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								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title></title>
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										<meta charset="utf-8">
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										<meta name="generator" content="Three.js Editor">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<style>
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											body {
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												font-family: sans-serif;
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												font-size: 11px;
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												background-color: #000;
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												margin: 0px;
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											}
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											canvas {
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												display: block;
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											}
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											.info {
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												position: absolute;
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												top: 10px;
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												width: 100%;
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												text-align: center;
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												z-index: 100;
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												display: block;
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												color: brown;
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												font-size: 40px;
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											}
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											.label {
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												color: #ff000f;
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												font-family: sans-serif;
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												padding: 40px;
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												background: rgba(149, 140, 140, 0.6);
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											}
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											.btn {
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												color: #ff000f;
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												font-family: sans-serif;
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												padding: 20px;
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												background: rgba(149, 140, 140, 0.6);
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											}
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											.label1 {
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												color: #ffffff;
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												font-family: sans-serif;
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												padding: 2px;
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												background: rgba(0, 0, 0, .6);
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											}
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											.container {
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												width: 100%;
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												height: 100%;
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											}
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										</style>
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										<script type="importmap">
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													{
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														"imports": {
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															"three": "./libs/three/three.module.js",
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															"jsm/": "./libs/three/jsm/"
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														}
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													}
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												</script>
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										<script async src="./libs/layui/layui.js"></script>
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										<script async src="./libs/mqtt/mqtt.min.js"></script>
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									</head>
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									<body ontouchstart="">
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										<div class="info">2D数据表格显示 不旋转 厌氧系统 <button onclick="btnclick()">全开</button></div>
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										<script type="module">
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											import * as THREE from 'three';
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											import { APP } from './js/app.js';
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											import { OrbitControls } from 'jsm/controls/OrbitControls.js';
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											import { GLTFLoader } from 'jsm/loaders/GLTFLoader.js';
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											import { CSS3DRenderer, CSS3DObject } from 'jsm/renderers/CSS3DRenderer.js';
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											import { Water } from 'jsm/objects/Water.js';
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											import modellabel from './js/units/modellabel.js'
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											import css2dlabel from './js/units/css3dlabel.js'
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											import config from './js/config.js'
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											window.THREE = THREE; // Used by APP Scripts.
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											var mqttclient = null;
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											var player = new APP.Player();
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											//水泵列表
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											var PUMP_MODEL_ARR = []
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											var bigLabelArr = []
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											//红色标签
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											// const labArr = [{ name: "水泵M_1", text: "水泵1" }, { name: "水泵M_2", text: "水泵002" }
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											// 	, { name: "水泵M_3", text: "水泵003" }, { name: "水泵M_4", text: "水泵4" }, { name: "水泵M_5", text: "水泵5" }
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											// 	, { name: "OilTank001", text: "PT桶1" }, { name: "OilTank002", text: "PT桶2" }, { name: "OilTank003", text: "PT桶3" },
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											// ]
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											const labArr = [{ name: "水泵M_1", text: "水泵M_1", position: { x: 2.86, y: -0.34, z: -3.13 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "水泵M_2", text: "水泵M_2", position: { x: 1.22, y: -0.59, z: -3.34 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "水泵M_3", text: "水泵M_3", position: { x: -0.60, y: -0.31, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "水泵M_4", text: "水泵M_4", position: { x: -1.66, y: -0.62, z: -3.26 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "水泵M_5", text: "水泵M_51", position: { x: -2.55, y: -0.3, z: -3.36 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "OilTank001", text: "罐1", position: { x: 0.61, y: 2.44, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "OilTank002", text: "罐2", position: { x: -0.57, y: 2.47, z: 3.78 }, rotation: { x: 0, y: Math.PI, z: 0 } },
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											{ name: "OilTank003", text: "罐3", position: { x: 0.07, y: 2.58, z: 5.39 }, rotation: { x: 0, y: Math.PI, z: 0 } }
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											]
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											//模型标签
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											const remarkLabArr = [{ name: "221", text: "USAB进水", x: 2.0501311208405713, y: -0.7778027560129786, z: -5.4, ry: 360 }
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												, { name: "211", text: "USAB进水", x: 0.1740166304621844, y: -0.7760432883855322, z: -5.4, ry: 360 },
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											{ name: "491", text: "至污泥浓缩池", x: -2.105188770141037, y: -0.7901334936138524, z: -5.4, ry: 360 }]
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											//大标签
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											const bigLabArr = [{ name: "建筑_11", text: "建筑_1", x: 0.10, y: 0.16, z: -1.48, rx: 0, ry: 360, rz: 0 }]
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											init();
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											function init() {
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												player.play();
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												player.setSize(window.innerWidth, window.innerHeight);
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												window.addEventListener('resize', function () {
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													player.setSize(window.innerWidth, window.innerHeight);
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												});
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												//设置背景颜色
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												player.setClearColor(0x34495E);
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												initModel()
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												addRemarkLabels();
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												mqttInit();
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												updateLabel();
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												// for (var i = 0; i < 1; i++) {
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												// 	player.create3dPage(
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												// 		1020, 680,
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												// 		new THREE.Vector3(-2 - i, 2 + i / 3, -4.2 + i),
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												// 		new THREE.Vector3(0, Math.PI, 0),
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												// 		'https://zuoben.blog.csdn.net/');
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												// }
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											}
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							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// document.body.appendChild(player.dom);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
											function initModel() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var loader = new THREE.FileLoader();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												loader.load('uasb3.json', function (text) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													let json = JSON.parse(text);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let objloader = new THREE.ObjectLoader();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let scene = objloader.parse(json.scene)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													player.addModels(scene);//.children[3]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													setModel(scene, player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// AddWaters(player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// addRemarkLabels();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function initModel1() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var loader = new GLTFLoader();
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												loader.load('assets/models/uasb2.glb', function (gltf) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// gltf.scene.traverse(function (child) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	switch (child.name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 		case 'walls':
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 			initWalls(child)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 			break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 		case 'stairs':
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 			initStairs(child)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 			break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	//设置展画边框贴图
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	if (child.name.includes('paint')) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 		initFrames(child)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	//设置展画图片贴图
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	if (child.name.includes('draw')) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 		initDraws(child)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// })
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let tmpmodel = gltf.scene//.children[1];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													tmpmodel.rotation.set(0, 2, -0.2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													player.addModels(tmpmodel);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													setModel(tmpmodel, player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
											var x = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// 设置标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function setModel(scene, player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.castShadow = true; // 开启阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.receiveShadow = true; // 接受阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												scene.children.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													console.log("x=", x, "--------item ==", index, "name=", item.name, "type=", item.type);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													if (item.name.indexOf('OilTank00') > -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														addLabel(item, 0, 0.4, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													else if (item.name.indexOf('水泵M_') > -1) { // 水泵
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														x = x + 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														PUMP_MODEL_ARR.push(item);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														//debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														if (item.name === '水泵001') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0x00f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0x006600);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														addStateLabel(item, x / 2, 2 + x / 2, x / 2)
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														setModel(item, player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												console.log('pumpModelArr=', PUMP_MODEL_ARR)
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// 设置标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function setModel1(scene, player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// scene.castShadow = true; // 开启阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// scene.receiveShadow = true; // 接受阴影
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.children.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													console.log("--------item ==", index, "name=", item.name, "type=", item.type);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.name.indexOf('OilTank00') > -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														addLabel(item, 0, 0.4, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													else if (item.name == "水泵001") {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														item.material.color.set(0xff0);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													else if (item.name == "水泵_2") {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.material.color.set(0xff0000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													else if (item.name.indexOf('水泵M_') > -1 && item.type == "Mesh") { // 水泵
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														pumpModelArr.push(item);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														// }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														if (item.name === '水泵M_1') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0xff0000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															item.material.color.set(0x006600);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														addStateLabel(item, 0, 3, 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.type === 'Object3D' || item.type === 'Group') { // 有下一级
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														setModel(item, player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log('pumpModelArr=', pumpModelArr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//添加这个就可以用鼠标拖动
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											var raycaster = new THREE.Raycaster()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											var mouse = new THREE.Vector2()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//点击模型
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											// window.addEventListener('click', onMouseClick);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											window.addEventListener('dblclick', onDBMouseClick);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
											function onMouseClick(event) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												mouse.x = (event.clientX / window.innerWidth) * 2 - 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//console.log("mouse:"+mouse.x+","+mouse.y)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												raycaster.setFromCamera(mouse, window.camera);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												// 获取raycaster直线和所有模型相交的数组集合
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var intersects = raycaster.intersectObjects(scene.children, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log(intersects);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//将所有的相交的模型的颜色设置为红色
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												for (var i = 0; i < intersects.length; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let obj = intersects[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (obj.object) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														if (obj.object.name == "视频监控1") {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
															obj.object.material.color.set(0xff6666);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															alert("视频");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															obj.object.material.color.set(0xff0000);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function onDBMouseClick(event) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//将鼠标点击位置的屏幕坐标转换成threejs中的标准坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												mouse.x = (event.clientX / window.innerWidth) * 2 - 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												mouse.y = -((event.clientY / window.innerHeight) * 2 - 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//console.log("mouse:"+mouse.x+","+mouse.y)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// 通过鼠标点的位置和当前相机的矩阵计算出raycaster
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												raycaster.setFromCamera(mouse, window.camera);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// 获取raycaster直线和所有模型相交的数组集合
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												// debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var intersects = raycaster.intersectObjects(scene.children, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log("onclick ", intersects);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//将所有的相交的模型的颜色设置为红色
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												for (var i = 0; i < intersects.length; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let obj = intersects[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (obj.object) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														let tmpobj = obj.object;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log(tmpobj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														//输出 增加标签 位置
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														console.log('{name:"' + tmpobj.name + '",text:"' + tmpobj.name + '",position:{x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + '},rotation:{x:0,y: Math.PI,z:0}}');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														// console.log('{name:"' + tmpobj.name + '1",text:"' + tmpobj.name + '",x:' + obj.point.x.toFixed(2) + ',y:' + obj.point.y.toFixed(2) + ',z:' + obj.point.z.toFixed(2) + ',rx:0,ry:0,rz:0}');
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														if (tmpobj.name.indexOf('水泵') > -1) { // 水泵
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															openDialog(tmpobj)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															//alert(tmpobj.name, "双击");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//添加 模型标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function addRemarkLabels() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												remarkLabArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.scale.set(0.005, 0.005, 0.005);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.rotation.y = Math.PI * (item.ry / 360);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.rotation.x = Math.PI * (30 / 360);;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// labelMesh.rotation.x= rz;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													window.scene.add(labelMesh);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												bigLabArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													let labelMesh = modellabel.createRemarkLabel(item.text, item.x, item.y, item.z);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.scale.set(0.01, 0.01, 0.01);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													labelMesh.rotation.y = Math.PI * (item.ry / 360);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// labelMesh.rotation.x = Math.PI * (30 / 360);;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// labelMesh.rotation.x= rz;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													window.scene.add(labelMesh);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													bigLabelArr.push(labelMesh);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//通过 模型名称获取标签名称
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function getlabel(name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let result;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												labArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (item.name === name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														result = item;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														return null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												return result
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//普通标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function addLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (!parent.name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log("parent.name2=", parent.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let item = await getlabel(parent.name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													player.create3dLabel(parent, item.text,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														1020, 680,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.position,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.rotation,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// player.create3dLabel(parent, item.text,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	1020, 680,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	new THREE.Vector3(x, y, z),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	new THREE.Vector3(0, Math.PI, 0),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//状态标签
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											async function addStateLabel(parent, x = 0, y = 0, z = 0, className = 'label') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (!parent.name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												console.log("parent.name2=", parent.name)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let item = await getlabel(parent.name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												if (item) {
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													player.create3dLabel(parent, item.text,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														1020, 680,
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														item.position,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.rotation,
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													);
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													// player.create3dButton(parent, item.text,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	1020, 680,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	new THREE.Vector3(x, y, z),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	new THREE.Vector3(0, Math.PI, 0), 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 	updateLabel()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// );
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//添加动态水
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function AddWaters(player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let water1 = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water1.position = { x: 0, y: 1, z: 0 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water1.scale = { x: 4, y: 2.6 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												AddWater(water1, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let water2 = {}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water2.position = { x: 0, y: 1, z: 5 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												water2.scale = { x: 7.5, y: 8 }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												AddWater(water2, player)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function AddWater(water, player) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												const waterGeometry = new THREE.PlaneGeometry(water.scale.x, water.scale.y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let waterobj = new Water(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													waterGeometry,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														textureWidth: 255,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														textureHeight: 255,
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
														waterNormals: new THREE.TextureLoader().load('./assets/textures/waternormals.jpg', function (texture) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
															texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														}),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														sunDirection: new THREE.Vector3(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														sunColor: 0xffffff,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														waterColor: 0x3498DB,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														distortionScale: 0.5,//波浪大小
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														fog: true// scene.fog !== undefined
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												waterobj.position.set(water.position.x, water.position.y, water.position.z)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												waterobj.rotation.x = - Math.PI / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												scene.add(waterobj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												player.addWater(waterobj);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//测试用
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											let clickindex = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//全开全关 测试
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											window.btnclick = function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												pumpModelArr.forEach((item, index) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (clickindex) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.material.color.set(0x00ff00);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														item.material.color.set(0x666666);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													clickindex = !clickindex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function mqttInit() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												var that = this;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												// 连接选项
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												const options = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													connectTimeout: 4000, // 超时时间
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													// 认证信息
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													clientId: 'brower_' + parseInt(Math.random() / 31.1 * 10000000000),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													username: config.mqttUserName,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													password: config.mqttPassword,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient = mqtt.connect('ws://127.0.0.1:8083/mqtt', options);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												mqttclient.on('reconnect', function (error) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													console.log("reconnect");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient.on('error', function (error) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													console.log('连接失败:', error)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient.on('message', function (topic, message, s) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													console.log(topic, message.toString());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (message.toString() == '1') {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														// if (that.lastTime + 2 * 1000 < new Date().getTime()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														// 	that.lastTime = new Date().getTime();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														// }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												})
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient.subscribe("/scene/update/*", (err) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (!err) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log(`订阅/scene/update/* 成功`);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient.subscribe("RTData", (err) => {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													if (!err) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														console.log(`订阅 RTData 成功`);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
												mqttclient.publish('/sys/update/scene', 'scene');
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											//打开对话框
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											function openDialog(tmpobj) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												layer.open({
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													type: 1
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
													, offset: 1 //具体配置参考:http://doc/modules/layer.html#offset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, id: 'layerDemo' + 1 //防止重复弹出
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, content: '<div style="padding: 20px 100px;">' + tmpobj.name + '</div>'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, btn: '关闭'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, btnAlign: 'c' //按钮居中
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, shade: 0 //不显示遮罩
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													, yes: function () {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
														layer.closeAll();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
													}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												});
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
											function updateLabel() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												//    debugger
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												setTimeout(updateLabel, 1000); //5秒后执行
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let date = new Date();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												let m = date.getSeconds();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
												player.updateLabel("", m);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
										</script>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
									</body>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								</html>
							 |