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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title></title>
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										<meta charset="utf-8">
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										<meta name="generator" content="Three.js Editor">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<style>
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											body {
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												font-family: sans-serif;
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												font-size: 11px;
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												background-color: #000;
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												margin: 0px;
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											}
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											canvas {
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												display: block;
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												width: 100%;
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												height: 100%
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											}
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											.info {
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												position: absolute;
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												top: 10px;
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												width: 100%;
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												text-align: center;
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												z-index: 100;
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												display: block;
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												color: brown;
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												font-size: 40px;
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											}
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											.label {
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												color: #ff000f;
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												font-family: sans-serif;
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												padding: 2px;
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												/* background: rgba(0, 0, 0, .6); */
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											}
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											.label1 {
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												color: #ffffff;
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												font-family: sans-serif;
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												padding: 2px;
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												background: rgba(0, 0, 0, .6);
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											}
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										</style>
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										<script async src="/libs/layui/layui.js"></script>
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										<script type="importmap">
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													{
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														"imports": {
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															"three": "/libs/build/three.module.js",
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															"jsm/": "/libs/three/jsm/"
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														}
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													}
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												</script>
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									</head>
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									<body ontouchstart="">
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										<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div>
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										<script type="module">
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											import * as THREE from 'three';
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											import { APP } from './js/app.js';
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											import { VRButton } from './js/VRButton.js';
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											import { OrbitControls } from 'jsm/controls/OrbitControls.js';
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											import { CSS2DRenderer, CSS2DObject } from 'jsm/renderers/CSS2DRenderer.js';
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											import { Water } from 'jsm/objects/Water.js';
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											import modellabel from './js/units/modellabel.js'
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											import css2dlabel from './js/units/css2dlabel.js'
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											const type = 1;
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											window.THREE = THREE; // Used by APP Scripts.
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											window.VRButton = VRButton; // Used by APP Scripts.
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											//水泵列表
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											let pumpModelArr = []
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								            console.log('Math.PI=',Math.PI);
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											var loader = new THREE.FileLoader();
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											loader.load('zhsc.json', function (text) {
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												var player = new APP.Player();
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												player.load(JSON.parse(text));
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												player.setSize(window.innerWidth, window.innerHeight);
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												player.play();
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												// document.body.appendChild(player.dom);
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												window.addEventListener('resize', function () {
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													player.setSize(window.innerWidth, window.innerHeight);
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												});
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												// var orbitControls = new OrbitControls(window.camera, player.dom);
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												// initLable();
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												// setModel(window.scene, player);
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												// AddWaters(player);
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												addRemarkLabels();
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											});
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											//添加这个就可以用鼠标拖动
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											var raycaster = new THREE.Raycaster()
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											var mouse = new THREE.Vector2()
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											//点击模型
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											// window.addEventListener('click', onMouseClick);
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											window.addEventListener('dblclick', onDBMouseClick);
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											// function onMouseClick(event) {
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											// 	//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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											// 	mouse.x = (event.clientX / window.innerWidth) * 2 - 1
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											// 	mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
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											// 	//console.log("mouse:"+mouse.x+","+mouse.y)
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											// 	// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
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											// 	raycaster.setFromCamera(mouse, window.camera);
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											// 	// 获取raycaster直线和所有模型相交的数组集合
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											// 	var intersects = raycaster.intersectObjects(scene.children);
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											// 	console.log(intersects);
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											// 	//debugger
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											// 	//将所有的相交的模型的颜色设置为红色
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											// 	for (var i = 0; i < intersects.length; i++) {
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											// 		let obj = intersects[i];
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											// 		if (obj.object) {
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											// 			// if (obj.object.name == "视频监控1") {
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											// 			// 	obj.object.material.color.set(0xff6666);
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											// 			// 	alert("视频");
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											// 			// } else {
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											// 			// 	obj.object.material.color.set(0xff0000);
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											// 			// }
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											// 		}
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											// 	}
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											// }
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											function onDBMouseClick(event) {
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												//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
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												mouse.x = (event.clientX / window.innerWidth) * 2 - 1
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												mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
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												//console.log("mouse:"+mouse.x+","+mouse.y)
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												// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												raycaster.setFromCamera(mouse, window.camera);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// 获取raycaster直线和所有模型相交的数组集合
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var intersects = raycaster.intersectObjects(scene.children);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log(intersects);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//将所有的相交的模型的颜色设置为红色
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												for (var i = 0; i < intersects.length; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let obj = intersects[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (obj.object) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														let tmpobj = obj.object;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log(tmpobj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														//输出 增加标签 位置
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:-180,ry:0,rz:160}');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														if (tmpobj.name.indexOf('水泵M_') > -1) { // 水泵
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															openDialog(tmpobj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															//alert(tmpobj.name, "双击");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//打开对话框
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function openDialog(tmpobj) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												layer.open({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													type: 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, offset: type //具体配置参考:http://doc/modules/layer.html#offset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, id: 'layerDemo' + type //防止重复弹出
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, btn: '关闭'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, btnAlign: 'c' //按钮居中
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, shade: 0 //不显示遮罩
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, yes: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														layer.closeAll();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// 设置标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function setModel(scene, player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.castShadow = true; // 开启阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.receiveShadow = true; // 接受阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.children.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// console.log("--------item ==", index);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// console.log("name=", item.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// console.log("type=", item.type)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.name.indexOf('OilTank00') > -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														addLabel(item, 0, 0.4, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													else if (item.name.indexOf('水泵M_') > -1) { // 水泵
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														pumpModelArr.push(item);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														//debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														if (item.name === '水泵001') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0xff0000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0x006600);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														addStateLabel(item, 0, 3, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														setModel(item, player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log('pumpModelArr=', pumpModelArr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//模型标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											const remarkLabArr = [{ name: "水管301", text: "至板式换热器", x: 2.588, y: 0.031, z: -1.6, rx:-180 ,ry: 0 ,rz:160}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												, { name: "水管291", text: "水管29", x: 2.33,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											    ,{ name: "水管281", text: "水管28", x: 1.980,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管271", text: "水管27", x: 1.729,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管251", text: "水管25", x: -0.084,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   ,{ name: "水管221", text: "水管22", x: -0.594,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管211", text: "水管21", x: -1.450,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管61", text: "水管6", x: -2.062, y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管51", text: "水管5", x: -2.324,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管41", text: "水管4", x: -2.560,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管31", text: "水管3", x: -2.824,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管21", text: "水管2", x: -3.072,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											   , { name: "水管11", text: "水管1", x: -3.317,  y: 0.031, z: -1.46, rx: -180, ry: 0, rz: 160 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//添加 模型标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function addRemarkLabels() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												remarkLabArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.rotation.x = Math.PI*(item.rx/360);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.rotation.z = Math.PI * (item.rz/360);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													 labelMesh.rotation.y= 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													window.scene.add(labelMesh);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//红色标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												, { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											]
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//通过 模型名称获取标签名称
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function getlabel(name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let result;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												labArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.name === name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														result = item;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														return null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												return result
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//普通标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (!parent.name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log("parent.name2=", parent.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let item = await getlabel(parent.name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let css2DLabel = css2dlabel.createCSSLabel(item.text, x, y, z, className);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (parent) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														parent.add(css2DLabel);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														window.scene.add(css2DLabel);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
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							| 
								
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							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
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							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//状态标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (!parent.name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log("parent.name2=", parent.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let item = await getlabel(parent.name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let css2DLabel = css2dlabel.createCSSLabel('●' + item.text, x, y, z, className);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (parent) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														parent.add(css2DLabel);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														window.scene.add(css2DLabel);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//添加动态水
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function AddWaters(player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let water1 = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water1.position = { x: 0, y: 1, z: 0 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water1.scale = { x: 4, y: 2.6 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												AddWater(water1, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let water2 = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water2.position = { x: 0, y: 1, z: 5 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water2.scale = { x: 7.5, y: 8 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												AddWater(water2, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function AddWater(water, player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let waterobj = new Water(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													waterGeometry,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														textureWidth: 255,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														textureHeight: 255,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														waterNormals: new THREE.TextureLoader().load('./img/waternormals.jpg', function (texture) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														sunDirection: new THREE.Vector3(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														sunColor: 0xffffff,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														waterColor: 0x3498DB,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														distortionScale: 0.5,//波浪大小
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														fog: true// scene.fog !== undefined
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												waterobj.position.set(water.position.x, water.position.y, water.position.z)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												waterobj.rotation.x = - Math.PI / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.add(waterobj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												player.addWater(waterobj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//测试用
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											let clickindex = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//全开全关 测试
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											window.btnclick = function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												pumpModelArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (clickindex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.material.color.set(0x00ff00);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.material.color.set(0x666666);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													clickindex = !clickindex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										</script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										<!-- Code injected by live-server -->
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										<script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// <![CDATA[  <-- For SVG support
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											if ('WebSocket' in window) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												(function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													function refreshCSS() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														var sheets = [].slice.call(document.getElementsByTagName("link"));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														var head = document.getElementsByTagName("head")[0];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														for (var i = 0; i < sheets.length; ++i) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															var elem = sheets[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															var parent = elem.parentElement || head;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															parent.removeChild(elem);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															var rel = elem.rel;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															if (elem.href && typeof rel != "string" || rel.length == 0 || rel.toLowerCase() == "stylesheet") {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
																var url = elem.href.replace(/(&|\?)_cacheOverride=\d+/, '');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
																elem.href = url + (url.indexOf('?') >= 0 ? '&' : '?') + '_cacheOverride=' + (new Date().valueOf());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															parent.appendChild(elem);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													var protocol = window.location.protocol === 'http:' ? 'ws://' : 'wss://';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													var address = protocol + window.location.host + window.location.pathname + '/ws';
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													var socket = new WebSocket(address);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													socket.onmessage = function (msg) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														if (msg.data == 'reload') window.location.reload();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														else if (msg.data == 'refreshcss') refreshCSS();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (sessionStorage && !sessionStorage.getItem('IsThisFirstTime_Log_From_LiveServer')) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log('Live reload enabled.');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														sessionStorage.setItem('IsThisFirstTime_Log_From_LiveServer', true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.error('Upgrade your browser. This Browser is NOT supported WebSocket for Live-Reloading.');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
									// ]]>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										</script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										<script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										</script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
									</body>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								</html>
							 |