You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
936 lines
22 KiB
936 lines
22 KiB
2 years ago
|
import {
|
||
|
BufferAttribute,
|
||
|
BufferGeometry,
|
||
|
Float32BufferAttribute,
|
||
|
InterleavedBuffer,
|
||
|
InterleavedBufferAttribute,
|
||
|
TriangleFanDrawMode,
|
||
|
TriangleStripDrawMode,
|
||
|
TrianglesDrawMode,
|
||
|
Vector3
|
||
|
} from '../../../build/three.module.js';
|
||
|
|
||
|
class BufferGeometryUtils {
|
||
|
|
||
|
static computeTangents( geometry ) {
|
||
|
|
||
|
geometry.computeTangents();
|
||
|
console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use BufferGeometry.computeTangents() instead.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {Array<BufferGeometry>} geometries
|
||
|
* @param {Boolean} useGroups
|
||
|
* @return {BufferGeometry}
|
||
|
*/
|
||
|
static mergeBufferGeometries( geometries, useGroups = false ) {
|
||
|
|
||
|
const isIndexed = geometries[ 0 ].index !== null;
|
||
|
|
||
|
const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
|
||
|
const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
|
||
|
|
||
|
const attributes = {};
|
||
|
const morphAttributes = {};
|
||
|
|
||
|
const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
|
||
|
|
||
|
const mergedGeometry = new BufferGeometry();
|
||
|
|
||
|
let offset = 0;
|
||
|
|
||
|
for ( let i = 0; i < geometries.length; ++ i ) {
|
||
|
|
||
|
const geometry = geometries[ i ];
|
||
|
let attributesCount = 0;
|
||
|
|
||
|
// ensure that all geometries are indexed, or none
|
||
|
|
||
|
if ( isIndexed !== ( geometry.index !== null ) ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// gather attributes, exit early if they're different
|
||
|
|
||
|
for ( const name in geometry.attributes ) {
|
||
|
|
||
|
if ( ! attributesUsed.has( name ) ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( attributes[ name ] === undefined ) attributes[ name ] = [];
|
||
|
|
||
|
attributes[ name ].push( geometry.attributes[ name ] );
|
||
|
|
||
|
attributesCount ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
// ensure geometries have the same number of attributes
|
||
|
|
||
|
if ( attributesCount !== attributesUsed.size ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// gather morph attributes, exit early if they're different
|
||
|
|
||
|
if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( const name in geometry.morphAttributes ) {
|
||
|
|
||
|
if ( ! morphAttributesUsed.has( name ) ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
|
||
|
|
||
|
morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
// gather .userData
|
||
|
|
||
|
mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
|
||
|
mergedGeometry.userData.mergedUserData.push( geometry.userData );
|
||
|
|
||
|
if ( useGroups ) {
|
||
|
|
||
|
let count;
|
||
|
|
||
|
if ( isIndexed ) {
|
||
|
|
||
|
count = geometry.index.count;
|
||
|
|
||
|
} else if ( geometry.attributes.position !== undefined ) {
|
||
|
|
||
|
count = geometry.attributes.position.count;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
mergedGeometry.addGroup( offset, count, i );
|
||
|
|
||
|
offset += count;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// merge indices
|
||
|
|
||
|
if ( isIndexed ) {
|
||
|
|
||
|
let indexOffset = 0;
|
||
|
const mergedIndex = [];
|
||
|
|
||
|
for ( let i = 0; i < geometries.length; ++ i ) {
|
||
|
|
||
|
const index = geometries[ i ].index;
|
||
|
|
||
|
for ( let j = 0; j < index.count; ++ j ) {
|
||
|
|
||
|
mergedIndex.push( index.getX( j ) + indexOffset );
|
||
|
|
||
|
}
|
||
|
|
||
|
indexOffset += geometries[ i ].attributes.position.count;
|
||
|
|
||
|
}
|
||
|
|
||
|
mergedGeometry.setIndex( mergedIndex );
|
||
|
|
||
|
}
|
||
|
|
||
|
// merge attributes
|
||
|
|
||
|
for ( const name in attributes ) {
|
||
|
|
||
|
const mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
|
||
|
|
||
|
if ( ! mergedAttribute ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
mergedGeometry.setAttribute( name, mergedAttribute );
|
||
|
|
||
|
}
|
||
|
|
||
|
// merge morph attributes
|
||
|
|
||
|
for ( const name in morphAttributes ) {
|
||
|
|
||
|
const numMorphTargets = morphAttributes[ name ][ 0 ].length;
|
||
|
|
||
|
if ( numMorphTargets === 0 ) break;
|
||
|
|
||
|
mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
|
||
|
mergedGeometry.morphAttributes[ name ] = [];
|
||
|
|
||
|
for ( let i = 0; i < numMorphTargets; ++ i ) {
|
||
|
|
||
|
const morphAttributesToMerge = [];
|
||
|
|
||
|
for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
|
||
|
|
||
|
morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
const mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
|
||
|
|
||
|
if ( ! mergedMorphAttribute ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return mergedGeometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {Array<BufferAttribute>} attributes
|
||
|
* @return {BufferAttribute}
|
||
|
*/
|
||
|
static mergeBufferAttributes( attributes ) {
|
||
|
|
||
|
let TypedArray;
|
||
|
let itemSize;
|
||
|
let normalized;
|
||
|
let arrayLength = 0;
|
||
|
|
||
|
for ( let i = 0; i < attributes.length; ++ i ) {
|
||
|
|
||
|
const attribute = attributes[ i ];
|
||
|
|
||
|
if ( attribute.isInterleavedBufferAttribute ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
|
||
|
if ( TypedArray !== attribute.array.constructor ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( itemSize === undefined ) itemSize = attribute.itemSize;
|
||
|
if ( itemSize !== attribute.itemSize ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( normalized === undefined ) normalized = attribute.normalized;
|
||
|
if ( normalized !== attribute.normalized ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
arrayLength += attribute.array.length;
|
||
|
|
||
|
}
|
||
|
|
||
|
const array = new TypedArray( arrayLength );
|
||
|
let offset = 0;
|
||
|
|
||
|
for ( let i = 0; i < attributes.length; ++ i ) {
|
||
|
|
||
|
array.set( attributes[ i ].array, offset );
|
||
|
|
||
|
offset += attributes[ i ].array.length;
|
||
|
|
||
|
}
|
||
|
|
||
|
return new BufferAttribute( array, itemSize, normalized );
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {Array<BufferAttribute>} attributes
|
||
|
* @return {Array<InterleavedBufferAttribute>}
|
||
|
*/
|
||
|
static interleaveAttributes( attributes ) {
|
||
|
|
||
|
// Interleaves the provided attributes into an InterleavedBuffer and returns
|
||
|
// a set of InterleavedBufferAttributes for each attribute
|
||
|
let TypedArray;
|
||
|
let arrayLength = 0;
|
||
|
let stride = 0;
|
||
|
|
||
|
// calculate the the length and type of the interleavedBuffer
|
||
|
for ( let i = 0, l = attributes.length; i < l; ++ i ) {
|
||
|
|
||
|
const attribute = attributes[ i ];
|
||
|
|
||
|
if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
|
||
|
if ( TypedArray !== attribute.array.constructor ) {
|
||
|
|
||
|
console.error( 'AttributeBuffers of different types cannot be interleaved' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
arrayLength += attribute.array.length;
|
||
|
stride += attribute.itemSize;
|
||
|
|
||
|
}
|
||
|
|
||
|
// Create the set of buffer attributes
|
||
|
const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
|
||
|
let offset = 0;
|
||
|
const res = [];
|
||
|
const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
|
||
|
const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
|
||
|
|
||
|
for ( let j = 0, l = attributes.length; j < l; j ++ ) {
|
||
|
|
||
|
const attribute = attributes[ j ];
|
||
|
const itemSize = attribute.itemSize;
|
||
|
const count = attribute.count;
|
||
|
const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
|
||
|
res.push( iba );
|
||
|
|
||
|
offset += itemSize;
|
||
|
|
||
|
// Move the data for each attribute into the new interleavedBuffer
|
||
|
// at the appropriate offset
|
||
|
for ( let c = 0; c < count; c ++ ) {
|
||
|
|
||
|
for ( let k = 0; k < itemSize; k ++ ) {
|
||
|
|
||
|
iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return res;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {Array<BufferGeometry>} geometry
|
||
|
* @return {number}
|
||
|
*/
|
||
|
static estimateBytesUsed( geometry ) {
|
||
|
|
||
|
// Return the estimated memory used by this geometry in bytes
|
||
|
// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
|
||
|
// for InterleavedBufferAttributes.
|
||
|
let mem = 0;
|
||
|
for ( const name in geometry.attributes ) {
|
||
|
|
||
|
const attr = geometry.getAttribute( name );
|
||
|
mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
|
||
|
|
||
|
}
|
||
|
|
||
|
const indices = geometry.getIndex();
|
||
|
mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
|
||
|
return mem;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {BufferGeometry} geometry
|
||
|
* @param {number} tolerance
|
||
|
* @return {BufferGeometry>}
|
||
|
*/
|
||
|
static mergeVertices( geometry, tolerance = 1e-4 ) {
|
||
|
|
||
|
tolerance = Math.max( tolerance, Number.EPSILON );
|
||
|
|
||
|
// Generate an index buffer if the geometry doesn't have one, or optimize it
|
||
|
// if it's already available.
|
||
|
const hashToIndex = {};
|
||
|
const indices = geometry.getIndex();
|
||
|
const positions = geometry.getAttribute( 'position' );
|
||
|
const vertexCount = indices ? indices.count : positions.count;
|
||
|
|
||
|
// next value for triangle indices
|
||
|
let nextIndex = 0;
|
||
|
|
||
|
// attributes and new attribute arrays
|
||
|
const attributeNames = Object.keys( geometry.attributes );
|
||
|
const attrArrays = {};
|
||
|
const morphAttrsArrays = {};
|
||
|
const newIndices = [];
|
||
|
const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
|
||
|
|
||
|
// initialize the arrays
|
||
|
for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
|
||
|
|
||
|
const name = attributeNames[ i ];
|
||
|
|
||
|
attrArrays[ name ] = [];
|
||
|
|
||
|
const morphAttr = geometry.morphAttributes[ name ];
|
||
|
if ( morphAttr ) {
|
||
|
|
||
|
morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// convert the error tolerance to an amount of decimal places to truncate to
|
||
|
const decimalShift = Math.log10( 1 / tolerance );
|
||
|
const shiftMultiplier = Math.pow( 10, decimalShift );
|
||
|
for ( let i = 0; i < vertexCount; i ++ ) {
|
||
|
|
||
|
const index = indices ? indices.getX( i ) : i;
|
||
|
|
||
|
// Generate a hash for the vertex attributes at the current index 'i'
|
||
|
let hash = '';
|
||
|
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
|
||
|
|
||
|
const name = attributeNames[ j ];
|
||
|
const attribute = geometry.getAttribute( name );
|
||
|
const itemSize = attribute.itemSize;
|
||
|
|
||
|
for ( let k = 0; k < itemSize; k ++ ) {
|
||
|
|
||
|
// double tilde truncates the decimal value
|
||
|
hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Add another reference to the vertex if it's already
|
||
|
// used by another index
|
||
|
if ( hash in hashToIndex ) {
|
||
|
|
||
|
newIndices.push( hashToIndex[ hash ] );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// copy data to the new index in the attribute arrays
|
||
|
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
|
||
|
|
||
|
const name = attributeNames[ j ];
|
||
|
const attribute = geometry.getAttribute( name );
|
||
|
const morphAttr = geometry.morphAttributes[ name ];
|
||
|
const itemSize = attribute.itemSize;
|
||
|
const newarray = attrArrays[ name ];
|
||
|
const newMorphArrays = morphAttrsArrays[ name ];
|
||
|
|
||
|
for ( let k = 0; k < itemSize; k ++ ) {
|
||
|
|
||
|
const getterFunc = getters[ k ];
|
||
|
newarray.push( attribute[ getterFunc ]( index ) );
|
||
|
|
||
|
if ( morphAttr ) {
|
||
|
|
||
|
for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
|
||
|
|
||
|
newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
hashToIndex[ hash ] = nextIndex;
|
||
|
newIndices.push( nextIndex );
|
||
|
nextIndex ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Generate typed arrays from new attribute arrays and update
|
||
|
// the attributeBuffers
|
||
|
const result = geometry.clone();
|
||
|
for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
|
||
|
|
||
|
const name = attributeNames[ i ];
|
||
|
const oldAttribute = geometry.getAttribute( name );
|
||
|
|
||
|
const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
|
||
|
const attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
|
||
|
|
||
|
result.setAttribute( name, attribute );
|
||
|
|
||
|
// Update the attribute arrays
|
||
|
if ( name in morphAttrsArrays ) {
|
||
|
|
||
|
for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
|
||
|
|
||
|
const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
|
||
|
|
||
|
const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
|
||
|
const morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
|
||
|
result.morphAttributes[ name ][ j ] = morphAttribute;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// indices
|
||
|
|
||
|
result.setIndex( newIndices );
|
||
|
|
||
|
return result;
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param {BufferGeometry} geometry
|
||
|
* @param {number} drawMode
|
||
|
* @return {BufferGeometry>}
|
||
|
*/
|
||
|
static toTrianglesDrawMode( geometry, drawMode ) {
|
||
|
|
||
|
if ( drawMode === TrianglesDrawMode ) {
|
||
|
|
||
|
console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
|
||
|
return geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
|
||
|
|
||
|
let index = geometry.getIndex();
|
||
|
|
||
|
// generate index if not present
|
||
|
|
||
|
if ( index === null ) {
|
||
|
|
||
|
const indices = [];
|
||
|
|
||
|
const position = geometry.getAttribute( 'position' );
|
||
|
|
||
|
if ( position !== undefined ) {
|
||
|
|
||
|
for ( let i = 0; i < position.count; i ++ ) {
|
||
|
|
||
|
indices.push( i );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.setIndex( indices );
|
||
|
index = geometry.getIndex();
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
|
||
|
return geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
const numberOfTriangles = index.count - 2;
|
||
|
const newIndices = [];
|
||
|
|
||
|
if ( drawMode === TriangleFanDrawMode ) {
|
||
|
|
||
|
// gl.TRIANGLE_FAN
|
||
|
|
||
|
for ( let i = 1; i <= numberOfTriangles; i ++ ) {
|
||
|
|
||
|
newIndices.push( index.getX( 0 ) );
|
||
|
newIndices.push( index.getX( i ) );
|
||
|
newIndices.push( index.getX( i + 1 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// gl.TRIANGLE_STRIP
|
||
|
|
||
|
for ( let i = 0; i < numberOfTriangles; i ++ ) {
|
||
|
|
||
|
if ( i % 2 === 0 ) {
|
||
|
|
||
|
newIndices.push( index.getX( i ) );
|
||
|
newIndices.push( index.getX( i + 1 ) );
|
||
|
newIndices.push( index.getX( i + 2 ) );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
newIndices.push( index.getX( i + 2 ) );
|
||
|
newIndices.push( index.getX( i + 1 ) );
|
||
|
newIndices.push( index.getX( i ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
// build final geometry
|
||
|
|
||
|
const newGeometry = geometry.clone();
|
||
|
newGeometry.setIndex( newIndices );
|
||
|
newGeometry.clearGroups();
|
||
|
|
||
|
return newGeometry;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
|
||
|
return geometry;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Calculates the morphed attributes of a morphed/skinned BufferGeometry.
|
||
|
* Helpful for Raytracing or Decals.
|
||
|
* @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
|
||
|
* @return {Object} An Object with original position/normal attributes and morphed ones.
|
||
|
*/
|
||
|
static computeMorphedAttributes( object ) {
|
||
|
|
||
|
if ( object.geometry.isBufferGeometry !== true ) {
|
||
|
|
||
|
console.error( 'THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry.' );
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
const _vA = new Vector3();
|
||
|
const _vB = new Vector3();
|
||
|
const _vC = new Vector3();
|
||
|
|
||
|
const _tempA = new Vector3();
|
||
|
const _tempB = new Vector3();
|
||
|
const _tempC = new Vector3();
|
||
|
|
||
|
const _morphA = new Vector3();
|
||
|
const _morphB = new Vector3();
|
||
|
const _morphC = new Vector3();
|
||
|
|
||
|
function _calculateMorphedAttributeData(
|
||
|
object,
|
||
|
material,
|
||
|
attribute,
|
||
|
morphAttribute,
|
||
|
morphTargetsRelative,
|
||
|
a,
|
||
|
b,
|
||
|
c,
|
||
|
modifiedAttributeArray
|
||
|
) {
|
||
|
|
||
|
_vA.fromBufferAttribute( attribute, a );
|
||
|
_vB.fromBufferAttribute( attribute, b );
|
||
|
_vC.fromBufferAttribute( attribute, c );
|
||
|
|
||
|
const morphInfluences = object.morphTargetInfluences;
|
||
|
|
||
|
if ( material.morphTargets && morphAttribute && morphInfluences ) {
|
||
|
|
||
|
_morphA.set( 0, 0, 0 );
|
||
|
_morphB.set( 0, 0, 0 );
|
||
|
_morphC.set( 0, 0, 0 );
|
||
|
|
||
|
for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
|
||
|
|
||
|
const influence = morphInfluences[ i ];
|
||
|
const morph = morphAttribute[ i ];
|
||
|
|
||
|
if ( influence === 0 ) continue;
|
||
|
|
||
|
_tempA.fromBufferAttribute( morph, a );
|
||
|
_tempB.fromBufferAttribute( morph, b );
|
||
|
_tempC.fromBufferAttribute( morph, c );
|
||
|
|
||
|
if ( morphTargetsRelative ) {
|
||
|
|
||
|
_morphA.addScaledVector( _tempA, influence );
|
||
|
_morphB.addScaledVector( _tempB, influence );
|
||
|
_morphC.addScaledVector( _tempC, influence );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
_morphA.addScaledVector( _tempA.sub( _vA ), influence );
|
||
|
_morphB.addScaledVector( _tempB.sub( _vB ), influence );
|
||
|
_morphC.addScaledVector( _tempC.sub( _vC ), influence );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
_vA.add( _morphA );
|
||
|
_vB.add( _morphB );
|
||
|
_vC.add( _morphC );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( object.isSkinnedMesh ) {
|
||
|
|
||
|
object.boneTransform( a, _vA );
|
||
|
object.boneTransform( b, _vB );
|
||
|
object.boneTransform( c, _vC );
|
||
|
|
||
|
}
|
||
|
|
||
|
modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
|
||
|
modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
|
||
|
modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
|
||
|
modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
|
||
|
modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
|
||
|
modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
|
||
|
modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
|
||
|
modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
|
||
|
modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
|
||
|
|
||
|
}
|
||
|
|
||
|
const geometry = object.geometry;
|
||
|
const material = object.material;
|
||
|
|
||
|
let a, b, c;
|
||
|
const index = geometry.index;
|
||
|
const positionAttribute = geometry.attributes.position;
|
||
|
const morphPosition = geometry.morphAttributes.position;
|
||
|
const morphTargetsRelative = geometry.morphTargetsRelative;
|
||
|
const normalAttribute = geometry.attributes.normal;
|
||
|
const morphNormal = geometry.morphAttributes.position;
|
||
|
|
||
|
const groups = geometry.groups;
|
||
|
const drawRange = geometry.drawRange;
|
||
|
let i, j, il, jl;
|
||
|
let group, groupMaterial;
|
||
|
let start, end;
|
||
|
|
||
|
const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
|
||
|
const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
|
||
|
|
||
|
if ( index !== null ) {
|
||
|
|
||
|
// indexed buffer geometry
|
||
|
|
||
|
if ( Array.isArray( material ) ) {
|
||
|
|
||
|
for ( i = 0, il = groups.length; i < il; i ++ ) {
|
||
|
|
||
|
group = groups[ i ];
|
||
|
groupMaterial = material[ group.materialIndex ];
|
||
|
|
||
|
start = Math.max( group.start, drawRange.start );
|
||
|
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
|
||
|
|
||
|
for ( j = start, jl = end; j < jl; j += 3 ) {
|
||
|
|
||
|
a = index.getX( j );
|
||
|
b = index.getX( j + 1 );
|
||
|
c = index.getX( j + 2 );
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
groupMaterial,
|
||
|
positionAttribute,
|
||
|
morphPosition,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedPosition
|
||
|
);
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
groupMaterial,
|
||
|
normalAttribute,
|
||
|
morphNormal,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedNormal
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
start = Math.max( 0, drawRange.start );
|
||
|
end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
|
||
|
|
||
|
for ( i = start, il = end; i < il; i += 3 ) {
|
||
|
|
||
|
a = index.getX( i );
|
||
|
b = index.getX( i + 1 );
|
||
|
c = index.getX( i + 2 );
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
material,
|
||
|
positionAttribute,
|
||
|
morphPosition,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedPosition
|
||
|
);
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
material,
|
||
|
normalAttribute,
|
||
|
morphNormal,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedNormal
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( positionAttribute !== undefined ) {
|
||
|
|
||
|
// non-indexed buffer geometry
|
||
|
|
||
|
if ( Array.isArray( material ) ) {
|
||
|
|
||
|
for ( i = 0, il = groups.length; i < il; i ++ ) {
|
||
|
|
||
|
group = groups[ i ];
|
||
|
groupMaterial = material[ group.materialIndex ];
|
||
|
|
||
|
start = Math.max( group.start, drawRange.start );
|
||
|
end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
|
||
|
|
||
|
for ( j = start, jl = end; j < jl; j += 3 ) {
|
||
|
|
||
|
a = j;
|
||
|
b = j + 1;
|
||
|
c = j + 2;
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
groupMaterial,
|
||
|
positionAttribute,
|
||
|
morphPosition,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedPosition
|
||
|
);
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
groupMaterial,
|
||
|
normalAttribute,
|
||
|
morphNormal,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedNormal
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
start = Math.max( 0, drawRange.start );
|
||
|
end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
|
||
|
|
||
|
for ( i = start, il = end; i < il; i += 3 ) {
|
||
|
|
||
|
a = i;
|
||
|
b = i + 1;
|
||
|
c = i + 2;
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
material,
|
||
|
positionAttribute,
|
||
|
morphPosition,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedPosition
|
||
|
);
|
||
|
|
||
|
_calculateMorphedAttributeData(
|
||
|
object,
|
||
|
material,
|
||
|
normalAttribute,
|
||
|
morphNormal,
|
||
|
morphTargetsRelative,
|
||
|
a, b, c,
|
||
|
modifiedNormal
|
||
|
);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
|
||
|
const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
|
||
|
|
||
|
return {
|
||
|
|
||
|
positionAttribute: positionAttribute,
|
||
|
normalAttribute: normalAttribute,
|
||
|
morphedPositionAttribute: morphedPositionAttribute,
|
||
|
morphedNormalAttribute: morphedNormalAttribute
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { BufferGeometryUtils };
|