three 基础库
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

195 lines
4.1 KiB

2 years ago
( function () {
class CSS2DObject extends THREE.Object3D {
constructor( element ) {
super();
this.element = element || document.createElement( 'div' );
this.element.style.position = 'absolute';
this.addEventListener( 'removed', function () {
this.traverse( function ( object ) {
if ( object.element instanceof Element && object.element.parentNode !== null ) {
object.element.parentNode.removeChild( object.element );
}
} );
} );
}
copy( source, recursive ) {
super.copy( source, recursive );
this.element = source.element.cloneNode( true );
return this;
}
}
CSS2DObject.prototype.isCSS2DObject = true; //
const _vector = new THREE.Vector3();
const _viewMatrix = new THREE.Matrix4();
const _viewProjectionMatrix = new THREE.Matrix4();
const _a = new THREE.Vector3();
const _b = new THREE.Vector3();
class CSS2DRenderer {
constructor() {
const _this = this;
let _width, _height;
let _widthHalf, _heightHalf;
const cache = {
objects: new WeakMap()
};
const domElement = document.createElement( 'div' );
domElement.style.overflow = 'hidden';
this.domElement = domElement;
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.render = function ( scene, camera ) {
if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
_viewMatrix.copy( camera.matrixWorldInverse );
_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
renderObject( scene, scene, camera );
zOrder( scene );
};
this.setSize = function ( width, height ) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
};
function renderObject( object, scene, camera ) {
if ( object.isCSS2DObject ) {
object.onBeforeRender( _this, scene, camera );
_vector.setFromMatrixPosition( object.matrixWorld );
_vector.applyMatrix4( _viewProjectionMatrix );
const element = object.element;
if ( /apple/i.test( navigator.vendor ) ) {
// https://github.com/mrdoob/three.js/issues/21415
element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
} else {
element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
}
element.style.display = object.visible && _vector.z >= - 1 && _vector.z <= 1 ? '' : 'none';
const objectData = {
distanceToCameraSquared: getDistanceToSquared( camera, object )
};
cache.objects.set( object, objectData );
if ( element.parentNode !== domElement ) {
domElement.appendChild( element );
}
object.onAfterRender( _this, scene, camera );
}
for ( let i = 0, l = object.children.length; i < l; i ++ ) {
renderObject( object.children[ i ], scene, camera );
}
}
function getDistanceToSquared( object1, object2 ) {
_a.setFromMatrixPosition( object1.matrixWorld );
_b.setFromMatrixPosition( object2.matrixWorld );
return _a.distanceToSquared( _b );
}
function filterAndFlatten( scene ) {
const result = [];
scene.traverse( function ( object ) {
if ( object.isCSS2DObject ) result.push( object );
} );
return result;
}
function zOrder( scene ) {
const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
const distanceA = cache.objects.get( a ).distanceToCameraSquared;
const distanceB = cache.objects.get( b ).distanceToCameraSquared;
return distanceA - distanceB;
} );
const zMax = sorted.length;
for ( let i = 0, l = sorted.length; i < l; i ++ ) {
sorted[ i ].element.style.zIndex = zMax - i;
}
}
}
}
THREE.CSS2DObject = CSS2DObject;
THREE.CSS2DRenderer = CSS2DRenderer;
} )();