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319 lines
6.3 KiB
319 lines
6.3 KiB
2 years ago
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import {
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BufferGeometry,
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Clock,
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Float32BufferAttribute,
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LinearFilter,
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Mesh,
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OrthographicCamera,
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RGBAFormat,
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Vector2,
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WebGLRenderTarget
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} from '../../../build/three.module.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { ShaderPass } from '../postprocessing/ShaderPass.js';
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import { MaskPass } from '../postprocessing/MaskPass.js';
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import { ClearMaskPass } from '../postprocessing/MaskPass.js';
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class EffectComposer {
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constructor( renderer, renderTarget ) {
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this.renderer = renderer;
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if ( renderTarget === undefined ) {
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const parameters = {
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minFilter: LinearFilter,
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magFilter: LinearFilter,
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format: RGBAFormat
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};
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const size = renderer.getSize( new Vector2() );
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this._pixelRatio = renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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this._pixelRatio = 1;
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this._width = renderTarget.width;
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this._height = renderTarget.height;
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.renderTarget2.texture.name = 'EffectComposer.rt2';
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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this.renderToScreen = true;
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this.passes = [];
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// dependencies
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if ( CopyShader === undefined ) {
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console.error( 'THREE.EffectComposer relies on CopyShader' );
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}
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if ( ShaderPass === undefined ) {
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console.error( 'THREE.EffectComposer relies on ShaderPass' );
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}
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this.copyPass = new ShaderPass( CopyShader );
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this.clock = new Clock();
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}
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swapBuffers() {
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const tmp = this.readBuffer;
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this.readBuffer = this.writeBuffer;
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this.writeBuffer = tmp;
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}
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addPass( pass ) {
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this.passes.push( pass );
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pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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}
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insertPass( pass, index ) {
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this.passes.splice( index, 0, pass );
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pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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}
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removePass( pass ) {
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const index = this.passes.indexOf( pass );
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if ( index !== - 1 ) {
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this.passes.splice( index, 1 );
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}
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}
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isLastEnabledPass( passIndex ) {
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for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
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if ( this.passes[ i ].enabled ) {
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return false;
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}
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}
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return true;
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}
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render( deltaTime ) {
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// deltaTime value is in seconds
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if ( deltaTime === undefined ) {
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deltaTime = this.clock.getDelta();
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}
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const currentRenderTarget = this.renderer.getRenderTarget();
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let maskActive = false;
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for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
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const pass = this.passes[ i ];
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if ( pass.enabled === false ) continue;
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pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
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pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
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if ( pass.needsSwap ) {
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if ( maskActive ) {
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const context = this.renderer.getContext();
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const stencil = this.renderer.state.buffers.stencil;
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//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
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this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
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//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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stencil.setFunc( context.EQUAL, 1, 0xffffffff );
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}
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this.swapBuffers();
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}
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if ( MaskPass !== undefined ) {
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if ( pass instanceof MaskPass ) {
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maskActive = true;
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} else if ( pass instanceof ClearMaskPass ) {
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maskActive = false;
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}
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}
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}
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this.renderer.setRenderTarget( currentRenderTarget );
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}
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reset( renderTarget ) {
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if ( renderTarget === undefined ) {
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const size = this.renderer.getSize( new Vector2() );
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this._pixelRatio = this.renderer.getPixelRatio();
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this._width = size.width;
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this._height = size.height;
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renderTarget = this.renderTarget1.clone();
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renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
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}
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this.renderTarget1.dispose();
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this.renderTarget2.dispose();
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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}
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setSize( width, height ) {
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this._width = width;
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this._height = height;
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const effectiveWidth = this._width * this._pixelRatio;
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const effectiveHeight = this._height * this._pixelRatio;
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this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
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this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
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for ( let i = 0; i < this.passes.length; i ++ ) {
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this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
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}
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}
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setPixelRatio( pixelRatio ) {
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this._pixelRatio = pixelRatio;
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this.setSize( this._width, this._height );
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}
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}
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class Pass {
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constructor() {
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// if set to true, the pass is processed by the composer
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this.enabled = true;
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// if set to true, the pass indicates to swap read and write buffer after rendering
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this.needsSwap = true;
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// if set to true, the pass clears its buffer before rendering
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this.clear = false;
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// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
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this.renderToScreen = false;
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}
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setSize( /* width, height */ ) {}
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render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
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console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
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}
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}
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// Helper for passes that need to fill the viewport with a single quad.
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const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
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// https://github.com/mrdoob/three.js/pull/21358
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const _geometry = new BufferGeometry();
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_geometry.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
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_geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
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class FullScreenQuad {
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constructor( material ) {
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this._mesh = new Mesh( _geometry, material );
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}
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dispose() {
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this._mesh.geometry.dispose();
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}
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render( renderer ) {
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renderer.render( this._mesh, _camera );
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}
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get material() {
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return this._mesh.material;
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}
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set material( value ) {
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this._mesh.material = value;
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}
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}
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export { EffectComposer, Pass, FullScreenQuad };
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