
|
if ( renderer.autoClear === true || forceClear === true ) {
|
||
|
|
||
|
if ( renderer.autoClearColor === true ) {
|
||
|
|
||
|
colorAttachment.loadValue = { r: _clearColor.r, g: _clearColor.g, b: _clearColor.b, a: _clearAlpha };
|
||
|
|
||
|
} else {
|
||
|
|
||
|
colorAttachment.loadValue = GPULoadOp.Load;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( renderer.autoClearDepth === true ) {
|
||
|
|
||
|
depthStencilAttachment.depthLoadValue = renderer._clearDepth;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( renderer.autoClearStencil === true ) {
|
||
|
|
||
|
depthStencilAttachment.stencilLoadValue = renderer._clearDepth;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
colorAttachment.loadValue = GPULoadOp.Load;
|
||
|
depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
|
||
|
depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.forceClear = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export default WebGPUBackground;
|