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475 lines
12 KiB
475 lines
12 KiB
2 years ago
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( function () {
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class USDZExporter {
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async parse( scene ) {
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const files = {};
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const modelFileName = 'model.usda'; // model file should be first in USDZ archive so we init it here
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files[ modelFileName ] = null;
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let output = buildHeader();
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const materials = {};
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const textures = {};
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scene.traverseVisible( object => {
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if ( object.isMesh && object.material.isMeshStandardMaterial ) {
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const geometry = object.geometry;
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const material = object.material;
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const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usd';
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if ( ! ( geometryFileName in files ) ) {
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const meshObject = buildMeshObject( geometry );
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files[ geometryFileName ] = buildUSDFileAsString( meshObject );
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}
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if ( ! ( material.uuid in materials ) ) {
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materials[ material.uuid ] = material;
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}
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output += buildXform( object, geometry, material );
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}
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} );
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output += buildMaterials( materials, textures );
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files[ modelFileName ] = fflate.strToU8( output );
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output = null;
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for ( const id in textures ) {
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const texture = textures[ id ];
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const color = id.split( '_' )[ 1 ];
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const isRGBA = texture.format === 1023;
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const canvas = imageToCanvas( texture.image, color );
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const blob = await new Promise( resolve => canvas.toBlob( resolve, isRGBA ? 'image/png' : 'image/jpeg', 1 ) );
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files[ `textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
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} // 64 byte alignment
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// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
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let offset = 0;
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for ( const filename in files ) {
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const file = files[ filename ];
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const headerSize = 34 + filename.length;
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offset += headerSize;
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const offsetMod64 = offset & 63;
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if ( offsetMod64 !== 4 ) {
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const padLength = 64 - offsetMod64;
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const padding = new Uint8Array( padLength );
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files[ filename ] = [ file, {
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extra: {
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12345: padding
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}
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} ];
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}
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offset = file.length;
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}
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return fflate.zipSync( files, {
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level: 0
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} );
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}
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}
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function imageToCanvas( image, color ) {
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if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas || typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) {
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const scale = 1024 / Math.max( image.width, image.height );
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const canvas = document.createElement( 'canvas' );
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canvas.width = image.width * Math.min( 1, scale );
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canvas.height = image.height * Math.min( 1, scale );
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const context = canvas.getContext( '2d' );
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context.drawImage( image, 0, 0, canvas.width, canvas.height );
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if ( color !== undefined ) {
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const hex = parseInt( color, 16 );
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const r = ( hex >> 16 & 255 ) / 255;
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const g = ( hex >> 8 & 255 ) / 255;
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const b = ( hex & 255 ) / 255;
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const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
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const data = imagedata.data;
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for ( let i = 0; i < data.length; i += 4 ) {
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data[ i + 0 ] = data[ i + 0 ] * r;
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data[ i + 1 ] = data[ i + 1 ] * g;
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data[ i + 2 ] = data[ i + 2 ] * b;
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}
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context.putImageData( imagedata, 0, 0 );
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}
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return canvas;
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}
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} //
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const PRECISION = 7;
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function buildHeader() {
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return `#usda 1.0
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(
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customLayerData = {
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string creator = "Three.js USDZExporter"
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}
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metersPerUnit = 1
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upAxis = "Y"
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)
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`;
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}
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function buildUSDFileAsString( dataToInsert ) {
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let output = buildHeader();
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output += dataToInsert;
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return fflate.strToU8( output );
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} // Xform
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function buildXform( object, geometry, material ) {
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const name = 'Object_' + object.id;
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const transform = buildMatrix( object.matrixWorld );
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if ( object.matrixWorld.determinant() < 0 ) {
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console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object );
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}
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return `def Xform "${name}" (
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prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry>
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)
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{
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matrix4d xformOp:transform = ${transform}
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uniform token[] xformOpOrder = ["xformOp:transform"]
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rel material:binding = </Materials/Material_${material.id}>
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}
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`;
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}
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function buildMatrix( matrix ) {
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const array = matrix.elements;
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return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
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}
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function buildMatrixRow( array, offset ) {
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return `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${array[ offset + 3 ]})`;
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} // Mesh
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function buildMeshObject( geometry ) {
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const mesh = buildMesh( geometry );
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return `
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def "Geometry"
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{
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${mesh}
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}
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`;
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}
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function buildMesh( geometry ) {
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const name = 'Geometry';
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const attributes = geometry.attributes;
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const count = attributes.position.count;
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return `
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def Mesh "${name}"
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{
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int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
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int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
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normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
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interpolation = "vertex"
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)
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point3f[] points = [${buildVector3Array( attributes.position, count )}]
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float2[] primvars:st = [${buildVector2Array( attributes.uv, count )}] (
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interpolation = "vertex"
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)
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uniform token subdivisionScheme = "none"
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}
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`;
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}
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function buildMeshVertexCount( geometry ) {
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const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count;
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return Array( count / 3 ).fill( 3 ).join( ', ' );
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}
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function buildMeshVertexIndices( geometry ) {
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if ( geometry.index !== null ) {
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return geometry.index.array.join( ', ' );
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}
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const array = [];
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const length = geometry.attributes.position.count;
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for ( let i = 0; i < length; i ++ ) {
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array.push( i );
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}
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return array.join( ', ' );
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}
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function buildVector3Array( attribute, count ) {
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if ( attribute === undefined ) {
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console.warn( 'USDZExporter: Normals missing.' );
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return Array( count ).fill( '(0, 0, 0)' ).join( ', ' );
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}
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const array = [];
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const data = attribute.array;
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for ( let i = 0; i < data.length; i += 3 ) {
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array.push( `(${data[ i + 0 ].toPrecision( PRECISION )}, ${data[ i + 1 ].toPrecision( PRECISION )}, ${data[ i + 2 ].toPrecision( PRECISION )})` );
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}
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return array.join( ', ' );
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}
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function buildVector2Array( attribute, count ) {
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if ( attribute === undefined ) {
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console.warn( 'USDZExporter: UVs missing.' );
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return Array( count ).fill( '(0, 0)' ).join( ', ' );
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}
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const array = [];
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const data = attribute.array;
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for ( let i = 0; i < data.length; i += 2 ) {
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array.push( `(${data[ i + 0 ].toPrecision( PRECISION )}, ${1 - data[ i + 1 ].toPrecision( PRECISION )})` );
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}
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return array.join( ', ' );
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} // Materials
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function buildMaterials( materials, textures ) {
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const array = [];
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for ( const uuid in materials ) {
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const material = materials[ uuid ];
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array.push( buildMaterial( material, textures ) );
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}
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return `def "Materials"
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{
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${array.join( '' )}
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}
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`;
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}
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function buildMaterial( material, textures ) {
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// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
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const pad = ' ';
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const inputs = [];
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const samplers = [];
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function buildTexture( texture, mapType, color ) {
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const id = texture.id + ( color ? '_' + color.getHexString() : '' );
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const isRGBA = texture.format === 1023;
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textures[ id ] = texture;
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return `
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def Shader "Transform2d_${mapType}" (
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sdrMetadata = {
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string role = "math"
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}
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)
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{
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uniform token info:id = "UsdTransform2d"
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float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result>
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float2 inputs:scale = ${buildVector2( texture.repeat )}
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float2 inputs:translation = ${buildVector2( texture.offset )}
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float2 outputs:result
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}
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def Shader "Texture_${texture.id}_${mapType}"
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{
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uniform token info:id = "UsdUVTexture"
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asset inputs:file = @textures/Texture_${id}.${isRGBA ? 'png' : 'jpg'}@
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float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float outputs:r
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float outputs:g
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float outputs:b
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float3 outputs:rgb
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}`;
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}
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if ( material.map !== null ) {
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inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` );
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samplers.push( buildTexture( material.map, 'diffuse', material.color ) );
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} else {
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inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
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}
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if ( material.emissiveMap !== null ) {
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inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` );
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samplers.push( buildTexture( material.emissiveMap, 'emissive' ) );
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} else if ( material.emissive.getHex() > 0 ) {
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inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( material.emissive )}` );
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}
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if ( material.normalMap !== null ) {
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inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` );
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samplers.push( buildTexture( material.normalMap, 'normal' ) );
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}
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if ( material.aoMap !== null ) {
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inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` );
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samplers.push( buildTexture( material.aoMap, 'occlusion' ) );
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}
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if ( material.roughnessMap !== null ) {
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inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` );
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samplers.push( buildTexture( material.roughnessMap, 'roughness' ) );
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} else {
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inputs.push( `${pad}float inputs:roughness = ${material.roughness}` );
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}
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if ( material.metalnessMap !== null ) {
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inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` );
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samplers.push( buildTexture( material.metalnessMap, 'metallic' ) );
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} else {
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inputs.push( `${pad}float inputs:metallic = ${material.metalness}` );
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}
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inputs.push( `${pad}float inputs:opacity = ${material.opacity}` );
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if ( material.isMeshPhysicalMaterial ) {
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inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
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inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
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inputs.push( `${pad}float inputs:ior = ${material.ior}` );
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}
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return `
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def Material "Material_${material.id}"
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{
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def Shader "PreviewSurface"
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{
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uniform token info:id = "UsdPreviewSurface"
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${inputs.join( '\n' )}
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int inputs:useSpecularWorkflow = 0
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token outputs:surface
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}
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token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>
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token inputs:frame:stPrimvarName = "st"
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def Shader "uvReader_st"
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{
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uniform token info:id = "UsdPrimvarReader_float2"
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token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName>
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float2 inputs:fallback = (0.0, 0.0)
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float2 outputs:result
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}
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${samplers.join( '\n' )}
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}
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`;
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}
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function buildColor( color ) {
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return `(${color.r}, ${color.g}, ${color.b})`;
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}
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function buildVector2( vector ) {
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return `(${vector.x}, ${vector.y})`;
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}
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THREE.USDZExporter = USDZExporter;
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} )();
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