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175 lines
3.2 KiB
175 lines
3.2 KiB
2 years ago
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import {
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Vector2
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} from '../../../build/three.module.js';
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/**
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* tool for "unwrapping" and debugging three.js geometries UV mapping
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*
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* Sample usage:
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* document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
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*
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*/
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function UVsDebug( geometry, size = 1024 ) {
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// handles wrapping of uv.x > 1 only
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const abc = 'abc';
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const a = new Vector2();
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const b = new Vector2();
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const uvs = [
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new Vector2(),
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new Vector2(),
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new Vector2()
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];
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const face = [];
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const canvas = document.createElement( 'canvas' );
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const width = size; // power of 2 required for wrapping
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const height = size;
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canvas.width = width;
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canvas.height = height;
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const ctx = canvas.getContext( '2d' );
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ctx.lineWidth = 1;
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ctx.strokeStyle = 'rgb( 63, 63, 63 )';
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ctx.textAlign = 'center';
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// paint background white
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ctx.fillStyle = 'rgb( 255, 255, 255 )';
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ctx.fillRect( 0, 0, width, height );
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if ( geometry.isGeometry ) {
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console.error( 'THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.' );
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return;
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} else {
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const index = geometry.index;
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const uvAttribute = geometry.attributes.uv;
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if ( index ) {
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// indexed geometry
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for ( let i = 0, il = index.count; i < il; i += 3 ) {
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face[ 0 ] = index.getX( i );
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face[ 1 ] = index.getX( i + 1 );
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face[ 2 ] = index.getX( i + 2 );
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uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
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uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
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uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
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processFace( face, uvs, i / 3 );
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}
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} else {
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// non-indexed geometry
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for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {
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face[ 0 ] = i;
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face[ 1 ] = i + 1;
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face[ 2 ] = i + 2;
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uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
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uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
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uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
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processFace( face, uvs, i / 3 );
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}
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}
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}
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return canvas;
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function processFace( face, uvs, index ) {
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// draw contour of face
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ctx.beginPath();
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a.set( 0, 0 );
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for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
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const uv = uvs[ j ];
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a.x += uv.x;
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a.y += uv.y;
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if ( j === 0 ) {
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ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
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} else {
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ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
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}
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}
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ctx.closePath();
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ctx.stroke();
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// calculate center of face
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a.divideScalar( uvs.length );
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// label the face number
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ctx.font = '18px Arial';
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ctx.fillStyle = 'rgb( 63, 63, 63 )';
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ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
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if ( a.x > 0.95 ) {
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// wrap x // 0.95 is arbitrary
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ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
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}
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//
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ctx.font = '12px Arial';
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ctx.fillStyle = 'rgb( 191, 191, 191 )';
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// label uv edge orders
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for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
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const uv = uvs[ j ];
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b.addVectors( a, uv ).divideScalar( 2 );
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const vnum = face[ j ];
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ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
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if ( b.x > 0.95 ) {
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// wrap x
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ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
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}
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}
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}
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}
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export { UVsDebug };
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