three 基础库
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2 years ago
import { GPULoadOp } from './constants.js';
import { Color } from 'three';
let _clearAlpha;
const _clearColor = new Color();
class WebGPUBackground {
constructor( renderer ) {
this.renderer = renderer;
this.forceClear = false;
}
clear() {
this.forceClear = true;
}
update( scene ) {
const renderer = this.renderer;
const background = ( scene.isScene === true ) ? scene.background : null;
let forceClear = this.forceClear;
if ( background === null ) {
// no background settings, use clear color configuration from the renderer
_clearColor.copy( renderer._clearColor );
_clearAlpha = renderer._clearAlpha;
} else if ( background.isColor === true ) {
// background is an opaque color
_clearColor.copy( background );
_clearAlpha = 1;
forceClear = true;
} else {
console.error( 'THREE.WebGPURenderer: Unsupported background configuration.', background );
}
// configure render pass descriptor
const renderPassDescriptor = renderer._renderPassDescriptor;
const colorAttachment = renderPassDescriptor.colorAttachments[ 0 ];
const depthStencilAttachment = renderPassDescriptor.depthStencilAttachment;
if ( renderer.autoClear === true || forceClear === true ) {
if ( renderer.autoClearColor === true ) {
colorAttachment.loadValue = { r: _clearColor.r, g: _clearColor.g, b: _clearColor.b, a: _clearAlpha };
} else {
colorAttachment.loadValue = GPULoadOp.Load;
}
if ( renderer.autoClearDepth === true ) {
depthStencilAttachment.depthLoadValue = renderer._clearDepth;
} else {
depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
}
if ( renderer.autoClearStencil === true ) {
depthStencilAttachment.stencilLoadValue = renderer._clearDepth;
} else {
depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
}
} else {
colorAttachment.loadValue = GPULoadOp.Load;
depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
}
this.forceClear = false;
}
}
export default WebGPUBackground;