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222 lines
5.2 KiB
222 lines
5.2 KiB
2 years ago
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import {
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DirectionalLight,
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Group,
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LightProbe,
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WebGLCubeRenderTarget
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} from '../../../build/three.module.js';
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class SessionLightProbe {
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constructor( xrLight, renderer, lightProbe, environmentEstimation, estimationStartCallback ) {
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this.xrLight = xrLight;
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this.renderer = renderer;
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this.lightProbe = lightProbe;
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this.xrWebGLBinding = null;
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this.estimationStartCallback = estimationStartCallback;
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this.frameCallback = this.onXRFrame.bind( this );
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const session = renderer.xr.getSession();
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// If the XRWebGLBinding class is available then we can also query an
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// estimated reflection cube map.
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if ( environmentEstimation && 'XRWebGLBinding' in window ) {
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// This is the simplest way I know of to initialize a WebGL cubemap in Three.
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const cubeRenderTarget = new WebGLCubeRenderTarget( 16 );
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xrLight.environment = cubeRenderTarget.texture;
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const gl = renderer.getContext();
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// Ensure that we have any extensions needed to use the preferred cube map format.
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switch ( session.preferredReflectionFormat ) {
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case 'srgba8':
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gl.getExtension( 'EXT_sRGB' );
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break;
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case 'rgba16f':
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gl.getExtension( 'OES_texture_half_float' );
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break;
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}
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this.xrWebGLBinding = new XRWebGLBinding( session, gl );
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this.lightProbe.addEventListener( 'reflectionchange', () => {
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this.updateReflection();
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} );
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}
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// Start monitoring the XR animation frame loop to look for lighting
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// estimation changes.
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session.requestAnimationFrame( this.frameCallback );
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}
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updateReflection() {
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const textureProperties = this.renderer.properties.get( this.xrLight.environment );
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if ( textureProperties ) {
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const cubeMap = this.xrWebGLBinding.getReflectionCubeMap( this.lightProbe );
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if ( cubeMap ) {
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textureProperties.__webglTexture = cubeMap;
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}
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}
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}
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onXRFrame( time, xrFrame ) {
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// If either this obejct or the XREstimatedLight has been destroyed, stop
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// running the frame loop.
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if ( ! this.xrLight ) {
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return;
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}
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const session = xrFrame.session;
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session.requestAnimationFrame( this.frameCallback );
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const lightEstimate = xrFrame.getLightEstimate( this.lightProbe );
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if ( lightEstimate ) {
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// We can copy the estimate's spherical harmonics array directly into the light probe.
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this.xrLight.lightProbe.sh.fromArray( lightEstimate.sphericalHarmonicsCoefficients );
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this.xrLight.lightProbe.intensity = 1.0;
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// For the directional light we have to normalize the color and set the scalar as the
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// intensity, since WebXR can return color values that exceed 1.0.
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const intensityScalar = Math.max( 1.0,
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Math.max( lightEstimate.primaryLightIntensity.x,
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Math.max( lightEstimate.primaryLightIntensity.y,
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lightEstimate.primaryLightIntensity.z ) ) );
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this.xrLight.directionalLight.color.setRGB(
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lightEstimate.primaryLightIntensity.x / intensityScalar,
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lightEstimate.primaryLightIntensity.y / intensityScalar,
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lightEstimate.primaryLightIntensity.z / intensityScalar );
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this.xrLight.directionalLight.intensity = intensityScalar;
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this.xrLight.directionalLight.position.copy( lightEstimate.primaryLightDirection );
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if ( this.estimationStartCallback ) {
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this.estimationStartCallback();
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this.estimationStartCallback = null;
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}
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}
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}
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dispose() {
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this.xrLight = null;
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this.renderer = null;
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this.lightProbe = null;
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this.xrWebGLBinding = null;
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}
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}
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export class XREstimatedLight extends Group {
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constructor( renderer, environmentEstimation = true ) {
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super();
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this.lightProbe = new LightProbe();
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this.lightProbe.intensity = 0;
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this.add( this.lightProbe );
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this.directionalLight = new DirectionalLight();
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this.directionalLight.intensity = 0;
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this.add( this.directionalLight );
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// Will be set to a cube map in the SessionLightProbe is environment estimation is
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// available and requested.
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this.environment = null;
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let sessionLightProbe = null;
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let estimationStarted = false;
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renderer.xr.addEventListener( 'sessionstart', () => {
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const session = renderer.xr.getSession();
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if ( 'requestLightProbe' in session ) {
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session.requestLightProbe( {
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reflectionFormat: session.preferredReflectionFormat
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} ).then( ( probe ) => {
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sessionLightProbe = new SessionLightProbe( this, renderer, probe, environmentEstimation, () => {
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estimationStarted = true;
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// Fired to indicate that the estimated lighting values are now being updated.
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this.dispatchEvent( { type: 'estimationstart' } );
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} );
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} );
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}
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} );
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renderer.xr.addEventListener( 'sessionend', () => {
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if ( sessionLightProbe ) {
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sessionLightProbe.dispose();
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sessionLightProbe = null;
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}
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if ( estimationStarted ) {
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// Fired to indicate that the estimated lighting values are no longer being updated.
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this.dispatchEvent( { type: 'estimationend' } );
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}
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} );
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// Done inline to provide access to sessionLightProbe.
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this.dispose = () => {
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if ( sessionLightProbe ) {
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sessionLightProbe.dispose();
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sessionLightProbe = null;
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}
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this.remove( this.lightProbe );
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this.lightProbe = null;
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this.remove( this.directionalLight );
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this.directionalLight = null;
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this.environment = null;
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};
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}
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}
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