three 基础库
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2 years ago
( function () {
/**
* Pixelation shader
*/
const PixelShader = {
uniforms: {
'tDiffuse': {
value: null
},
'resolution': {
value: null
},
'pixelSize': {
value: 1
}
},
vertexShader:
/* glsl */
`
varying highp vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}`,
fragmentShader:
/* glsl */
`
uniform sampler2D tDiffuse;
uniform float pixelSize;
uniform vec2 resolution;
varying highp vec2 vUv;
void main(){
vec2 dxy = pixelSize / resolution;
vec2 coord = dxy * floor( vUv / dxy );
gl_FragColor = texture2D(tDiffuse, coord);
}`
};
THREE.PixelShader = PixelShader;
} )();