You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
229 lines
5.6 KiB
229 lines
5.6 KiB
2 years ago
|
( function () {
|
||
|
|
||
|
class LightProbeGenerator {
|
||
|
|
||
|
// https://www.ppsloan.org/publications/StupidSH36.pdf
|
||
|
static fromCubeTexture( cubeTexture ) {
|
||
|
|
||
|
let totalWeight = 0;
|
||
|
const coord = new THREE.Vector3();
|
||
|
const dir = new THREE.Vector3();
|
||
|
const color = new THREE.Color();
|
||
|
const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
|
||
|
const sh = new THREE.SphericalHarmonics3();
|
||
|
const shCoefficients = sh.coefficients;
|
||
|
|
||
|
for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
|
||
|
|
||
|
const image = cubeTexture.image[ faceIndex ];
|
||
|
const width = image.width;
|
||
|
const height = image.height;
|
||
|
const canvas = document.createElement( 'canvas' );
|
||
|
canvas.width = width;
|
||
|
canvas.height = height;
|
||
|
const context = canvas.getContext( '2d' );
|
||
|
context.drawImage( image, 0, 0, width, height );
|
||
|
const imageData = context.getImageData( 0, 0, width, height );
|
||
|
const data = imageData.data;
|
||
|
const imageWidth = imageData.width; // assumed to be square
|
||
|
|
||
|
const pixelSize = 2 / imageWidth;
|
||
|
|
||
|
for ( let i = 0, il = data.length; i < il; i += 4 ) {
|
||
|
|
||
|
// RGBA assumed
|
||
|
// pixel color
|
||
|
color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
|
||
|
|
||
|
convertColorToLinear( color, cubeTexture.encoding ); // pixel coordinate on unit cube
|
||
|
|
||
|
const pixelIndex = i / 4;
|
||
|
const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
|
||
|
const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
|
||
|
|
||
|
switch ( faceIndex ) {
|
||
|
|
||
|
case 0:
|
||
|
coord.set( - 1, row, - col );
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
coord.set( 1, row, col );
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
coord.set( - col, 1, - row );
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
coord.set( - col, - 1, row );
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
coord.set( - col, row, 1 );
|
||
|
break;
|
||
|
|
||
|
case 5:
|
||
|
coord.set( col, row, - 1 );
|
||
|
break;
|
||
|
|
||
|
} // weight assigned to this pixel
|
||
|
|
||
|
|
||
|
const lengthSq = coord.lengthSq();
|
||
|
const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
|
||
|
totalWeight += weight; // direction vector to this pixel
|
||
|
|
||
|
dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
|
||
|
|
||
|
THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
|
||
|
|
||
|
for ( let j = 0; j < 9; j ++ ) {
|
||
|
|
||
|
shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
|
||
|
shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
|
||
|
shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} // normalize
|
||
|
|
||
|
|
||
|
const norm = 4 * Math.PI / totalWeight;
|
||
|
|
||
|
for ( let j = 0; j < 9; j ++ ) {
|
||
|
|
||
|
shCoefficients[ j ].x *= norm;
|
||
|
shCoefficients[ j ].y *= norm;
|
||
|
shCoefficients[ j ].z *= norm;
|
||
|
|
||
|
}
|
||
|
|
||
|
return new THREE.LightProbe( sh );
|
||
|
|
||
|
}
|
||
|
|
||
|
static fromCubeRenderTarget( renderer, cubeRenderTarget ) {
|
||
|
|
||
|
// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
|
||
|
let totalWeight = 0;
|
||
|
const coord = new THREE.Vector3();
|
||
|
const dir = new THREE.Vector3();
|
||
|
const color = new THREE.Color();
|
||
|
const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
|
||
|
const sh = new THREE.SphericalHarmonics3();
|
||
|
const shCoefficients = sh.coefficients;
|
||
|
|
||
|
for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
|
||
|
|
||
|
const imageWidth = cubeRenderTarget.width; // assumed to be square
|
||
|
|
||
|
const data = new Uint8Array( imageWidth * imageWidth * 4 );
|
||
|
renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
|
||
|
const pixelSize = 2 / imageWidth;
|
||
|
|
||
|
for ( let i = 0, il = data.length; i < il; i += 4 ) {
|
||
|
|
||
|
// RGBA assumed
|
||
|
// pixel color
|
||
|
color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
|
||
|
|
||
|
convertColorToLinear( color, cubeRenderTarget.texture.encoding ); // pixel coordinate on unit cube
|
||
|
|
||
|
const pixelIndex = i / 4;
|
||
|
const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
|
||
|
const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
|
||
|
|
||
|
switch ( faceIndex ) {
|
||
|
|
||
|
case 0:
|
||
|
coord.set( 1, row, - col );
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
coord.set( - 1, row, col );
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
coord.set( col, 1, - row );
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
coord.set( col, - 1, row );
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
coord.set( col, row, 1 );
|
||
|
break;
|
||
|
|
||
|
case 5:
|
||
|
coord.set( - col, row, - 1 );
|
||
|
break;
|
||
|
|
||
|
} // weight assigned to this pixel
|
||
|
|
||
|
|
||
|
const lengthSq = coord.lengthSq();
|
||
|
const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
|
||
|
totalWeight += weight; // direction vector to this pixel
|
||
|
|
||
|
dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
|
||
|
|
||
|
THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
|
||
|
|
||
|
for ( let j = 0; j < 9; j ++ ) {
|
||
|
|
||
|
shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
|
||
|
shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
|
||
|
shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} // normalize
|
||
|
|
||
|
|
||
|
const norm = 4 * Math.PI / totalWeight;
|
||
|
|
||
|
for ( let j = 0; j < 9; j ++ ) {
|
||
|
|
||
|
shCoefficients[ j ].x *= norm;
|
||
|
shCoefficients[ j ].y *= norm;
|
||
|
shCoefficients[ j ].z *= norm;
|
||
|
|
||
|
}
|
||
|
|
||
|
return new THREE.LightProbe( sh );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function convertColorToLinear( color, encoding ) {
|
||
|
|
||
|
switch ( encoding ) {
|
||
|
|
||
|
case THREE.sRGBEncoding:
|
||
|
color.convertSRGBToLinear();
|
||
|
break;
|
||
|
|
||
|
case THREE.LinearEncoding:
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported encoding.' );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
return color;
|
||
|
|
||
|
}
|
||
|
|
||
|
THREE.LightProbeGenerator = LightProbeGenerator;
|
||
|
|
||
|
} )();
|